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70% standard and the Ranger options
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<blockquote data-quote="FrogReaver" data-source="post: 7281042" data-attributes="member: 6795602"><p>I don't know how to fix it but I can tell you the biggest issue.</p><p></p><p>Look at what a Fighter get's from level 6-11.</p><p>Look at what a Paladin get's from level 6-11.</p><p>Look at what a rogue gets from level 6-11.</p><p>Now look at what a ranger get's from 6-11. It's pretty bad, almost nothing works together well. </p><p></p><p>It's also worth separating bow rangers out from melee rangers.</p><p>Bow rangers are perfectly fine level 1-5. They have no issues. After level 5 they just don't get anything else that's any good. At least not when you are comparing their abilities gained in those levels to other classes abilities gained in those levels. Concentration and bonus action issues aren't bad for ranged rangers as they are ranged.</p><p></p><p>Melee rangers have a whole slew of additional problems (especially the iconic dual-wield rangers).</p><p>They have concentration problems. They have spell casting in combat problems for most of their spells, as they generally won't have a free hand for anything that requires somatic components (for example cure wounds). Anyone dual-wielding will run into bonus action problems (possibly intentional but this makes the ranger feel really clunky).</p><p></p><p>Any ranger that takes any feat or multiclass levels that grant a bonus action ability will find issues using the ability with as much bonus action stuff as he has to use.</p><p></p><p></p><p>Spell less ranger is just a preference and doesn't make or break the class. Beast master ranger as a subclass was borked from the beginning. However, all those problems are in addition to the problems every ranger is going to face. No good abilities past level 5 and lots of issues trying to play one in melee.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7281042, member: 6795602"] I don't know how to fix it but I can tell you the biggest issue. Look at what a Fighter get's from level 6-11. Look at what a Paladin get's from level 6-11. Look at what a rogue gets from level 6-11. Now look at what a ranger get's from 6-11. It's pretty bad, almost nothing works together well. It's also worth separating bow rangers out from melee rangers. Bow rangers are perfectly fine level 1-5. They have no issues. After level 5 they just don't get anything else that's any good. At least not when you are comparing their abilities gained in those levels to other classes abilities gained in those levels. Concentration and bonus action issues aren't bad for ranged rangers as they are ranged. Melee rangers have a whole slew of additional problems (especially the iconic dual-wield rangers). They have concentration problems. They have spell casting in combat problems for most of their spells, as they generally won't have a free hand for anything that requires somatic components (for example cure wounds). Anyone dual-wielding will run into bonus action problems (possibly intentional but this makes the ranger feel really clunky). Any ranger that takes any feat or multiclass levels that grant a bonus action ability will find issues using the ability with as much bonus action stuff as he has to use. Spell less ranger is just a preference and doesn't make or break the class. Beast master ranger as a subclass was borked from the beginning. However, all those problems are in addition to the problems every ranger is going to face. No good abilities past level 5 and lots of issues trying to play one in melee. [/QUOTE]
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