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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="TiwazTyrsfist" data-source="post: 7320374" data-attributes="member: 70582"><p>Something I'd want if for the races to have a greater impact on the character. I'd give each race (or subrace) a Martial, Arcane, and Divine focus, that would interact with their class powers.</p><p></p><p>Things like, Dwarves would have Axes (Martial), Stone (Arcane), (i don't know for divine).</p><p>A Dwarven Warrior would get a damage bonus with Axes.</p><p>A Dwarven Rogue might get to Finesse with light Axes.</p><p>Spells with the [Stone] tag would be lower level for wizards. Flesh to Stone is 6th level normally, but for a Dwarven Wizard it's only 5th.</p><p>A Dwarven Sorcerer might instead get a Metamagic option that turns Energy Damage into Bashing Damage, as you evoke Stones from the elemental plane of earth instead of Fire or Ice.</p><p></p><p>I personally like the class system in 5e, though personally I'd tune Subclasses to be a larger part of the overall character. All classes starting their subclass at the same level (2nd probably), and all subclasses having more effect (half OR MORE of your class features being either wholly from or modified by your subclass)</p><p>Possibly arranged so that ALL classes get Subclass features at the same levels, SUCH THAT we could make subclasses that apply to more than one class. (Similar to the way the Archetypes work in Starfinder)</p><p>Like, if we wanted a Lycanthrope Hunter, for a Lycanthrope heavy campaign, we could create a subclass that worked with most or all classes with as little finagling and additional complications as possible.</p></blockquote><p></p>
[QUOTE="TiwazTyrsfist, post: 7320374, member: 70582"] Something I'd want if for the races to have a greater impact on the character. I'd give each race (or subrace) a Martial, Arcane, and Divine focus, that would interact with their class powers. Things like, Dwarves would have Axes (Martial), Stone (Arcane), (i don't know for divine). A Dwarven Warrior would get a damage bonus with Axes. A Dwarven Rogue might get to Finesse with light Axes. Spells with the [Stone] tag would be lower level for wizards. Flesh to Stone is 6th level normally, but for a Dwarven Wizard it's only 5th. A Dwarven Sorcerer might instead get a Metamagic option that turns Energy Damage into Bashing Damage, as you evoke Stones from the elemental plane of earth instead of Fire or Ice. I personally like the class system in 5e, though personally I'd tune Subclasses to be a larger part of the overall character. All classes starting their subclass at the same level (2nd probably), and all subclasses having more effect (half OR MORE of your class features being either wholly from or modified by your subclass) Possibly arranged so that ALL classes get Subclass features at the same levels, SUCH THAT we could make subclasses that apply to more than one class. (Similar to the way the Archetypes work in Starfinder) Like, if we wanted a Lycanthrope Hunter, for a Lycanthrope heavy campaign, we could create a subclass that worked with most or all classes with as little finagling and additional complications as possible. [/QUOTE]
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6e, how would you sort the classes/sub-classs?
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