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*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Rod Staffwand" data-source="post: 6360853" data-attributes="member: 6776279"><p>I am very leery of the potential martial/caster gap in 5e. The gap looks like it will be much smaller than in 3e but it does look like it will be present. Spells are still required to bypass a lot of challenges, especially at high level. Martials just don't have enough utility.</p><p></p><p>The limited casting resources vs. all-day martial resources demands very specific adventure design to make work. DMs are forced to constantly come up for reasons why the party can't rest or shouldn't rest just to keep pressure on the casters. Some DMs have figured out how to do it, but guidelines and advice for it has never appeared in a D&D book, leaving a lot of groups struggling with the problem. </p><p></p><p>Also, all-day martial resources are mythical. They still run on hp, making long adventuring days problematic for them too. It doesn't matter if the fighter can still hit hard if they're down to 5hp with no HD or recovery abilities left. Granted, 5e has indeed added HD, second wind and other mechanics to partially address this issue.</p><p></p><p>The magic item sub-system will likely patch a lot of the issues (like it has in past editions). A fighter with boots of flying has far more utility than one that doesn't, for example. But magic items aren't class abilities are require the DM to see the problem and proactively place treasure to take care of it. Class abilities are guaranteed. Casters can also take advantage of magic items thus potentially expanding the gap instead of closing it.</p><p></p><p>Finally, I don't understand the reality of high-level play at all--in virtually any edition of D&D (including 5e). High-level characters are bound by realism in some regards and not in others, in a seemingly arbitrary manner. A 20th level fighter can fall 4000ft onto solid stone and walk away, but can't leap 40ft? The same fighter can fight a 100ft long dragon head-on, but can't throw a boulder at it? Not my cuppa.I</p><p></p><p>'ll probably end up doing some version of E6 play with 5e. It's just unfortunate that I have to.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6360853, member: 6776279"] I am very leery of the potential martial/caster gap in 5e. The gap looks like it will be much smaller than in 3e but it does look like it will be present. Spells are still required to bypass a lot of challenges, especially at high level. Martials just don't have enough utility. The limited casting resources vs. all-day martial resources demands very specific adventure design to make work. DMs are forced to constantly come up for reasons why the party can't rest or shouldn't rest just to keep pressure on the casters. Some DMs have figured out how to do it, but guidelines and advice for it has never appeared in a D&D book, leaving a lot of groups struggling with the problem. Also, all-day martial resources are mythical. They still run on hp, making long adventuring days problematic for them too. It doesn't matter if the fighter can still hit hard if they're down to 5hp with no HD or recovery abilities left. Granted, 5e has indeed added HD, second wind and other mechanics to partially address this issue. The magic item sub-system will likely patch a lot of the issues (like it has in past editions). A fighter with boots of flying has far more utility than one that doesn't, for example. But magic items aren't class abilities are require the DM to see the problem and proactively place treasure to take care of it. Class abilities are guaranteed. Casters can also take advantage of magic items thus potentially expanding the gap instead of closing it. Finally, I don't understand the reality of high-level play at all--in virtually any edition of D&D (including 5e). High-level characters are bound by realism in some regards and not in others, in a seemingly arbitrary manner. A 20th level fighter can fall 4000ft onto solid stone and walk away, but can't leap 40ft? The same fighter can fight a 100ft long dragon head-on, but can't throw a boulder at it? Not my cuppa.I 'll probably end up doing some version of E6 play with 5e. It's just unfortunate that I have to. [/QUOTE]
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