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<blockquote data-quote="the Jester" data-source="post: 4338096" data-attributes="member: 1210"><p>EDIT: Revised to MM3 math and stuff later in the thread, <a href="http://www.enworld.org/forum/5776911-post16.html" target="_blank">here</a>. Revised version includes a lvl 10 solo skirmisher as well. </p><p></p><p><strong><span style="font-size: 12px">CATERWAUL RUNNER--- Level 6 Skirmisher</span></strong></p><p>Medium natural magical beast--- XP 250</p><p>---</p><p>Initiative +13; Senses Perception +14, low-light vision</p><p>HP 68; Bloodied 34</p><p>AC 20; Fortitude 18; Reflex 21; Will 18</p><p>Speed 10</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +11 vs. AC; 1d10+4 damage.</p><p></p><p><strong>[Melee] Running Attack</strong> (standard; at will): The caterwaul moves 5 (minimum 3) and attacks: +11 vs. AC; 2d8+4 damage and target is pushed 1 and knocked prone.</p><p></p><p><strong>[Close] Unnerving Caterwaul </strong>(standard; encounter) <strong>Fear:</strong> Close blast 4; targets each enemy within the burst; +7 vs. Will; target is weakened (save ends).</p><p></p><p><strong>Astonishing Reflexes</strong> (move; at will): The caterwaul shifts 5 squares. </p><p>---</p><p>Alignment unaligned; Languages Common, Caterwaul</p><p>Skills Perception +14, Stealth +14</p><p>Str 17; Dex 23; Wis 16</p><p>Con 12; Int 12; Cha 15</p><p></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>CATERWAUL POUNCER--- Level 7 Soldier</strong></span></p><p>Medium natural magical beast; XP 300</p><p>---</p><p>Initiative +8; Senses Perception +8, low-light vision</p><p>HP 76; Bloodied 38</p><p>AC 23; Fortitude 21; Reflex 21; Will 19</p><p>Speed 10</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +13 vs. AC; 2d6+5 damage.</p><p></p><p><strong>[Melee basic] Claw</strong> (standard; at will): +13 vs. AC; 1d8+5 damage.</p><p><strong></strong></p><p><strong>[Melee] Swift Attacks</strong> (standard; at will): The caterwaul pouncer makes a bite attack and a claw attack at the same target.</p><p><strong></strong></p><p><strong>[Close] Unnerving Caterwaul</strong> (standard; encounter) <strong>Fear:</strong> Close blast 4; targets each enemy within the burst; +10 vs. Will; target is weakened (save ends).</p><p></p><p><strong>Leap Away</strong> (move; encounter): The caterwaul shifts 3 squares and gains a +2 bonus to AC and Reflex defense until the end of its next turn.</p><p>---</p><p>Alignment unaligned; Languages Common, Caterwaul</p><p>Skills Perception +14, Stealth +13</p><p>Str 20; Dex 20; Wis 16</p><p>Con 12; Int 10; Cha 12</p></blockquote><p></p>
[QUOTE="the Jester, post: 4338096, member: 1210"] EDIT: Revised to MM3 math and stuff later in the thread, [url=http://www.enworld.org/forum/5776911-post16.html]here[/url]. Revised version includes a lvl 10 solo skirmisher as well. [B][SIZE="3"]CATERWAUL RUNNER--- Level 6 Skirmisher[/SIZE][/B] Medium natural magical beast--- XP 250 --- Initiative +13; Senses Perception +14, low-light vision HP 68; Bloodied 34 AC 20; Fortitude 18; Reflex 21; Will 18 Speed 10 --- [B][Melee basic] Bite[/B] (standard; at will): +11 vs. AC; 1d10+4 damage. [B][Melee] Running Attack[/B] (standard; at will): The caterwaul moves 5 (minimum 3) and attacks: +11 vs. AC; 2d8+4 damage and target is pushed 1 and knocked prone. [B][Close] Unnerving Caterwaul [/B](standard; encounter) [B]Fear:[/B] Close blast 4; targets each enemy within the burst; +7 vs. Will; target is weakened (save ends). [B]Astonishing Reflexes[/B] (move; at will): The caterwaul shifts 5 squares. --- Alignment unaligned; Languages Common, Caterwaul Skills Perception +14, Stealth +14 Str 17; Dex 23; Wis 16 Con 12; Int 12; Cha 15 [SIZE="3"][B] CATERWAUL POUNCER--- Level 7 Soldier[/B][/SIZE] Medium natural magical beast; XP 300 --- Initiative +8; Senses Perception +8, low-light vision HP 76; Bloodied 38 AC 23; Fortitude 21; Reflex 21; Will 19 Speed 10 --- [B][Melee basic] Bite[/B] (standard; at will): +13 vs. AC; 2d6+5 damage. [B][Melee basic] Claw[/B] (standard; at will): +13 vs. AC; 1d8+5 damage. [B] [Melee] Swift Attacks[/B] (standard; at will): The caterwaul pouncer makes a bite attack and a claw attack at the same target. [B] [Close] Unnerving Caterwaul[/B] (standard; encounter) [B]Fear:[/B] Close blast 4; targets each enemy within the burst; +10 vs. Will; target is weakened (save ends). [B]Leap Away[/B] (move; encounter): The caterwaul shifts 3 squares and gains a +2 bonus to AC and Reflex defense until the end of its next turn. --- Alignment unaligned; Languages Common, Caterwaul Skills Perception +14, Stealth +13 Str 20; Dex 20; Wis 16 Con 12; Int 10; Cha 12 [/QUOTE]
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