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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="JonnyP71" data-source="post: 6837876" data-attributes="member: 6788862"><p>I'm not saying game design doesn't matter, just that it doesn't matter as much as many are saying here. If players are finding it easy then don't worry about calculating xp budgets, just do what my DM did - improvise!!</p><p></p><p>Our 2nd/3rd level party raid a ship being led by a boastful Drow Pirate and his Goblin crew, and defeat them with barely a scratch inside 2 rounds... "Well, so much for your arrogant claims that you were going to enslave us," said our Paladin, "it almost made us believe you were hiding a Troll on board or something!". At which point the deck splinters and a Troll bursts up from the hold below.... </p><p></p><p>If your group are finding it easy just bring in a few reinforcements, or boost the hitpoints of a few enemies, or make a few of them a bit stronger. You don't have to use the average stats for all the creatures in the MM, the next Ogre might be better armoured, or have a bigger club! And that can be changed on the fly.</p><p></p><p>Every encounter doesn't all need to be meticulously pre-planned and calculated. Neither me nor any of the other DMs in our group have ever bothered with the concept of an xp budget for an adventuring day. But we play 5E. And we love it. And we enjoy it all the more for not having to think about the predictability of planning for x number of encounters.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 6837876, member: 6788862"] I'm not saying game design doesn't matter, just that it doesn't matter as much as many are saying here. If players are finding it easy then don't worry about calculating xp budgets, just do what my DM did - improvise!! Our 2nd/3rd level party raid a ship being led by a boastful Drow Pirate and his Goblin crew, and defeat them with barely a scratch inside 2 rounds... "Well, so much for your arrogant claims that you were going to enslave us," said our Paladin, "it almost made us believe you were hiding a Troll on board or something!". At which point the deck splinters and a Troll bursts up from the hold below.... If your group are finding it easy just bring in a few reinforcements, or boost the hitpoints of a few enemies, or make a few of them a bit stronger. You don't have to use the average stats for all the creatures in the MM, the next Ogre might be better armoured, or have a bigger club! And that can be changed on the fly. Every encounter doesn't all need to be meticulously pre-planned and calculated. Neither me nor any of the other DMs in our group have ever bothered with the concept of an xp budget for an adventuring day. But we play 5E. And we love it. And we enjoy it all the more for not having to think about the predictability of planning for x number of encounters. [/QUOTE]
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Community
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*Dungeons & Dragons
6-8 encounters/day - how common is this?
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