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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="Kinematics" data-source="post: 7322744" data-attributes="member: 6932123"><p>The four-class design <em>sounds</em> good, except it handwaves the issue of the subclasses we have now, and that would still be needed.</p><p></p><p>For example, expanding the sorcerer sub-tree:</p><p></p><p>Fighter</p><p>Rogue</p><p>Caster</p><p>- Wizard</p><p>- Sorcerer</p><p>-- Draconic Sorcerer</p><p>-- Shadow Sorcerer</p><p>-- Storm Sorcerer</p><p>-- Wild Mage</p><p>-- Divine Soul</p><p>- Mystic</p><p>- Warlock</p><p>Channeler</p><p></p><p>And now you have a class, a subclass, and a sub-subclass, where the top-level class is pretty much just an organizational tool. It's neat and tidy, but it doesn't really add anything for the casual player. A player would still be a 'sorcerer', not a 'caster', even if he recognizes he's playing one of the casting classes.</p><p></p><p>It also fails for hybrid classes, like paladin (fighter/cleric) or ranger (fighter/rogue/caster). Categorizing things is hard, and if a (sub) class falls across the boundaries, it just makes things more confusing.</p><p></p><p>Maybe you can organize the book better so that related classes are kept together, but I don't know that that's any better than just alphabetical (though certainly better than the randomness of the races).</p><p></p><p>I <em>would</em> want to make sure that each major category is well-represented with classes. Maybe add a fifth category (Crafter) for Artificer/Alchemist/Engineer type classes. But I don't think there's much to be gained by changing away from the current class/subclass system, unless you're eliminating the subclasses at the same time. And if you do that, you're gonna end up with dozens of "subclasses" for the now more succinct top-level classes, which doesn't seem a useful path to take.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7322744, member: 6932123"] The four-class design [i]sounds[/i] good, except it handwaves the issue of the subclasses we have now, and that would still be needed. For example, expanding the sorcerer sub-tree: Fighter Rogue Caster - Wizard - Sorcerer -- Draconic Sorcerer -- Shadow Sorcerer -- Storm Sorcerer -- Wild Mage -- Divine Soul - Mystic - Warlock Channeler And now you have a class, a subclass, and a sub-subclass, where the top-level class is pretty much just an organizational tool. It's neat and tidy, but it doesn't really add anything for the casual player. A player would still be a 'sorcerer', not a 'caster', even if he recognizes he's playing one of the casting classes. It also fails for hybrid classes, like paladin (fighter/cleric) or ranger (fighter/rogue/caster). Categorizing things is hard, and if a (sub) class falls across the boundaries, it just makes things more confusing. Maybe you can organize the book better so that related classes are kept together, but I don't know that that's any better than just alphabetical (though certainly better than the randomness of the races). I [i]would[/i] want to make sure that each major category is well-represented with classes. Maybe add a fifth category (Crafter) for Artificer/Alchemist/Engineer type classes. But I don't think there's much to be gained by changing away from the current class/subclass system, unless you're eliminating the subclasses at the same time. And if you do that, you're gonna end up with dozens of "subclasses" for the now more succinct top-level classes, which doesn't seem a useful path to take. [/QUOTE]
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6e, how would you sort the classes/sub-classs?
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