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5th level monster conversion!
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<blockquote data-quote="the Jester" data-source="post: 4335869" data-attributes="member: 1210"><p><strong><span style="font-size: 12px">ADHERER--- Level 5 Lurker</span></strong></p><p>Medium natural humanoid--- XP 200</p><p>---</p><p>Initiative +8; Senses Perception +5</p><p>HP 51; Bloodied 25</p><p>AC 19; Fortitude 19; Reflex 17; Will 18</p><p>Vulnerable fire 5</p><p>Speed 6</p><p>---</p><p><strong>[Melee] Sticky Blow</strong> (standard; at will): +10 vs. AC; 1d6+4 damage and secondary attack: +8 vs. Fortitude; Hit: target is restrained by the adherer as long as they remain adjacent to each other (save ends); Miss: target is slowed until the end of its next turn.</p><p></p><p><strong>Interpose Victim</strong> (immediate interrupt; when targeted by a melee attack): Only when the adherer has a target restrained; the adherer and the restrained target switch places, and the attack targets the restrained victim instead of the adherer.</p><p></p><p><strong>Sticky Skin </strong>(free action; when hit by a melee weapon): The adherer makes an attack on the enemy that hit it: +8 vs. Fortitude; Hit: the weapon striking the adherer is wrenched from its attacker’s hand and stuck to it. An enemy may make a Strength vs. Reflex attack to grab its weapon while it rests on the adherer’s skin, and a Strength vs. Fortitude attack to wrench it free.</p><p></p><p><strong>Combat Advantage:</strong> When an adherer has combat advantage, its attacks deal an extra 1d6 damage.</p><p>---</p><p>Alignment evil; Languages Common</p><p>Skills Stealth +9</p><p>Str 19; Dex 15; Wis 16</p><p>Con 15; Int 7; Cha 8</p></blockquote><p></p>
[QUOTE="the Jester, post: 4335869, member: 1210"] [B][SIZE="3"]ADHERER--- Level 5 Lurker[/SIZE][/B] Medium natural humanoid--- XP 200 --- Initiative +8; Senses Perception +5 HP 51; Bloodied 25 AC 19; Fortitude 19; Reflex 17; Will 18 Vulnerable fire 5 Speed 6 --- [B][Melee] Sticky Blow[/B] (standard; at will): +10 vs. AC; 1d6+4 damage and secondary attack: +8 vs. Fortitude; Hit: target is restrained by the adherer as long as they remain adjacent to each other (save ends); Miss: target is slowed until the end of its next turn. [B]Interpose Victim[/B] (immediate interrupt; when targeted by a melee attack): Only when the adherer has a target restrained; the adherer and the restrained target switch places, and the attack targets the restrained victim instead of the adherer. [B]Sticky Skin [/B](free action; when hit by a melee weapon): The adherer makes an attack on the enemy that hit it: +8 vs. Fortitude; Hit: the weapon striking the adherer is wrenched from its attacker’s hand and stuck to it. An enemy may make a Strength vs. Reflex attack to grab its weapon while it rests on the adherer’s skin, and a Strength vs. Fortitude attack to wrench it free. [B]Combat Advantage:[/B] When an adherer has combat advantage, its attacks deal an extra 1d6 damage. --- Alignment evil; Languages Common Skills Stealth +9 Str 19; Dex 15; Wis 16 Con 15; Int 7; Cha 8 [/QUOTE]
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