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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Sunseeker" data-source="post: 6839128"><p>The only way you could construe a time limit as a gotcha is if the players were earnestly interested in accomplishing the mission, but were given no information about the time frame in which to complete it. If you know Liverpool is 5 days away, and there's a terrible disease that you have been given the cure for and more people are dying every day, you get the idea that the sooner you get there the better and the longer it takes the more people die. </p><p></p><p>Alternatively if you were only informed that you need to take a magic vial to Liverpool and given no reason why, so you take your time, explore a tomb on your way there (because the trip without distractions would be pointless), maybe do some side quests and get there in two weeks only to find everyone dead and the be narfed-out for not getting there fast enough, yeah I could see that as a gotcha. </p><p></p><p>The party should have <em>reasonable</em> information about whatever they're doing, that includes time frames. There are always known knows, known unknowns and unknown unknowns. What they're doing may be a good known unknown (delivering an unidentified package), knowing who they're delivering it to may be a good unknown unknown (they were told to take it to the Dark Forest and place it inside the Forbidden Tree). But <em>when</em> should typically be known to them, even if it is more fluid like "By the last light of the full moon on a winter's eve."</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6839128"] The only way you could construe a time limit as a gotcha is if the players were earnestly interested in accomplishing the mission, but were given no information about the time frame in which to complete it. If you know Liverpool is 5 days away, and there's a terrible disease that you have been given the cure for and more people are dying every day, you get the idea that the sooner you get there the better and the longer it takes the more people die. Alternatively if you were only informed that you need to take a magic vial to Liverpool and given no reason why, so you take your time, explore a tomb on your way there (because the trip without distractions would be pointless), maybe do some side quests and get there in two weeks only to find everyone dead and the be narfed-out for not getting there fast enough, yeah I could see that as a gotcha. The party should have [I]reasonable[/I] information about whatever they're doing, that includes time frames. There are always known knows, known unknowns and unknown unknowns. What they're doing may be a good known unknown (delivering an unidentified package), knowing who they're delivering it to may be a good unknown unknown (they were told to take it to the Dark Forest and place it inside the Forbidden Tree). But [I]when[/I] should typically be known to them, even if it is more fluid like "By the last light of the full moon on a winter's eve." [/QUOTE]
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General Tabletop Discussion
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6-8 encounters/day - how common is this?
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