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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="The_Furious_Puffin" data-source="post: 6839032" data-attributes="member: 11831"><p>Yeah, but it's based on your hit dice. At level 1, you've got one. If you got dumpstered in the first fight, then short rested (which we did after basically every fight), then you got dumpstered in the 2nd fight you're SOL. </p><p></p><p></p><p></p><p>The wizard dropped sleep and contributed a ton more than every other character. This dynamic changed a bit as we levelled up and suddenly the moon druid was rocking, because we didn't have enough healing so we short rested (so the other characters could use their hit dice) and long rested (so they could get their hit dice back) a lot, and I went into every fight with two uses of wild shape and had zero danger of dying. </p><p></p><p></p><p></p><p>Yeah, I think the DM was toning some of that back because as I said, a number of players were getting downed in fight 1, then we had to rest otherwise they couldn't do anything at all. </p><p></p><p></p><p></p><p>I played Phandelver with a different (and much more experienced) DM and we had a a similar problem because we were trekking around cross country which set up more rests to fights than the expectation, and again, the Sorcerer, Cleric and bard (me) pulled ahead of everyone else, and the Paladin was noticeably more effective than the sword and board fighter at basically everything. </p><p></p><p></p><p></p><p>Yeah, the adventure is hot garbage and it was compounded by the fact that this was our DM's first time running a game, so he didn't have the skills to effectively adapt it on the fly - not that he should have to actually have those skills hence my distaste for the adventure. I think he gave us a long rest and let the game roll on because he didn't want to miss all the content. It's been like a year though so my memory on the exact details is a fuzzy. I'd say the problems persisted, the game wound up after the caravan. </p><p></p><p></p><p></p><p>No, I think mostly because the social connection of the group was with the players who moved away rather than the quality or otherwise of the adventure.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6839032, member: 11831"] Yeah, but it's based on your hit dice. At level 1, you've got one. If you got dumpstered in the first fight, then short rested (which we did after basically every fight), then you got dumpstered in the 2nd fight you're SOL. The wizard dropped sleep and contributed a ton more than every other character. This dynamic changed a bit as we levelled up and suddenly the moon druid was rocking, because we didn't have enough healing so we short rested (so the other characters could use their hit dice) and long rested (so they could get their hit dice back) a lot, and I went into every fight with two uses of wild shape and had zero danger of dying. Yeah, I think the DM was toning some of that back because as I said, a number of players were getting downed in fight 1, then we had to rest otherwise they couldn't do anything at all. I played Phandelver with a different (and much more experienced) DM and we had a a similar problem because we were trekking around cross country which set up more rests to fights than the expectation, and again, the Sorcerer, Cleric and bard (me) pulled ahead of everyone else, and the Paladin was noticeably more effective than the sword and board fighter at basically everything. Yeah, the adventure is hot garbage and it was compounded by the fact that this was our DM's first time running a game, so he didn't have the skills to effectively adapt it on the fly - not that he should have to actually have those skills hence my distaste for the adventure. I think he gave us a long rest and let the game roll on because he didn't want to miss all the content. It's been like a year though so my memory on the exact details is a fuzzy. I'd say the problems persisted, the game wound up after the caravan. No, I think mostly because the social connection of the group was with the players who moved away rather than the quality or otherwise of the adventure. [/QUOTE]
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6-8 encounters/day - how common is this?
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