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General Tabletop Discussion
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5th ed D&D general impressions from a new player and DM.
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<blockquote data-quote="Charlaquin" data-source="post: 8201307" data-attributes="member: 6779196"><p>You certainly can, if that’s what you want to do. That might have different potential consequences than just searching one - if nothing else, it will take longer.</p><p></p><p>I’ve mentioned several things. Eliminating the need for “phantom rolls,” as [USER=6921763]@DM Dave1[/USER] put it, was the thing that initially made me bring it up. Players being specific in their action declarations makes it easier for me to adjudicate the results, without needing to make assumptions. I find it helps make the action less abstract. I mentioned earlier, it encourages me to be economical in my description and my players to pay attention to my description. The benefits are many and varied.</p><p></p><p>“I search the curio cabinet for anything useful or valuable”? It’s pretty simple.</p><p></p><p>Again, you can if you want to. That will of course take more time than searching just one or the other. You have to weigh the potential costs and benefits of your actions and make decisions about how to proceed.</p><p></p><p>I mean... If you don’t look behind the picture, sure. Again, encouraging the players to pay attention to the description of the environment is one of the benefits of this approach in my opinion. Also remember you’ll likely have 3 or 4 other people in your party, so if you miss a detail, one of them might remember. You can also split the work this way, with each person searching in a different location to save time. That’d be smart play.</p><p></p><p>By use of telegraphing. I could probably find you some blog posts and things about how to do so if you really want a detailed breakdown of such narration techniques. </p><p></p><p>That’s up to the players. My role is to describe the environment and resolve the players’ actions, not to decide what actions they “should” take.</p><p></p><p>Look, I’m sorry you’ve had bad gaming experiences in the past, but I’m not your old DM and I don’t ask people to describe how they pick locks. Or to describe how they do any actions really, it’s a matter of reasonable specificity of goal and approach, not detailed description. I don’t know how else I can explain it that will make you understand the difference.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8201307, member: 6779196"] You certainly can, if that’s what you want to do. That might have different potential consequences than just searching one - if nothing else, it will take longer. I’ve mentioned several things. Eliminating the need for “phantom rolls,” as [USER=6921763]@DM Dave1[/USER] put it, was the thing that initially made me bring it up. Players being specific in their action declarations makes it easier for me to adjudicate the results, without needing to make assumptions. I find it helps make the action less abstract. I mentioned earlier, it encourages me to be economical in my description and my players to pay attention to my description. The benefits are many and varied. “I search the curio cabinet for anything useful or valuable”? It’s pretty simple. Again, you can if you want to. That will of course take more time than searching just one or the other. You have to weigh the potential costs and benefits of your actions and make decisions about how to proceed. I mean... If you don’t look behind the picture, sure. Again, encouraging the players to pay attention to the description of the environment is one of the benefits of this approach in my opinion. Also remember you’ll likely have 3 or 4 other people in your party, so if you miss a detail, one of them might remember. You can also split the work this way, with each person searching in a different location to save time. That’d be smart play. By use of telegraphing. I could probably find you some blog posts and things about how to do so if you really want a detailed breakdown of such narration techniques. That’s up to the players. My role is to describe the environment and resolve the players’ actions, not to decide what actions they “should” take. Look, I’m sorry you’ve had bad gaming experiences in the past, but I’m not your old DM and I don’t ask people to describe how they pick locks. Or to describe how they do any actions really, it’s a matter of reasonable specificity of goal and approach, not detailed description. I don’t know how else I can explain it that will make you understand the difference. [/QUOTE]
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