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7 Advantages to Retelling your Adventures
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<blockquote data-quote="Challenger RPG" data-source="post: 7653169" data-attributes="member: 6701020"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=78752" target="_blank">DMZ2112</a></u></strong></em> : I couldn't agree with you more. I never read that particular interview with Gary Gygax (sounds really interesting) but it's something he would say. Also, it makes a lot of sense.</p><p></p><p>I'm also, first and foremost, a storytelling GM. I really enjoy writing, creating adventures, and the retelling of tales of adventure. I think the embellishment of the game after the fact is just as important as the role-playing going on during the game. In fact, I'm sure many times the game was just played as the players themselves would act naturally, but many things developed afterwards in the retelling.</p><p></p><p>It's interesting you should mention it because I recall one game I ran at a convention where a few people were really 'forcing' themselves to act as their characters and the whole effect was a little bit odd. You almost get better game-play when people don't quite worry so much about properly portraying their characters and let the characters develop naturally as part fictions and part reflections of their own play-style.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=3192" target="_blank">howandwhy99</a></u></strong></em> : I can see what you're saying, but I'm not sure I totally agree. I think one of the best things about D&D was that it was what you wanted to make out of it. You could run it strictly as a game of challenges (like an athletic competition) or you could add in more story-telling elements and fluid narrative (as the players play a key part).</p><p></p><p>I tend to a more story-telling approach and I know one extremely competent GM who used to run games so full of story that everyone forgot they were playing a game and had an absolute blast. Some of these adventures were so good that I recall them vividly to this day (years later).</p><p></p><p>I'm not saying one way is better than another. Also, I definitely agree with you about the long agonizing waits, the challenges, the bragging, and the fact sometimes it's not fun to watch or play through. I'd like to think that most of the games I've run have been enjoyable at the time as well as after the fact.</p><p></p><p>I also agree about the single perspective. It's kind of human nature to do that. However, I do recall sometimes when people just started winging it and making up things not to brag, but to create a good story for the entertainment of all. I know some people who just like to brag about everything: cars, athletics, hunting, etc. On the other hand, I also know some people who focus more on the entertainment of others and just enjoying a good conversation with friends.</p><p></p><p>I think one of the great things about D&D is that it's part story and part game. Some people play it solely as a game, others solely as a story. Most of us, I think, do something in-between.</p></blockquote><p></p>
[QUOTE="Challenger RPG, post: 7653169, member: 6701020"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=78752"]DMZ2112[/URL][/U][/B][/I] : I couldn't agree with you more. I never read that particular interview with Gary Gygax (sounds really interesting) but it's something he would say. Also, it makes a lot of sense. I'm also, first and foremost, a storytelling GM. I really enjoy writing, creating adventures, and the retelling of tales of adventure. I think the embellishment of the game after the fact is just as important as the role-playing going on during the game. In fact, I'm sure many times the game was just played as the players themselves would act naturally, but many things developed afterwards in the retelling. It's interesting you should mention it because I recall one game I ran at a convention where a few people were really 'forcing' themselves to act as their characters and the whole effect was a little bit odd. You almost get better game-play when people don't quite worry so much about properly portraying their characters and let the characters develop naturally as part fictions and part reflections of their own play-style. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=3192"]howandwhy99[/URL][/U][/B][/I] : I can see what you're saying, but I'm not sure I totally agree. I think one of the best things about D&D was that it was what you wanted to make out of it. You could run it strictly as a game of challenges (like an athletic competition) or you could add in more story-telling elements and fluid narrative (as the players play a key part). I tend to a more story-telling approach and I know one extremely competent GM who used to run games so full of story that everyone forgot they were playing a game and had an absolute blast. Some of these adventures were so good that I recall them vividly to this day (years later). I'm not saying one way is better than another. Also, I definitely agree with you about the long agonizing waits, the challenges, the bragging, and the fact sometimes it's not fun to watch or play through. I'd like to think that most of the games I've run have been enjoyable at the time as well as after the fact. I also agree about the single perspective. It's kind of human nature to do that. However, I do recall sometimes when people just started winging it and making up things not to brag, but to create a good story for the entertainment of all. I know some people who just like to brag about everything: cars, athletics, hunting, etc. On the other hand, I also know some people who focus more on the entertainment of others and just enjoying a good conversation with friends. I think one of the great things about D&D is that it's part story and part game. Some people play it solely as a game, others solely as a story. Most of us, I think, do something in-between. [/QUOTE]
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