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5th Edition announced
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<blockquote data-quote="Upper_Krust" data-source="post: 5773593" data-attributes="member: 326"><p>Hey Alzrius mate! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>It handled it better, it just didn't support it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I really think the solution I posted on the website could be the fix that 5th Edition could benefit from.</p><p></p><p></p><p></p><p>Its far too much information. The whole game needs condensed.</p><p></p><p></p><p></p><p>Indeed...I hope 5E is as simple as 1E.</p><p></p><p>Imagine if you will, 5E with my above combat rules for each class boiled down to a page or two (and no feats necessary...or folded into a similarly sized Utility power section).</p><p></p><p>A DM would be able to create PCs and NPCs in the blink of an eye. Regardless of How high level.</p><p></p><p>Odin = Level 40 PC Warlord, multiclassing* as Wizard</p><p>At-Will = 3[W], Encounter = 5[W], Daily = 11[W]</p><p></p><p>*1/2 base [W] or dice on all Wizard spells</p><p></p><p>Maybe Portfolios would add bonus [W] dice to certain powers or give access to new Martial Maneouvres.</p><p></p><p></p><p></p><p>Yes its a case of damed if you do, damned if you don't.</p><p></p><p></p><p></p><p>I'm not sure the difference would be worth it in the end.</p><p></p><p></p><p></p><p>I know, its probably a quagmire I shouldn't dip my toes into.</p><p></p><p></p><p></p><p>I appreciate the offer amigo. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p></p><p></p><p></p><p>Interesting. The way your review comes across I was amazed at the high score you gave it. Not sure it soulds like my cup of tea. Legendary damage sounds like a kick in the minerals for a game thats trying to divorce itself from save or die effects.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5773593, member: 326"] Hey Alzrius mate! :) It handled it better, it just didn't support it. ;) I really think the solution I posted on the website could be the fix that 5th Edition could benefit from. Its far too much information. The whole game needs condensed. Indeed...I hope 5E is as simple as 1E. Imagine if you will, 5E with my above combat rules for each class boiled down to a page or two (and no feats necessary...or folded into a similarly sized Utility power section). A DM would be able to create PCs and NPCs in the blink of an eye. Regardless of How high level. Odin = Level 40 PC Warlord, multiclassing* as Wizard At-Will = 3[W], Encounter = 5[W], Daily = 11[W] *1/2 base [W] or dice on all Wizard spells Maybe Portfolios would add bonus [W] dice to certain powers or give access to new Martial Maneouvres. Yes its a case of damed if you do, damned if you don't. I'm not sure the difference would be worth it in the end. I know, its probably a quagmire I shouldn't dip my toes into. I appreciate the offer amigo. :o Interesting. The way your review comes across I was amazed at the high score you gave it. Not sure it soulds like my cup of tea. Legendary damage sounds like a kick in the minerals for a game thats trying to divorce itself from save or die effects. [/QUOTE]
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