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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Tony Vargas" data-source="post: 6835388" data-attributes="member: 996"><p>And to keep sufficient resource pressure on the daily classes, yes. If you have too few encounters, not only does relative class balance suffer, but the encounter balance becomes problematic, as well...</p><p></p><p>I enforce it as much as seems reasonable. But, when running AL, the story has some pacing that's built-in (some more than others, HotDQ being one of the worst offenders, starting out with an overnightmare of as many as 8 encounters at 1st level, then a small dungeon, then eventually switching to and encounter-a-day-or-less FR sightseeing expedition. </p><p></p><p>In general, I find it works better to adjust individual encounters on the fly, just enough to keep things interesting and everyone engaged. The whole 'rulings not rules,' thing. Encounter guidelines and 6-8 encounters/day may help keep classes & encounters balanced, but the point of that balance is to keep the game enjoyable for all the players, and a good enough DM can always manage that - 5e strongly encourages 'Empowers' the DM to do just that.</p><p></p><p>There was a poll a while back, a couple of them, asking about encounters/day and short-rests/day, and, yes, they showed a tendency towards shorter days with fewer short rests than the assumed 6-8 & 2-3.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6835388, member: 996"] And to keep sufficient resource pressure on the daily classes, yes. If you have too few encounters, not only does relative class balance suffer, but the encounter balance becomes problematic, as well... I enforce it as much as seems reasonable. But, when running AL, the story has some pacing that's built-in (some more than others, HotDQ being one of the worst offenders, starting out with an overnightmare of as many as 8 encounters at 1st level, then a small dungeon, then eventually switching to and encounter-a-day-or-less FR sightseeing expedition. In general, I find it works better to adjust individual encounters on the fly, just enough to keep things interesting and everyone engaged. The whole 'rulings not rules,' thing. Encounter guidelines and 6-8 encounters/day may help keep classes & encounters balanced, but the point of that balance is to keep the game enjoyable for all the players, and a good enough DM can always manage that - 5e strongly encourages 'Empowers' the DM to do just that. There was a poll a while back, a couple of them, asking about encounters/day and short-rests/day, and, yes, they showed a tendency towards shorter days with fewer short rests than the assumed 6-8 & 2-3. [/QUOTE]
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Community
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6-8 encounters/day - how common is this?
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