Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Promotions/Press
7 Advantages to Retelling your Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMZ2112" data-source="post: 7653062" data-attributes="member: 78752"><p>I once read an interview with Gary Gygax in which he expressed confusion and disappointment with the amount of "acting" that was going on at roleplaying tables. I don't remember his exact words, but it was clear that he saw a clear delineation between games like Dungeons & Dragons and games like the World of Darkness (and in classic Gygax fashion was not circumspect about his value judgement between them).</p><p></p><p>I was somewhat dismayed at this initially, being first a storytelling dungeon master, but as the interview went on it was clear that he simply had a different perspective on the way the narrative should play out: the table was for rolling dice and resolving encounters. The pub after the game was for tale embellishment and character development.</p><p></p><p>The more I have thought about this approach, the more it appeals to me. I find that most players' attempts at being "in character" on the fly are stymied by either too much or too little self-consciousness. Given time to think about the events of the game, everyone gains some perspective and some distance, and the story is only improved as a result.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 7653062, member: 78752"] I once read an interview with Gary Gygax in which he expressed confusion and disappointment with the amount of "acting" that was going on at roleplaying tables. I don't remember his exact words, but it was clear that he saw a clear delineation between games like Dungeons & Dragons and games like the World of Darkness (and in classic Gygax fashion was not circumspect about his value judgement between them). I was somewhat dismayed at this initially, being first a storytelling dungeon master, but as the interview went on it was clear that he simply had a different perspective on the way the narrative should play out: the table was for rolling dice and resolving encounters. The pub after the game was for tale embellishment and character development. The more I have thought about this approach, the more it appeals to me. I find that most players' attempts at being "in character" on the fly are stymied by either too much or too little self-consciousness. Given time to think about the events of the game, everyone gains some perspective and some distance, and the story is only improved as a result. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
7 Advantages to Retelling your Adventures
Top