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7 Golden Rules of Dungeon Master Etiquette
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<blockquote data-quote="R_J_K75" data-source="post: 9244954" data-attributes="member: 6921294"><p>In a way you are correct. I think to a small extent the group you DM for should be willing to buy into the adventure you come up with as long as it's not a railroad, but the DM also has an obligation to be flexible and be willing to abandon parts of what they have prepared in part or in whole based on the flow of the game. I think both sides of the table need to cooperate to create a collaborative experience. In the end it all depends on the particular group and what their expectations are. Some groups want a straightforward objective laid out by the DM, a railroad type of game and don't respond well to too much improvising where they have too many options. OTOH some groups want more options than they could ever hope to engage with. So, knowing the group you're running a game for is where the DM needs to decide how much prep is required.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9244954, member: 6921294"] In a way you are correct. I think to a small extent the group you DM for should be willing to buy into the adventure you come up with as long as it's not a railroad, but the DM also has an obligation to be flexible and be willing to abandon parts of what they have prepared in part or in whole based on the flow of the game. I think both sides of the table need to cooperate to create a collaborative experience. In the end it all depends on the particular group and what their expectations are. Some groups want a straightforward objective laid out by the DM, a railroad type of game and don't respond well to too much improvising where they have too many options. OTOH some groups want more options than they could ever hope to engage with. So, knowing the group you're running a game for is where the DM needs to decide how much prep is required. [/QUOTE]
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