Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SilverfireSage" data-source="post: 6360195" data-attributes="member: 6778313"><p>Not that I've seen. In fact they seem to be more balanced due to their relative lack of spells per day than other editions. Then again, I've never had huge trouble with balancing the two as a DM, as there's always one major difference between the two: Casters can eventually run out, while a Martial cannot. A fighter can keep doing 30+ damage a round at high levels for as long as he's standing, where at some point a wizard has to go "Ya know, maybe I should save that fireball for the next encounter." This actually was a bit of a problem with older editions due to the lack of attack cantrips (the poor lvl 10 wizard being forced to pull out a crossbow during the encounter to save spells). Now that they have some cantrips that do decent damage, there's a better balance as to casters being able to continue to contribute during a fight. There's always going to be people that say some spells are broken, and while being able to fly and turn invisible is pretty handy, that's just one more spell they can't use during the next battle.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6360195, member: 6778313"] Not that I've seen. In fact they seem to be more balanced due to their relative lack of spells per day than other editions. Then again, I've never had huge trouble with balancing the two as a DM, as there's always one major difference between the two: Casters can eventually run out, while a Martial cannot. A fighter can keep doing 30+ damage a round at high levels for as long as he's standing, where at some point a wizard has to go "Ya know, maybe I should save that fireball for the next encounter." This actually was a bit of a problem with older editions due to the lack of attack cantrips (the poor lvl 10 wizard being forced to pull out a crossbow during the encounter to save spells). Now that they have some cantrips that do decent damage, there's a better balance as to casters being able to continue to contribute during a fight. There's always going to be people that say some spells are broken, and while being able to fly and turn invisible is pretty handy, that's just one more spell they can't use during the next battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
Top