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70% standard and the Ranger options
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<blockquote data-quote="Gadget" data-source="post: 7281040" data-attributes="member: 23716"><p>You make some excellent points, it is really hard to pin down the Ranger in a large majority of the fan base. One thing I think WOTC is doing differently than in the past is that they are casting a wider net in their feedback. They are no longer listening with any particular interest to the 'hard core' groups such at enworld, as they might have done a little too much of in the past (though at the time they denied it, and have since admitted it). That might make their task a little bit easier, though of course their surveys are a little self-selecting towards the more enthusiast crowd simply due to the fact that this crowd is more likely to respond and take such surveys. But they seem to cast a wider net in that they use social media like twitter and facebook to gather feedback and gauge interest, rather than big enthusiast crowds like this site tends to be. </p><p></p><p>As for myself, I've never been a big fan of features such as favored enemy/terrain as anything other than 'ribbon' abilities. I'm just not impressed with that design feature. I've also never cared for the Beastmaster archetype, both stylistically and as practical gaming complication. It seems that Hunter's Mark is more of a class feature masquerading as a spell, but I can live with it. It would be nice if Rangers got an ability, similar to one that already exists in the game, of ignoring damage for concentration checks for that spell. </p><p></p><p>For the spellcasting feature itself, I kind of fell like the UA Fighter Scout subclass (that they did not pursue further) and the Rogue Scout subclass might be better options for a spelless Ranger. One trend I have liked about Ranger spell casting this edition (and Paladin spell casting) is that many (though not nearly all) of the spells are unique to their class and seek to replicate special abilities of the archetype through the spell system. This gives them a somewhat unique feel, and less of a Druid-light feel. Sadly, it seems that this trend is not continuing as more spells have become available and added to the Ranger list as an afterthought. Lastly, I would have Rangers behave like Paladins in that they 'know' their whole spell list and are limited only by their slots on what they can cast. This gives them the flexibility and utility that a resourceful special forces type would be expected to have in the fantasy milieu of D&D.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7281040, member: 23716"] You make some excellent points, it is really hard to pin down the Ranger in a large majority of the fan base. One thing I think WOTC is doing differently than in the past is that they are casting a wider net in their feedback. They are no longer listening with any particular interest to the 'hard core' groups such at enworld, as they might have done a little too much of in the past (though at the time they denied it, and have since admitted it). That might make their task a little bit easier, though of course their surveys are a little self-selecting towards the more enthusiast crowd simply due to the fact that this crowd is more likely to respond and take such surveys. But they seem to cast a wider net in that they use social media like twitter and facebook to gather feedback and gauge interest, rather than big enthusiast crowds like this site tends to be. As for myself, I've never been a big fan of features such as favored enemy/terrain as anything other than 'ribbon' abilities. I'm just not impressed with that design feature. I've also never cared for the Beastmaster archetype, both stylistically and as practical gaming complication. It seems that Hunter's Mark is more of a class feature masquerading as a spell, but I can live with it. It would be nice if Rangers got an ability, similar to one that already exists in the game, of ignoring damage for concentration checks for that spell. For the spellcasting feature itself, I kind of fell like the UA Fighter Scout subclass (that they did not pursue further) and the Rogue Scout subclass might be better options for a spelless Ranger. One trend I have liked about Ranger spell casting this edition (and Paladin spell casting) is that many (though not nearly all) of the spells are unique to their class and seek to replicate special abilities of the archetype through the spell system. This gives them a somewhat unique feel, and less of a Druid-light feel. Sadly, it seems that this trend is not continuing as more spells have become available and added to the Ranger list as an afterthought. Lastly, I would have Rangers behave like Paladins in that they 'know' their whole spell list and are limited only by their slots on what they can cast. This gives them the flexibility and utility that a resourceful special forces type would be expected to have in the fantasy milieu of D&D. [/QUOTE]
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