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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="Lanefan" data-source="post: 7324212" data-attributes="member: 29398"><p>Perhaps, but you're missing a few other types:</p><p></p><p>SONIC - the sound-based magic that Bards (and only Bards) use. Really no subsets required, it just is what it is.</p><p>PSIONIC - magic direct from the mind rather than from a spell or device</p><p></p><p>I think "NATURE" can be absorbed into the other two (or four) as a subset. (then again, I've always seen Druids as Nature Clerics, and it'd be easy enough to come up with an arcane equivalent (but please don't call it Witch!).</p><p></p><p> Makes it more complicated, at first glance.</p><p></p><p>Other than Illusion and Necromancy which are distinct enough to support their own classes, for my part the various schools of arcane magic might as well not exist. It's all just general arcane magic, so treat it as such. Wizard (general arcane magic), Illusionist (illusions and a bit of general), Necromancer (necromancy and a bit of general) and Sorcerer (general but using a bunch of different prep and casting mechanics).</p><p></p><p>Divine magic is all the same - the deities just shovel it into you each morning until you're full. Here the variances should be more by deity - each deity ideally should have a few spells of its own and have deity-specific variants on many of the rest. Won't happen, sadly, for the practical reason that to do this properly would require a standalone Cleric book big enough to kill bears with a single blow....</p><p></p><p>Bardic sound magic needs its own entire system with ability (I don't call them spells, for Bards) lists etc., but it'd only have to be done once.</p><p></p><p>Psionic "magic" - just like Bardic: its own system, with its own ability lists.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7324212, member: 29398"] Perhaps, but you're missing a few other types: SONIC - the sound-based magic that Bards (and only Bards) use. Really no subsets required, it just is what it is. PSIONIC - magic direct from the mind rather than from a spell or device I think "NATURE" can be absorbed into the other two (or four) as a subset. (then again, I've always seen Druids as Nature Clerics, and it'd be easy enough to come up with an arcane equivalent (but please don't call it Witch!). Makes it more complicated, at first glance. Other than Illusion and Necromancy which are distinct enough to support their own classes, for my part the various schools of arcane magic might as well not exist. It's all just general arcane magic, so treat it as such. Wizard (general arcane magic), Illusionist (illusions and a bit of general), Necromancer (necromancy and a bit of general) and Sorcerer (general but using a bunch of different prep and casting mechanics). Divine magic is all the same - the deities just shovel it into you each morning until you're full. Here the variances should be more by deity - each deity ideally should have a few spells of its own and have deity-specific variants on many of the rest. Won't happen, sadly, for the practical reason that to do this properly would require a standalone Cleric book big enough to kill bears with a single blow.... Bardic sound magic needs its own entire system with ability (I don't call them spells, for Bards) lists etc., but it'd only have to be done once. Psionic "magic" - just like Bardic: its own system, with its own ability lists. Lanefan [/QUOTE]
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6e, how would you sort the classes/sub-classs?
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