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70% standard and the Ranger options
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<blockquote data-quote="TheCosmicKid" data-source="post: 7283763" data-attributes="member: 6683613"><p>Off-topic protip for magical GURPS campaigns: buying artifacts with wealth is <em>exponentially</em> more point-efficient than building your character as an actual mage. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Looking at characters like Minsc and Drizz't, and reading the fluff text for the class in the various editions' PHBs, I'm not willing to grant that this is true, but let's assume it for the sake of argument. We can then ask: Is this a healthy or productive approach? When new players come into the game wanting to be Aragorn or to adapt their WoW character or whatever, do we want them to find what they're looking for under "Ranger", or do we want to say to them, "Sorry, <em>our</em> ranger is something different than what you're thinking -- what you're looking for is a rogue subclass in this expansion <em>Xanathar's Guide to Everything</em> (on sale for only $49.95 wherever books are sold!)"?</p><p></p><p>I believe you're broadly right in the sense that the damage has been done. The PHB has been published with a magical ranger, they can't erase that, and they'd cause a lot more problems if they tried.</p><p></p><p>However, I would never say never to archetypes that modify base class abilities more thoroughly than we've seen. 3E had substitution levels, Pathfinder has its alternate class feature system, 5E could start to play around with that concept too. We've already kind of seen it with the revised ranger's approach to Extra Attack and the Beastmaster, although they reframed it so it didn't look like that's what they were doing.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7283763, member: 6683613"] Off-topic protip for magical GURPS campaigns: buying artifacts with wealth is [I]exponentially[/I] more point-efficient than building your character as an actual mage. :) Looking at characters like Minsc and Drizz't, and reading the fluff text for the class in the various editions' PHBs, I'm not willing to grant that this is true, but let's assume it for the sake of argument. We can then ask: Is this a healthy or productive approach? When new players come into the game wanting to be Aragorn or to adapt their WoW character or whatever, do we want them to find what they're looking for under "Ranger", or do we want to say to them, "Sorry, [I]our[/I] ranger is something different than what you're thinking -- what you're looking for is a rogue subclass in this expansion [I]Xanathar's Guide to Everything[/I] (on sale for only $49.95 wherever books are sold!)"? I believe you're broadly right in the sense that the damage has been done. The PHB has been published with a magical ranger, they can't erase that, and they'd cause a lot more problems if they tried. However, I would never say never to archetypes that modify base class abilities more thoroughly than we've seen. 3E had substitution levels, Pathfinder has its alternate class feature system, 5E could start to play around with that concept too. We've already kind of seen it with the revised ranger's approach to Extra Attack and the Beastmaster, although they reframed it so it didn't look like that's what they were doing. [/QUOTE]
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