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General Tabletop Discussion
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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="dmnqwk" data-source="post: 6762349" data-attributes="member: 6804204"><p>I think the main problem with the Ranger is they forgot how to actually make it unique. Right now a Paladin and Fighter are distinguished but the Ranger really feels like a mixture of the two.</p><p></p><p>I personally would've preferred the following:</p><p></p><p>1) All Rangers to be granted an Animal Companion of CR 1/4 or less.</p><p>2) The Archetypes to be split Marksman, Hunter or Beastcaller with each revolved around how the damage is dealt.</p><p>3) Ranger Spells focusing on the mix of druidic magic and stealth abilities (I mean I think giving Ranger's Invisibility would've been a positive move) mixed with creating some trap-style spells that have conditional triggers, like if an enemy moves they are knocked prone and take piercing damage.</p><p></p><p>Hunter, for example, could focus on dual-wielding and allow them to add their ability modifier to off-hand. They could also be granted the ability to make off-hand attacks as part of an attack action instead of a bonus, or grant them a bonus to armour class when dual-wielding.</p><p></p><p>Marksman would turn all of those magical arrow spells and create X per Y abilities such as a Cone of Arrows, or a Pin Down attack that prevented a foe from moving.</p><p></p><p>Beastcaller would take the Animal Companion every Ranger had and allow it to perform special actions such as grapple, knockdown or charge, as well as allowing it to attack without requiring an action on the Ranger's part.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6762349, member: 6804204"] I think the main problem with the Ranger is they forgot how to actually make it unique. Right now a Paladin and Fighter are distinguished but the Ranger really feels like a mixture of the two. I personally would've preferred the following: 1) All Rangers to be granted an Animal Companion of CR 1/4 or less. 2) The Archetypes to be split Marksman, Hunter or Beastcaller with each revolved around how the damage is dealt. 3) Ranger Spells focusing on the mix of druidic magic and stealth abilities (I mean I think giving Ranger's Invisibility would've been a positive move) mixed with creating some trap-style spells that have conditional triggers, like if an enemy moves they are knocked prone and take piercing damage. Hunter, for example, could focus on dual-wielding and allow them to add their ability modifier to off-hand. They could also be granted the ability to make off-hand attacks as part of an attack action instead of a bonus, or grant them a bonus to armour class when dual-wielding. Marksman would turn all of those magical arrow spells and create X per Y abilities such as a Cone of Arrows, or a Pin Down attack that prevented a foe from moving. Beastcaller would take the Animal Companion every Ranger had and allow it to perform special actions such as grapple, knockdown or charge, as well as allowing it to attack without requiring an action on the Ranger's part. [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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