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<blockquote data-quote="Pssthpok" data-source="post: 5772039" data-attributes="member: 34725"><p>Hey hey, UK.</p><p></p><p></p><p></p><p>Yeah, I heard about 5E through the grapevine and dropped into the first thread I saw. If I had more time at the moment, I'd have gone into more detail. There's just so much rigidity and bloat in 4E that I hope goes away.</p><p></p><p></p><p></p><p>All true and, while I certainly snark you a bit for all the time I've spent waiting for your official releases, I can't say any of that was your <em>fault</em>. It is, as you say, what it is. Life, as someone else said, is what happens when you're busy making other plans.</p><p></p><p></p><p></p><p>Agree on all points. For a class in 4E to be (and you may disagree with me here) as capable of appealing to as many players as their 3E counterparts, one required several volumes of Powers. </p><p></p><p>And then there's the issue of skill vs. luck, but that's another topic.</p><p></p><p></p><p></p><p>That would have been worth waiting for. 4E Epic was, for me, far less interesting since it had been folded into "regular" play. It didn't feel epic, it just felt like more of the same. A layer of Krust over those rules would have changed things a good deal, I imagine.</p><p></p><p></p><p></p><p>Yeah, exactly. That's one of the things I was wondering how you'd address. Each class has to have stacks of powers to choose from, and the demand for those powers never decreases over time. At least with your 3E rules, you could condense lesser feats into Divine/Cosmic or whatever abilities to take some of the bloat out.</p><p></p><p></p><p></p><p>I wouldn't even worry about something like that. Pathfinder, in my opinion, is a holdout's game. It was too like 3E to be a new game and didn't really do anything for me.</p><p></p><p>At any rate, I hope you can land a spot in the playtesting for 5E. At least get some of your non-edition-centric game ideas out there where they might be incorporated into the game.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 5772039, member: 34725"] Hey hey, UK. Yeah, I heard about 5E through the grapevine and dropped into the first thread I saw. If I had more time at the moment, I'd have gone into more detail. There's just so much rigidity and bloat in 4E that I hope goes away. All true and, while I certainly snark you a bit for all the time I've spent waiting for your official releases, I can't say any of that was your [i]fault[/i]. It is, as you say, what it is. Life, as someone else said, is what happens when you're busy making other plans. Agree on all points. For a class in 4E to be (and you may disagree with me here) as capable of appealing to as many players as their 3E counterparts, one required several volumes of Powers. And then there's the issue of skill vs. luck, but that's another topic. That would have been worth waiting for. 4E Epic was, for me, far less interesting since it had been folded into "regular" play. It didn't feel epic, it just felt like more of the same. A layer of Krust over those rules would have changed things a good deal, I imagine. Yeah, exactly. That's one of the things I was wondering how you'd address. Each class has to have stacks of powers to choose from, and the demand for those powers never decreases over time. At least with your 3E rules, you could condense lesser feats into Divine/Cosmic or whatever abilities to take some of the bloat out. I wouldn't even worry about something like that. Pathfinder, in my opinion, is a holdout's game. It was too like 3E to be a new game and didn't really do anything for me. At any rate, I hope you can land a spot in the playtesting for 5E. At least get some of your non-edition-centric game ideas out there where they might be incorporated into the game. [/QUOTE]
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