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5th level monster conversion!
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<blockquote data-quote="the Jester" data-source="post: 4337915" data-attributes="member: 1210"><p><strong><span style="font-size: 12px">MINDLESS ALGOID--- Level 5 Soldier</span></strong></p><p>Medium natural animate (plant)--- XP 200</p><p>---</p><p>Initiative +5; Senses Perception +4, tremorsense 6</p><p>HP 62; Bloodied 31</p><p>AC 19; Fortitude 19; Reflex 15; Will 17</p><p>Resist 10 fire, 5 lightning, 5 weapons</p><p>Speed 6, swim 6</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will): +12 vs. AC; 1d10+4 damage and target is pushed 1.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 20; Dex 12; Wis 15</p><p>Con 14; Int 1; Cha 1</p><p></p><p></p><p><span style="font-size: 12px"><strong>ALGOID MOSSWARDEN--- Level 6 Controller</strong></span></p><p>Medium natural animate (plant)--- XP 250</p><p>---</p><p>Initiative +5; Senses Perception +5, tremorsense 6</p><p>HP 70; Bloodied 35</p><p>AC 18; Fortitude 20; Reflex 17; Will 18</p><p>Resist 10 fire, 5 lightning, 5 weapons</p><p>Speed 6, swim 6</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will): +11 vs. AC; 1d10+4.</p><p><strong></strong></p><p><strong>[Close] Psychic Blast</strong> (standard; encounter) <strong>Psychic:</strong> Close blast 4; targets enemies; +8 vs. Will; 3d6+4 psychic damage and the target is dazed (save ends).</p><p></p><p><strong>[Area] Restive Ground</strong> (standard; recharge 5 6): The algoid mosswarden commands the plants on the ground to writhe and churn. Burst 3 within 8; creates a zone of difficult terrain that lasts until the end of the encounter or for 5 minutes. This area does not affect plants. </p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 20; Dex 14; Wis 15</p><p>Con 14; Int 7; Cha 9</p><p></p><p></p><p><strong><span style="font-size: 12px">ALGOID MINDBREAKER--- Level 7 Controller</span></strong></p><p>Medium natural animate (plant)--- XP 250</p><p>---</p><p>Initiative +5; Senses Perception +8, tremorsense 6</p><p>HP 78; Bloodied 39</p><p>AC 19; Fortitude 20; Reflex 18; Will 21</p><p>Resist 10 fire, 5 lightning, 5 weapons</p><p>Speed 6, swim 6</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will): +12 vs. AC; 1d10+4.</p><p></p><p><strong>[Ranged] Psionic Thrust</strong> (standard; at will) <strong>Psychic:</strong> Range 8; +11 vs. Will; 2d6+5 psychic damage and target slides 2 squares.</p><p></p><p><strong>[Close] Psychic Blast</strong> (standard; encounter) <strong>Psychic:</strong> Close blast 4; targets enemies; +9 vs. Will; 3d8+5 psychic damage and the target is dazed (save ends).</p><p></p><p><strong>[Area] Rouse the Green</strong> (standard; encounter): The algoid causes the local vegetation to writhe and attack. Burst 4 within 12; creates a zone of writhing vegetation that persists until the end of the encounter or for 5 minutes; any creature in the zone is attacked at the start of its turn; +9 vs. Reflex; 2d6+5 damage.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 18; Dex 14; Wis 20</p><p>Con 14; Int 7; Cha 9</p></blockquote><p></p>
[QUOTE="the Jester, post: 4337915, member: 1210"] [B][SIZE="3"]MINDLESS ALGOID--- Level 5 Soldier[/SIZE][/B] Medium natural animate (plant)--- XP 200 --- Initiative +5; Senses Perception +4, tremorsense 6 HP 62; Bloodied 31 AC 19; Fortitude 19; Reflex 15; Will 17 Resist 10 fire, 5 lightning, 5 weapons Speed 6, swim 6 --- [B][Melee basic] Slam[/B] (standard; at will): +12 vs. AC; 1d10+4 damage and target is pushed 1. --- Alignment unaligned; Languages - Str 20; Dex 12; Wis 15 Con 14; Int 1; Cha 1 [SIZE="3"][B]ALGOID MOSSWARDEN--- Level 6 Controller[/B][/SIZE] Medium natural animate (plant)--- XP 250 --- Initiative +5; Senses Perception +5, tremorsense 6 HP 70; Bloodied 35 AC 18; Fortitude 20; Reflex 17; Will 18 Resist 10 fire, 5 lightning, 5 weapons Speed 6, swim 6 --- [B][Melee basic] Slam[/B] (standard; at will): +11 vs. AC; 1d10+4. [B] [Close] Psychic Blast[/B] (standard; encounter) [B]Psychic:[/B] Close blast 4; targets enemies; +8 vs. Will; 3d6+4 psychic damage and the target is dazed (save ends). [B][Area] Restive Ground[/B] (standard; recharge 5 6): The algoid mosswarden commands the plants on the ground to writhe and churn. Burst 3 within 8; creates a zone of difficult terrain that lasts until the end of the encounter or for 5 minutes. This area does not affect plants. --- Alignment unaligned; Languages - Str 20; Dex 14; Wis 15 Con 14; Int 7; Cha 9 [B][SIZE="3"]ALGOID MINDBREAKER--- Level 7 Controller[/SIZE][/B] Medium natural animate (plant)--- XP 250 --- Initiative +5; Senses Perception +8, tremorsense 6 HP 78; Bloodied 39 AC 19; Fortitude 20; Reflex 18; Will 21 Resist 10 fire, 5 lightning, 5 weapons Speed 6, swim 6 --- [B][Melee basic] Slam[/B] (standard; at will): +12 vs. AC; 1d10+4. [B][Ranged] Psionic Thrust[/B] (standard; at will) [B]Psychic:[/B] Range 8; +11 vs. Will; 2d6+5 psychic damage and target slides 2 squares. [B][Close] Psychic Blast[/B] (standard; encounter) [B]Psychic:[/B] Close blast 4; targets enemies; +9 vs. Will; 3d8+5 psychic damage and the target is dazed (save ends). [B][Area] Rouse the Green[/B] (standard; encounter): The algoid causes the local vegetation to writhe and attack. Burst 4 within 12; creates a zone of writhing vegetation that persists until the end of the encounter or for 5 minutes; any creature in the zone is attacked at the start of its turn; +9 vs. Reflex; 2d6+5 damage. --- Alignment unaligned; Languages - Str 18; Dex 14; Wis 20 Con 14; Int 7; Cha 9 [/QUOTE]
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