Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Libramarian" data-source="post: 6839003" data-attributes="member: 6688858"><p>Yes, 1-2 encounter days are undesirable. I'm thinking about 6-8 with 2 short rests vs 3-4 with a short rest whenever. They both have the same balance between rests. I think the latter is actually the designers' expectation for a typical day. The DMG presents 6-8 encounters as something to keep in mind when building adventures, but doesn't advocate hard restrictions on resting (and in fact there are spells clearly intended to let the players rest whenever they want). So I think their idea of the baseline 5e adventure is the DM puts 6-8 encounters together, and the players choose when to rest (probably taking a long rest somewhere in the middle) with the adventure overall being pretty easy. The typical number of encounters between long rests would therefore be closer to 3-4, not 6-8, which matches up with most responses to this thread.</p><p></p><p>I think if you're into the encounter-centric approach to make the game more challenging, the obvious way to go is 3-4 deadly+ rather than 6-8 medium-hard. It's a misreading of DMG p.84 to think the game advocates 6+ encounter days as such.</p><p></p><p>The scenarios you describe seem like more of an interesting challenge for the DM to concoct than for the players to manage.</p><p></p><p>(Just my opinion though--if it works for your players carry on, of course)</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6839003, member: 6688858"] Yes, 1-2 encounter days are undesirable. I'm thinking about 6-8 with 2 short rests vs 3-4 with a short rest whenever. They both have the same balance between rests. I think the latter is actually the designers' expectation for a typical day. The DMG presents 6-8 encounters as something to keep in mind when building adventures, but doesn't advocate hard restrictions on resting (and in fact there are spells clearly intended to let the players rest whenever they want). So I think their idea of the baseline 5e adventure is the DM puts 6-8 encounters together, and the players choose when to rest (probably taking a long rest somewhere in the middle) with the adventure overall being pretty easy. The typical number of encounters between long rests would therefore be closer to 3-4, not 6-8, which matches up with most responses to this thread. I think if you're into the encounter-centric approach to make the game more challenging, the obvious way to go is 3-4 deadly+ rather than 6-8 medium-hard. It's a misreading of DMG p.84 to think the game advocates 6+ encounter days as such. The scenarios you describe seem like more of an interesting challenge for the DM to concoct than for the players to manage. (Just my opinion though--if it works for your players carry on, of course) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
Top