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*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Tony Vargas" data-source="post: 6364717" data-attributes="member: 996"><p>Actually his cantrips that just started doing double damage are his new cantrips. </p><p></p><p> I'd guess it's more like his top 6-8 spells. Y'know, about 1/encounter. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Below that, every single slot can potentially do something a non-caster couldn't hope to do (without a magic item) because they're maaaagic! Using it for damage may be 'just' better than plinking with a cantrip, but the potential of each slot is a lot more than just average damage. </p><p></p><p> I suspect that the encounter guidelines are like the National 55 MPH speed limit of the late 70s, that would theoretically has saved gas if everyone hadn't kept driving 65. They're a 'let's pretend' way to make the numbers look good. Nothing stops a DM from trying to make the game 'more exciting' by having half as many, decidedly harder or deadly encounters, giving the casters room to cut loose every round and radically out-perform. For that matter, nothing really discourages the 5MWD (or does Inspiration, comparatively minor though it may be, go away when you rest?). </p><p></p><p>It's up to the DM to enforce encounter guidelines by fiat. </p><p></p><p>I think we're prettymuch there out of the lowest levels, even if we were to follow the guidelines.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6364717, member: 996"] Actually his cantrips that just started doing double damage are his new cantrips. I'd guess it's more like his top 6-8 spells. Y'know, about 1/encounter. ;) Below that, every single slot can potentially do something a non-caster couldn't hope to do (without a magic item) because they're maaaagic! Using it for damage may be 'just' better than plinking with a cantrip, but the potential of each slot is a lot more than just average damage. I suspect that the encounter guidelines are like the National 55 MPH speed limit of the late 70s, that would theoretically has saved gas if everyone hadn't kept driving 65. They're a 'let's pretend' way to make the numbers look good. Nothing stops a DM from trying to make the game 'more exciting' by having half as many, decidedly harder or deadly encounters, giving the casters room to cut loose every round and radically out-perform. For that matter, nothing really discourages the 5MWD (or does Inspiration, comparatively minor though it may be, go away when you rest?). It's up to the DM to enforce encounter guidelines by fiat. I think we're prettymuch there out of the lowest levels, even if we were to follow the guidelines. [/QUOTE]
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