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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="ad_hoc" data-source="post: 6838980" data-attributes="member: 6748898"><p>We completed it and had a great time doing so.</p><p></p><p></p><p></p><p>Do you know about the rule where you can get hit points back when taking a short rest?</p><p></p><p>What I am reading from your post is that the encounters you had were difficult so you wanted to long rest. You didn't really include any details about what happens in the scenarios when you actually take long rests.</p><p></p><p>Each scenario in that adventure is pretty self contained and the NPCs all have their own goals and actions that they are carrying out while you are doing your thing. If you rest then time will move forward and you will likely be failing at one or more goals.</p><p></p><p>The difficulty of the adventure is an entirely different topic, but in my experience people find that adventure to be too difficult when they just try to destroy everyone in their path. It was written on the assumption of using the 3 pillars of the game, social interaction, exploration, and combat. In HotDQ I would say they are in that order as well.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 6838980, member: 6748898"] We completed it and had a great time doing so. Do you know about the rule where you can get hit points back when taking a short rest? What I am reading from your post is that the encounters you had were difficult so you wanted to long rest. You didn't really include any details about what happens in the scenarios when you actually take long rests. Each scenario in that adventure is pretty self contained and the NPCs all have their own goals and actions that they are carrying out while you are doing your thing. If you rest then time will move forward and you will likely be failing at one or more goals. The difficulty of the adventure is an entirely different topic, but in my experience people find that adventure to be too difficult when they just try to destroy everyone in their path. It was written on the assumption of using the 3 pillars of the game, social interaction, exploration, and combat. In HotDQ I would say they are in that order as well. [/QUOTE]
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6-8 encounters/day - how common is this?
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