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5th level monster conversion!
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<blockquote data-quote="the Jester" data-source="post: 4334597" data-attributes="member: 1210"><p>EDIT: As there is an official peryton, I won't update these guys unless asked.</p><p></p><p><span style="font-size: 12px"><strong>PERYTON BANDIT--- Level 5 Skirmisher</strong></span></p><p>Medium natural magical beast--- XP 200</p><p>---</p><p>Initiative +7; Senses Perception +x, special senses</p><p>HP 63; Bloodied 31</p><p>AC 19; Fortitude 19; Reflex 17; Will 17</p><p>Speed 4, fly 8 </p><p>---</p><p><strong>[Melee basic] Wicked Antlers</strong> (standard; at will): +10 vs. AC; 1d8+4 damage (1d8+9 if the peryton is at higher elevation than the target). </p><p></p><p><strong>[Melee] Deadly Charge</strong> (standard; at will): The peryton flies up to 8 squares and makes one attack against each of two adjacent targets. It must be at higher elevation than the target. +10 vs. AC; 3d8+4 damage and target is knocked prone.</p><p></p><p><strong>Shadow of Man </strong>(minor; encounter): A peryton can transform its shadow to that of a human, striking fear into a chosen target. Range 4; +8 vs. Will; Hit: target is immobilized (save ends); Miss: target is slowed until the end of its next turn.</p><p>---</p><p>Alignment chaotic evil; Languages Common, Peryton</p><p>Skills Intimidate +10</p><p>Str 20; Dex 16; Wis 10</p><p>Con 15; Int 15; Cha 16</p><p></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>PERYTON MANHUNTER--- Level 6 Soldier</strong></span></p><p>Medium natural magical beast--- XP 250</p><p>---</p><p>Initiative +8; Senses Perception +3</p><p>HP 71; Bloodied 35</p><p>AC 22; Fortitude 20; Reflex 18; Will 19</p><p>Speed 4, fly 8 </p><p>---</p><p><strong>[Melee basic] Wicked Antlers</strong> (standard; at will): +10 vs. AC; 2d8+4 damage.</p><p></p><p><strong>Stunning Critical</strong> (free action; upon scoring a critical hit with its antlers): The peryton manhunter attacks the target it just inflicted a critical hit upon: +11 vs. Fort; Hit: 1d12+5 damage and target is stunned (save ends); Miss: no damage and target is dazed (save ends).</p><p></p><p><strong>Shadow of Man</strong> (minor; encounter): A peryton can transform its shadow to that of a human, striking fear into a chosen target. Range 4; +11 vs. Will; Hit: target is immobilized (save ends); Miss: target is slowed until the end of its next turn.</p><p>---</p><p>Alignment chaotic evil; Languages Common, Peryton</p><p>Skills Intimidate +11</p><p>Str 20; Dex 16; Wis 10</p><p>Con 15; Int 15; Cha 16</p><p></p><p></p><p><span style="font-size: 12px"><strong>PERYTON SKYTERROR--- Level 8 Controller</strong></span></p><p>Medium natural magical beast--- XP 350</p><p>---</p><p>Initiative +6; Senses Perception +6</p><p>HP 89; Bloodied 44</p><p>AC 22; Fortitude 20; Reflex 20; Will 22</p><p>Speed 4, fly 8 </p><p>---</p><p><strong>[Melee basic] Wicked Antlers</strong> (standard; at will): +13 vs. AC; 2d8+3 damage.</p><p></p><p><strong>[Close] Agonizing Screech </strong>(standard; encounter) <strong>Psychic, Thunder:</strong> The peryton skyterror gives an agonizing screech that sounds disturbingly human. Close blast 5; +10 vs. Will; Hit: 3d10+5 psychic and thunder damage and target is stunned until the end of its next turn; Miss: half damage and target is not stunned.</p><p></p><p><strong>[Close] Terrifying Presence</strong> (minor; recharge 5 6) <strong>Fear:</strong> Close burst 4; +10 vs. Will; Hit: target slides 4 squares and is dazed (save ends); Miss: target slides 2 squares.</p><p></p><p><strong>Shadow of Man</strong> (minor; encounter): A peryton can transform its shadow to that of a human, striking fear into a chosen target. Range 4; +11 vs. Will; Hit: target is immobilized (save ends); Miss: target is slowed until the end of its next turn.</p><p>---</p><p>Alignment chaotic evil; Languages Common, Peryton</p><p>Str 17; Dex 15; Wis 15</p><p>Con 17; Int 17; Cha 22</p><p></p><p></p><p><span style="font-size: 12px"><strong>PERYTON HEARTRIPPER--- Level 9 Brute</strong></span></p><p>Medium natural magical beast--- XP 400</p><p>---</p><p>Initiative +7; Senses Perception +7</p><p>HP 117; Bloodied 58</p><p>AC 21; Fortitude 24; Reflex 21; Will 21</p><p>Speed 4, fly 8 </p><p>---</p><p><strong>[Melee basic] Wicked Antlers </strong>(standard; at will): +12 vs. AC; 2d8+5 damage and target is pushed 1 square.</p><p></p><p><strong>[Melee] Shredding Blow</strong> (standard; recharge 6): The peryton makes one attack each on up to three adjacent enemies within reach. +10 vs. AC; 3d8+5 damage and secondary attack: +8 vs. Fortitude; Hit: target is knocked prone and stunned until the end of its next turn; Miss: target is dazed until the end of its next turn.</p><p></p><p><strong>[Melee] Rip the Heart Out </strong>(standard; encounter): Only against a helpless or prone and stunned target; +10 vs. Fortitude; Hit: 4d8+5 damage and ongoing 10 and target is stunned (save ends both). Using this ability grants combat advantage to all enemies other than the one targeted.</p><p></p><p><strong>Shadow of Man </strong>(minor; encounter): A peryton can transform its shadow to that of a human, striking fear into a chosen target. Range 4; +11 vs. Will; Hit: target is immobilized (save ends); Miss: target is slowed until the end of its next turn.</p><p>---</p><p>Alignment chaotic evil; Languages Common, Peryton</p><p>Str 23; Dex 17; Wis 17</p><p>Con 17; Int 14; Cha 15</p></blockquote><p></p>
[QUOTE="the Jester, post: 4334597, member: 1210"] EDIT: As there is an official peryton, I won't update these guys unless asked. [SIZE="3"][B]PERYTON BANDIT--- Level 5 Skirmisher[/B][/SIZE] Medium natural magical beast--- XP 200 --- Initiative +7; Senses Perception +x, special senses HP 63; Bloodied 31 AC 19; Fortitude 19; Reflex 17; Will 17 Speed 4, fly 8 --- [B][Melee basic] Wicked Antlers[/B] (standard; at will): +10 vs. AC; 1d8+4 damage (1d8+9 if the peryton is at higher elevation than the target). [B][Melee] Deadly Charge[/B] (standard; at will): The peryton flies up to 8 squares and makes one attack against each of two adjacent targets. It must be at higher elevation than the target. +10 vs. AC; 3d8+4 damage and target is knocked prone. [B]Shadow of Man [/B](minor; encounter): A peryton can transform its shadow to that of a human, striking fear into a chosen target. Range 4; +8 vs. Will; Hit: target is immobilized (save ends); Miss: target is slowed until the end of its next turn. --- Alignment chaotic evil; Languages Common, Peryton Skills Intimidate +10 Str 20; Dex 16; Wis 10 Con 15; Int 15; Cha 16 [SIZE="3"][B] PERYTON MANHUNTER--- Level 6 Soldier[/B][/SIZE] Medium natural magical beast--- XP 250 --- Initiative +8; Senses Perception +3 HP 71; Bloodied 35 AC 22; Fortitude 20; Reflex 18; Will 19 Speed 4, fly 8 --- [B][Melee basic] Wicked Antlers[/B] (standard; at will): +10 vs. AC; 2d8+4 damage. [B]Stunning Critical[/B] (free action; upon scoring a critical hit with its antlers): The peryton manhunter attacks the target it just inflicted a critical hit upon: +11 vs. Fort; Hit: 1d12+5 damage and target is stunned (save ends); Miss: no damage and target is dazed (save ends). [B]Shadow of Man[/B] (minor; encounter): A peryton can transform its shadow to that of a human, striking fear into a chosen target. Range 4; +11 vs. Will; Hit: target is immobilized (save ends); Miss: target is slowed until the end of its next turn. --- Alignment chaotic evil; Languages Common, Peryton Skills Intimidate +11 Str 20; Dex 16; Wis 10 Con 15; Int 15; Cha 16 [SIZE="3"][B]PERYTON SKYTERROR--- Level 8 Controller[/B][/SIZE] Medium natural magical beast--- XP 350 --- Initiative +6; Senses Perception +6 HP 89; Bloodied 44 AC 22; Fortitude 20; Reflex 20; Will 22 Speed 4, fly 8 --- [B][Melee basic] Wicked Antlers[/B] (standard; at will): +13 vs. AC; 2d8+3 damage. [B][Close] Agonizing Screech [/B](standard; encounter) [B]Psychic, Thunder:[/B] The peryton skyterror gives an agonizing screech that sounds disturbingly human. Close blast 5; +10 vs. Will; Hit: 3d10+5 psychic and thunder damage and target is stunned until the end of its next turn; Miss: half damage and target is not stunned. [B][Close] Terrifying Presence[/B] (minor; recharge 5 6) [B]Fear:[/B] Close burst 4; +10 vs. Will; Hit: target slides 4 squares and is dazed (save ends); Miss: target slides 2 squares. [B]Shadow of Man[/B] (minor; encounter): A peryton can transform its shadow to that of a human, striking fear into a chosen target. Range 4; +11 vs. Will; Hit: target is immobilized (save ends); Miss: target is slowed until the end of its next turn. --- Alignment chaotic evil; Languages Common, Peryton Str 17; Dex 15; Wis 15 Con 17; Int 17; Cha 22 [SIZE="3"][B]PERYTON HEARTRIPPER--- Level 9 Brute[/B][/SIZE] Medium natural magical beast--- XP 400 --- Initiative +7; Senses Perception +7 HP 117; Bloodied 58 AC 21; Fortitude 24; Reflex 21; Will 21 Speed 4, fly 8 --- [B][Melee basic] Wicked Antlers [/B](standard; at will): +12 vs. AC; 2d8+5 damage and target is pushed 1 square. [B][Melee] Shredding Blow[/B] (standard; recharge 6): The peryton makes one attack each on up to three adjacent enemies within reach. +10 vs. AC; 3d8+5 damage and secondary attack: +8 vs. Fortitude; Hit: target is knocked prone and stunned until the end of its next turn; Miss: target is dazed until the end of its next turn. [B][Melee] Rip the Heart Out [/B](standard; encounter): Only against a helpless or prone and stunned target; +10 vs. Fortitude; Hit: 4d8+5 damage and ongoing 10 and target is stunned (save ends both). Using this ability grants combat advantage to all enemies other than the one targeted. [B]Shadow of Man [/B](minor; encounter): A peryton can transform its shadow to that of a human, striking fear into a chosen target. Range 4; +11 vs. Will; Hit: target is immobilized (save ends); Miss: target is slowed until the end of its next turn. --- Alignment chaotic evil; Languages Common, Peryton Str 23; Dex 17; Wis 17 Con 17; Int 14; Cha 15 [/QUOTE]
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