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General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Uchawi" data-source="post: 6360973" data-attributes="member: 6775000"><p>I am not sure the team concept is relevant to the discussion, except for how each class may contribute or what roles they can fill. On top of the pyramid are casters, then hybrids, and finally pure martials as they are the most limited on how they may contribute. Sure everyone can contribute and D&D is a team game. And there are areas anyone may contribute regardless of class, i.e. tactics, roleplaying, creativeness, etc. Those are things any player or DM can do. So all that left to discuss are rules and mechanics. And there are mechanics or items that any player or class may use, so what is left is what makes a class unique.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6360973, member: 6775000"] I am not sure the team concept is relevant to the discussion, except for how each class may contribute or what roles they can fill. On top of the pyramid are casters, then hybrids, and finally pure martials as they are the most limited on how they may contribute. Sure everyone can contribute and D&D is a team game. And there are areas anyone may contribute regardless of class, i.e. tactics, roleplaying, creativeness, etc. Those are things any player or DM can do. So all that left to discuss are rules and mechanics. And there are mechanics or items that any player or class may use, so what is left is what makes a class unique. [/QUOTE]
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5th Edition -- Caster Rule, Martials Drool?
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