Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
6 players, 5 hours, 4th edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rodrigo Istalindir" data-source="post: 4080178" data-attributes="member: 2810"><p>The trap was just bad, especially for first level characters. If I step on a plate and get whacked by the trap that's fine, but to be stuck, take damage each turn if I fail a save (and remember, 50/50 chance of that), take more damage and make another save if someone else steps on a trap trying to rescue me, and it adds up to a lot of frustration. The paladin set off the trap in the first action, and literally did nothing else for that entire combat but stand there and get pelted with darts. l I took a chance and teleported in front of her to push her back to a square we knew was safe, but if the square I teleported to was trapped, it would have started the chain reaction all over again.</p><p></p><p>I'm not saying we couldn't have played it smarter, but it really was not a good choice for first level characters, and an especially bad choice to highlight the new game.</p><p></p><p>There was more metagame talk towards the end, and like I said, that rather bugs me. There's a continuum of helping newbies learn the game, to making suggestions that are reasonable and within the context of the game, and planning out a combat ahead of time. It was getting a little too close to the latter for me. There's a difference between playing the characters based on what the situation is, and having a playbook. </p><p></p><p>Some people like that part of the game, I just find it rather rote after a while, and it annoys the crap out of a lot of people, because it's a short step from that to one person dominating and essentially playing other characters.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 4080178, member: 2810"] The trap was just bad, especially for first level characters. If I step on a plate and get whacked by the trap that's fine, but to be stuck, take damage each turn if I fail a save (and remember, 50/50 chance of that), take more damage and make another save if someone else steps on a trap trying to rescue me, and it adds up to a lot of frustration. The paladin set off the trap in the first action, and literally did nothing else for that entire combat but stand there and get pelted with darts. l I took a chance and teleported in front of her to push her back to a square we knew was safe, but if the square I teleported to was trapped, it would have started the chain reaction all over again. I'm not saying we couldn't have played it smarter, but it really was not a good choice for first level characters, and an especially bad choice to highlight the new game. There was more metagame talk towards the end, and like I said, that rather bugs me. There's a continuum of helping newbies learn the game, to making suggestions that are reasonable and within the context of the game, and planning out a combat ahead of time. It was getting a little too close to the latter for me. There's a difference between playing the characters based on what the situation is, and having a playbook. Some people like that part of the game, I just find it rather rote after a while, and it annoys the crap out of a lot of people, because it's a short step from that to one person dominating and essentially playing other characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6 players, 5 hours, 4th edition
Top