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General Tabletop Discussion
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6-8 encounters/day - how common is this?
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<blockquote data-quote="JonnyP71" data-source="post: 6837768" data-attributes="member: 6788862"><p>Reading this thread really makes me wonder why some of you bother...</p><p></p><p>Does it REALLY matter if a day has 1, 2 or 20 encounters? As long as everyone enjoys themselves. Does it matter if classes are perfectly balanced? Are all your players really that sensitive, demanding their own equal share of the limelight all of the time?</p><p></p><p>How many players really pick a Warlock character based on how many short rests the DM might let them have? Almost none!</p><p></p><p>5E is brilliant, because it successfully meshes a lot of the better points of earlier editions to produce a game which is relatively simple and fast to play. It can be enjoyed by grid/miniatures groups and theatre of the mind groups alike! It is the most accessible version of the game for newbies since Red Box D&D in the early 80s!!!</p><p></p><p>A good DM is one who keeps their players engaged and who creates a story which the players enjoy. A great DM will surprise their party constantly with fantastic ideas, plot twists, and imaginative locations and NPCs. A good DM is flexible and give the players the game THEY want.</p><p></p><p>A bad DM is one who insists on breaking it down mechanically to the nth degree, or who always prevents a group from resting simply because they've only had 4 or 5 encounters and aren't battered enough yet.</p><p></p><p>Lighten up and enjoy yourselves!</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 6837768, member: 6788862"] Reading this thread really makes me wonder why some of you bother... Does it REALLY matter if a day has 1, 2 or 20 encounters? As long as everyone enjoys themselves. Does it matter if classes are perfectly balanced? Are all your players really that sensitive, demanding their own equal share of the limelight all of the time? How many players really pick a Warlock character based on how many short rests the DM might let them have? Almost none! 5E is brilliant, because it successfully meshes a lot of the better points of earlier editions to produce a game which is relatively simple and fast to play. It can be enjoyed by grid/miniatures groups and theatre of the mind groups alike! It is the most accessible version of the game for newbies since Red Box D&D in the early 80s!!! A good DM is one who keeps their players engaged and who creates a story which the players enjoy. A great DM will surprise their party constantly with fantastic ideas, plot twists, and imaginative locations and NPCs. A good DM is flexible and give the players the game THEY want. A bad DM is one who insists on breaking it down mechanically to the nth degree, or who always prevents a group from resting simply because they've only had 4 or 5 encounters and aren't battered enough yet. Lighten up and enjoy yourselves! [/QUOTE]
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6-8 encounters/day - how common is this?
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