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<blockquote data-quote="the Jester" data-source="post: 4340963" data-attributes="member: 1210"><p><strong><span style="font-size: 12px">NEEDLEFOLK WATCHER--- Level 6 Artillery</span></strong></p><p>Medium natural humanoid (plant)--- XP 250</p><p>---</p><p>Initiative +8; Senses Perception +11</p><p>HP 58; Bloodied 29</p><p>AC 18; Fortitude 18; Reflex 20; Will 18</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Needling Strike</strong> (standard; at will): +13 vs. AC; 1d8+1 damage.</p><p></p><p><strong>[Ranged] Needle Spray</strong> (standard; at will): Range 6; +13 vs. AC; 1d10+4 damage. </p><p></p><p><strong>[Close] Explosion of Needles</strong> (standard; encounter): Close burst 3; +11 vs. AC; 3d6+4 damage and ongoing 5 damage.</p><p>---</p><p>Alignment unaligned; Languages Elven, Needlefolk</p><p>Skills Athletics +9, Nature +7, Perception +11</p><p>Str 13; Dex 20; Wis 16</p><p>Con 16; Int 8; Cha 8</p><p></p><p></p><p><strong><span style="font-size: 12px">NEEDLEFOLK STICKER--- Level 6 Soldier</span></strong></p><p>Medium natural humanoid (plant)--- XP 250</p><p>---</p><p>Initiative +6; Senses Perception +6</p><p>HP 72; Bloodied 36</p><p>AC 22; Fortitude 19; Reflex 18; Will 18</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Needling Strike</strong> (standard; at will): +13 vs. AC; 1d10+4 damage and ongoing 5.</p><p></p><p><strong>[Melee] Sticking Strike </strong>(standard; recharge 4 5 6): +11 vs. AC; 1d10+4 damage and ongoing 5 (save ends), and target is grabbed (escape ends). While grabbed, the opponent suffers ongoing 10 instead of ongoing 5, and a save does not end the damage until the target escapes the grab.</p><p></p><p><strong>[Ranged] Needle Spray </strong>(standard; recharge 6): Range 6; +13 vs. AC; 1d10+4 damage. </p><p>---</p><p>Alignment unaligned; Languages Elven, Needlefolk</p><p>Skills Athletics +12, Nature +7</p><p>Str 19; Dex 17; Wis 16</p><p>Con 16; Int 8; Cha 8</p><p></p><p></p><p><strong><span style="font-size: 12px">NEEDLEFOLK DRUID--- Level 8 Controller</span></strong></p><p>Medium natural humanoid (plant)--- XP 300</p><p>---</p><p>Initiative +6; Senses Perception +9</p><p>HP 87; Bloodied 43</p><p>AC 22; Fortitude 20; Reflex 18; Will 22</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Needling Strike</strong> (standard; at will): +13 vs. AC; 1d10+3 damage.</p><p></p><p><strong>[Ranged] Needle Spray </strong>(standard; at will): Range 6; +13 vs. AC; 1d10+2 damage. </p><p></p><p><strong>[Area] Storm of Needles</strong> (standard; at will): Burst 2 within 10; +10 vs. Reflex; Hit: 1d8+5 damage and target is slowed until the end of its next turn; Miss: half damage and target is not slowed.</p><p></p><p><strong>[Area] Thorn Caltrops</strong> (standard; encounter): Burst 2 within 6; creates a zone of thorns that persists until the end of the encounter or for five minutes; the zone counts as difficult terrain, and every square a creature moves into makes an attack on it: +10 vs. Fortitude; 1d8+5 damage.</p><p>---</p><p>Alignment unaligned; Languages Elven, Needlefolk</p><p>Skills Nature +7</p><p>Str 17; Dex 14; Wis 21</p><p>Con 15; Int 12; Cha 15</p><p></p><p></p><p><strong><span style="font-size: 12px">NEEDLEFOLK ELF-HUNTER--- Level 13 Artillery</span></strong></p><p>Medium natural humanoid (plant)--- XP 300</p><p>---</p><p>Initiative +12; Senses Perception +16</p><p>HP 104; Bloodied 52</p><p>AC 25; Fortitude 25; Reflex 27; Will 25</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Needling Strike</strong> (standard; at will): +20 vs. AC; 1d10+6 damage plus ongoing 5 (save ends).</p><p></p><p><strong>[Ranged] Needle Spray</strong> (standard; at will): Range 6; +20 vs. AC; 2d8+6 damage plus ongoing 5 (save ends).</p><p></p><p><strong>[Ranged] Elf Needle</strong> (standard; recharge 6): Only against an elf, half-elf or eladrin; range 10; +20 vs. AC; 4d8+4 plus ongoing 10 (save ends).</p><p>---</p><p>Alignment unaligned; Languages Elven, Needlefolk</p><p>Skills Nature +12, Perception +16, Stealth +17</p><p>Str 19; Dex 23; Wis 20</p><p>Con 20; Int 13; Cha 15</p></blockquote><p></p>
[QUOTE="the Jester, post: 4340963, member: 1210"] [B][SIZE="3"]NEEDLEFOLK WATCHER--- Level 6 Artillery[/SIZE][/B] Medium natural humanoid (plant)--- XP 250 --- Initiative +8; Senses Perception +11 HP 58; Bloodied 29 AC 18; Fortitude 18; Reflex 20; Will 18 Speed 6 --- [B][Melee basic] Needling Strike[/B] (standard; at will): +13 vs. AC; 1d8+1 damage. [B][Ranged] Needle Spray[/B] (standard; at will): Range 6; +13 vs. AC; 1d10+4 damage. [B][Close] Explosion of Needles[/B] (standard; encounter): Close burst 3; +11 vs. AC; 3d6+4 damage and ongoing 5 damage. --- Alignment unaligned; Languages Elven, Needlefolk Skills Athletics +9, Nature +7, Perception +11 Str 13; Dex 20; Wis 16 Con 16; Int 8; Cha 8 [B][SIZE="3"]NEEDLEFOLK STICKER--- Level 6 Soldier[/SIZE][/B] Medium natural humanoid (plant)--- XP 250 --- Initiative +6; Senses Perception +6 HP 72; Bloodied 36 AC 22; Fortitude 19; Reflex 18; Will 18 Speed 6 --- [B][Melee basic] Needling Strike[/B] (standard; at will): +13 vs. AC; 1d10+4 damage and ongoing 5. [B][Melee] Sticking Strike [/B](standard; recharge 4 5 6): +11 vs. AC; 1d10+4 damage and ongoing 5 (save ends), and target is grabbed (escape ends). While grabbed, the opponent suffers ongoing 10 instead of ongoing 5, and a save does not end the damage until the target escapes the grab. [B][Ranged] Needle Spray [/B](standard; recharge 6): Range 6; +13 vs. AC; 1d10+4 damage. --- Alignment unaligned; Languages Elven, Needlefolk Skills Athletics +12, Nature +7 Str 19; Dex 17; Wis 16 Con 16; Int 8; Cha 8 [B][SIZE="3"]NEEDLEFOLK DRUID--- Level 8 Controller[/SIZE][/B] Medium natural humanoid (plant)--- XP 300 --- Initiative +6; Senses Perception +9 HP 87; Bloodied 43 AC 22; Fortitude 20; Reflex 18; Will 22 Speed 6 --- [B][Melee basic] Needling Strike[/B] (standard; at will): +13 vs. AC; 1d10+3 damage. [B][Ranged] Needle Spray [/B](standard; at will): Range 6; +13 vs. AC; 1d10+2 damage. [B][Area] Storm of Needles[/B] (standard; at will): Burst 2 within 10; +10 vs. Reflex; Hit: 1d8+5 damage and target is slowed until the end of its next turn; Miss: half damage and target is not slowed. [B][Area] Thorn Caltrops[/B] (standard; encounter): Burst 2 within 6; creates a zone of thorns that persists until the end of the encounter or for five minutes; the zone counts as difficult terrain, and every square a creature moves into makes an attack on it: +10 vs. Fortitude; 1d8+5 damage. --- Alignment unaligned; Languages Elven, Needlefolk Skills Nature +7 Str 17; Dex 14; Wis 21 Con 15; Int 12; Cha 15 [B][SIZE="3"]NEEDLEFOLK ELF-HUNTER--- Level 13 Artillery[/SIZE][/B] Medium natural humanoid (plant)--- XP 300 --- Initiative +12; Senses Perception +16 HP 104; Bloodied 52 AC 25; Fortitude 25; Reflex 27; Will 25 Speed 6 --- [B][Melee basic] Needling Strike[/B] (standard; at will): +20 vs. AC; 1d10+6 damage plus ongoing 5 (save ends). [B][Ranged] Needle Spray[/B] (standard; at will): Range 6; +20 vs. AC; 2d8+6 damage plus ongoing 5 (save ends). [B][Ranged] Elf Needle[/B] (standard; recharge 6): Only against an elf, half-elf or eladrin; range 10; +20 vs. AC; 4d8+4 plus ongoing 10 (save ends). --- Alignment unaligned; Languages Elven, Needlefolk Skills Nature +12, Perception +16, Stealth +17 Str 19; Dex 23; Wis 20 Con 20; Int 13; Cha 15 [/QUOTE]
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