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5th level monster conversion!
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<blockquote data-quote="the Jester" data-source="post: 4335906" data-attributes="member: 1210"><p><strong><span style="font-size: 12px">FLAIL SNAIL--- Level 5 Brute</span></strong></p><p>Large natural beast--- XP 200</p><p>---</p><p>Initiative +0; Senses Perception +4, tremorsense 6</p><p>HP 76; Bloodied 38</p><p>AC 17; Fortitude 19; Reflex 12; Will 16</p><p>Speed 4</p><p>---</p><p><strong>[Melee basic] Head Flail</strong> (standard; at will): Reach 2; +8 vs. AC; 1d10+4 damage.</p><p></p><p><strong>[Melee] Flailing Heads</strong> (standard action; at will): The flail snail makes up to three head flail attacks, each at a different target. All three targets must be within 2 squares of each other. </p><p></p><p><strong>[Melee] Emphatic Blow</strong> (standard; encounter): Reach 2; +8 vs. AC; 1d12+4 damage, and the target is pushed 2 squares.</p><p><strong></strong></p><p><strong>Shell Shield</strong> (immediate interrupt; when targeted by a close or area attack; encounter): The flail snail retracts into its shell. It gets +2 on all defenses until the start of its next turn, but cannot take opportunity attacks.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 20; Dex 6; Wis 14</p><p>Con 16; Int 1; Cha 9</p><p></p><p></p><p><strong><span style="font-size: 12px">SCINTILLATING FLAIL SNAIL--- Level 7 Controller</span></strong></p><p>Large natural magical beast--- XP 300</p><p>---</p><p>Initiative +2; Senses Perception +6, tremorsense 6</p><p><strong>Scintillating Shell (Radiant)</strong> aura 6; all ranged and area attacks against the flail snail by those in the aura suffer a -4 penalty. Any creature that starts its turn in the aura is subject to an attack: +11 vs. Will; Hit: target is slowed and dazed until the end of its turn; Miss: target is dazed until the end of its turn.</p><p>HP 80; Bloodied 40</p><p>AC 21; Fortitude 21; Reflex 15; Will 19</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Head Flail </strong>(standard; at will): Reach 2; +12 vs. AC; 1d8+5 damage.</p><p></p><p><strong>[Melee] Flailing Heads</strong> (standard action; at will): The flail snail makes up to three head flail attacks, each at a different target. All three targets must be within 2 squares of each other. </p><p></p><p><strong>[Melee] Emphatic Blow</strong> (standard; encounter): Reach 2; +12 vs. AC; 1d12+5 damage, and the target is pushed 2 squares.</p><p></p><p><strong>[Ranged] Scintillating Beams</strong> (standard; recharge 5 6) <strong>Radiant:</strong> Range 10; targets 2 creatures; +11 vs. Will; Hit: 3d8+5 points of radiant damage and target is blinded and dazed (first save ends blindness, second save ends dazed); Miss: half damage and target is blinded until the end of its next turn.</p><p></p><p><strong>Shell Shield</strong> (immediate interrupt; when targeted by a close or area attack; encounter): The flail snail retracts into its shell. It gets +2 on all defenses until the start of its next turn, but cannot take opportunity attacks.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 20; Dex 9; Wis 16</p><p>Con 16; Int 7; Cha 13</p></blockquote><p></p>
[QUOTE="the Jester, post: 4335906, member: 1210"] [B][SIZE="3"]FLAIL SNAIL--- Level 5 Brute[/SIZE][/B] Large natural beast--- XP 200 --- Initiative +0; Senses Perception +4, tremorsense 6 HP 76; Bloodied 38 AC 17; Fortitude 19; Reflex 12; Will 16 Speed 4 --- [B][Melee basic] Head Flail[/B] (standard; at will): Reach 2; +8 vs. AC; 1d10+4 damage. [B][Melee] Flailing Heads[/B] (standard action; at will): The flail snail makes up to three head flail attacks, each at a different target. All three targets must be within 2 squares of each other. [B][Melee] Emphatic Blow[/B] (standard; encounter): Reach 2; +8 vs. AC; 1d12+4 damage, and the target is pushed 2 squares. [B] Shell Shield[/B] (immediate interrupt; when targeted by a close or area attack; encounter): The flail snail retracts into its shell. It gets +2 on all defenses until the start of its next turn, but cannot take opportunity attacks. --- Alignment unaligned; Languages - Str 20; Dex 6; Wis 14 Con 16; Int 1; Cha 9 [B][SIZE="3"]SCINTILLATING FLAIL SNAIL--- Level 7 Controller[/SIZE][/B] Large natural magical beast--- XP 300 --- Initiative +2; Senses Perception +6, tremorsense 6 [B]Scintillating Shell (Radiant)[/B] aura 6; all ranged and area attacks against the flail snail by those in the aura suffer a -4 penalty. Any creature that starts its turn in the aura is subject to an attack: +11 vs. Will; Hit: target is slowed and dazed until the end of its turn; Miss: target is dazed until the end of its turn. HP 80; Bloodied 40 AC 21; Fortitude 21; Reflex 15; Will 19 Speed 5 --- [B][Melee basic] Head Flail [/B](standard; at will): Reach 2; +12 vs. AC; 1d8+5 damage. [B][Melee] Flailing Heads[/B] (standard action; at will): The flail snail makes up to three head flail attacks, each at a different target. All three targets must be within 2 squares of each other. [B][Melee] Emphatic Blow[/B] (standard; encounter): Reach 2; +12 vs. AC; 1d12+5 damage, and the target is pushed 2 squares. [B][Ranged] Scintillating Beams[/B] (standard; recharge 5 6) [B]Radiant:[/B] Range 10; targets 2 creatures; +11 vs. Will; Hit: 3d8+5 points of radiant damage and target is blinded and dazed (first save ends blindness, second save ends dazed); Miss: half damage and target is blinded until the end of its next turn. [B]Shell Shield[/B] (immediate interrupt; when targeted by a close or area attack; encounter): The flail snail retracts into its shell. It gets +2 on all defenses until the start of its next turn, but cannot take opportunity attacks. --- Alignment unaligned; Languages - Str 20; Dex 9; Wis 16 Con 16; Int 7; Cha 13 [/QUOTE]
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