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5th level monster conversion!
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<blockquote data-quote="the Jester" data-source="post: 4335890" data-attributes="member: 1210"><p><strong><span style="font-size: 12px">EYE KILLER--- Level 5 Artillery</span></strong></p><p>Medium aberrant magical beast--- XP 200</p><p>---</p><p>Initiative +5; Senses Perception +13, darkvision</p><p>HP 51; Bloodied 25</p><p>AC 17; Fortitude 17; Reflex 18; Will 20</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Coils </strong>(standard; at will): +12 vs. AC; 1d6+4 damage, plus secondary attack: +10 vs. Fortitude; target is grabbed (escape ends).</p><p></p><p><strong>[Melee] Crush </strong>(minor; at will): Only against a grabbed target; +10 vs. Fortitude; 1d10+4 damage.</p><p><strong></strong></p><p><strong>[Ranged] Death Stare</strong> (standard; at will) <strong>Radiant:</strong> Only when light is present. The eye killer’s eyes gather the ambient light and fire it in a tight beam at a target. Range 10; +10 vs. Reflex; 2d8+2 radiant damage plus target is blinded (save ends). If the light is dim, the eye killer’s death stare attack suffers -2 to attack and damage.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Skills Perception +13</p><p>Str 12; Dex 16; Wis 17</p><p>Con 15; Int 2; Cha 20</p><p></p><p></p><p><strong><span style="font-size: 12px">EYE KILLER LORD--- Level 10 Skirmisher</span></strong></p><p>Medium aberrant magical beast--- XP 500</p><p>---</p><p>Initiative +11; Senses Perception +17, darkvision</p><p>HP 103; Bloodied 51</p><p>AC 24; Fortitude 22; Reflex 22; Will 24</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Coils</strong> (standard; at will): +15 vs. AC; 2d6+5 damage, plus secondary attack: +13 vs. Fortitude; target is grabbed (escape ends).</p><p><strong></strong></p><p><strong>[Melee] Crush</strong> (minor; at will): Only against a grabbed target; +13 vs. Fortitude; 3d6+5 damage.</p><p></p><p><strong>[Ranged] Death Stare</strong> (standard; at will) <strong>Radiant:</strong> Only when light is present. The eye killer’s eyes gather the ambient light and fire it in a tight beam at a target. Range 10; +13 vs. Reflex; 3d6+3 radiant damage plus target is blinded (save ends). If the light is dim, the eye killer’s death stare attack suffers -2 to attack and damage.</p><p></p><p><strong>Surprising Grace</strong> (move; at will): The eye killer lord shifts 2 squares.</p><p></p><p><strong>Combat Advantage:</strong> The eye killer lord deals an extra 1d6 points of damage with melee attacks when it has combat advantage.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Skills Perception +17</p><p>Str 18; Dex 18; Wis 18</p><p>Con 15; Int 3; Cha 23</p><p></p><p></p><p>EDIT: Looks like everything here is already up to date, excepting those monsters for which there are official versions. I guess that means this thread is done!</p></blockquote><p></p>
[QUOTE="the Jester, post: 4335890, member: 1210"] [B][SIZE="3"]EYE KILLER--- Level 5 Artillery[/SIZE][/B] Medium aberrant magical beast--- XP 200 --- Initiative +5; Senses Perception +13, darkvision HP 51; Bloodied 25 AC 17; Fortitude 17; Reflex 18; Will 20 Speed 5 --- [B][Melee basic] Coils [/B](standard; at will): +12 vs. AC; 1d6+4 damage, plus secondary attack: +10 vs. Fortitude; target is grabbed (escape ends). [B][Melee] Crush [/B](minor; at will): Only against a grabbed target; +10 vs. Fortitude; 1d10+4 damage. [B] [Ranged] Death Stare[/B] (standard; at will) [B]Radiant:[/B] Only when light is present. The eye killer’s eyes gather the ambient light and fire it in a tight beam at a target. Range 10; +10 vs. Reflex; 2d8+2 radiant damage plus target is blinded (save ends). If the light is dim, the eye killer’s death stare attack suffers -2 to attack and damage. --- Alignment unaligned; Languages - Skills Perception +13 Str 12; Dex 16; Wis 17 Con 15; Int 2; Cha 20 [B][SIZE="3"]EYE KILLER LORD--- Level 10 Skirmisher[/SIZE][/B] Medium aberrant magical beast--- XP 500 --- Initiative +11; Senses Perception +17, darkvision HP 103; Bloodied 51 AC 24; Fortitude 22; Reflex 22; Will 24 Speed 6 --- [B][Melee basic] Coils[/B] (standard; at will): +15 vs. AC; 2d6+5 damage, plus secondary attack: +13 vs. Fortitude; target is grabbed (escape ends). [B] [Melee] Crush[/B] (minor; at will): Only against a grabbed target; +13 vs. Fortitude; 3d6+5 damage. [B][Ranged] Death Stare[/B] (standard; at will) [B]Radiant:[/B] Only when light is present. The eye killer’s eyes gather the ambient light and fire it in a tight beam at a target. Range 10; +13 vs. Reflex; 3d6+3 radiant damage plus target is blinded (save ends). If the light is dim, the eye killer’s death stare attack suffers -2 to attack and damage. [B]Surprising Grace[/B] (move; at will): The eye killer lord shifts 2 squares. [B]Combat Advantage:[/B] The eye killer lord deals an extra 1d6 points of damage with melee attacks when it has combat advantage. --- Alignment unaligned; Languages - Skills Perception +17 Str 18; Dex 18; Wis 18 Con 15; Int 3; Cha 23 EDIT: Looks like everything here is already up to date, excepting those monsters for which there are official versions. I guess that means this thread is done! [/QUOTE]
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