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7th level Monster Conversions!
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<blockquote data-quote="the Jester" data-source="post: 4360166" data-attributes="member: 1210"><p>EDIT: Updated to MM3 standards <a href="http://www.enworld.org/forum/showthread.php?234722-7th-level-Monster-Conversions!/page3&p=6102769&viewfull=1#post6102769" target="_blank">here.</a></p><p></p><p></p><p><strong><span style="font-size: 12px">ARANEA SPY--- Level 7 Lurker</span></strong></p><p>Medium fey humanoid (spider)--- XP 300</p><p>---</p><p>Initiative +12; Senses Perception +4; darkvision</p><p>HP 64; Bloodied 32</p><p>AC 21; Fortitude 19; Reflex 21; Will 19</p><p>Speed 6, climb 5 (spider climb)</p><p>---</p><p><strong>[Melee basic] Dagger</strong> (standard; at will; poison recharges on a minor) <strong>Poison, Weapon:</strong> +12 vs. AC; 1d4 damage plus ongoing 5 poison. </p><p><strong></strong></p><p><strong>[Melee] Blinding Strike</strong> (standard; recharge 6) <strong>Weapon:</strong> Requires dagger; +12 vs. AC; 1d4 damage, plus target is blinded (save ends).</p><p></p><p><strong>Shift into Shadow</strong> (move; at will): The aranea spy shifts 3 squares and gains concealment until the end of its next turn.</p><p></p><p><strong>Change Shape</strong> (minor; at will) <strong>Polymorph:</strong> An aranea can change shape to resemble a normal human woman.</p><p></p><p><strong>Combat Advantage:</strong> An aranea spy deals an extra 2d6 points of damage when it has combat advantage.</p><p>---</p><p>Alignment chaotic evil; Languages Aranea, Common</p><p>Skills Bluff +11, Stealth +13</p><p>Str 11; Dex 20; Wis 12</p><p>Con 16; Int 15; Cha 16</p><p>---</p><p>Equipment leather armor, dagger</p><p></p><p></p><p><strong><span style="font-size: 12px">ARANEA WEBSPINNER--- Level 7 Controller</span></strong></p><p>Medium fey humanoid (spider)--- XP 300</p><p>---</p><p>Initiative +6; Senses Perception +5; darkvision</p><p>HP 77; Bloodied 38</p><p>AC 21; Fortitude 17; Reflex 19; Will 21</p><p>Speed 6, climb 5 (spider climb)</p><p>---</p><p><strong>[Melee basic] Dagger</strong> (standard; at will; poison recharges on a minor) <strong>Poison, Weapon:</strong> +12 vs. AC; 1d4 damage plus ongoing 5 poison. </p><p></p><p><strong>[Ranged] Spit Poison</strong> (minor; recharge 5 6) <strong>Poison:</strong> Range 4; +11 vs. Reflex; 1d8+5 poison damage, plus ongoing 5 poison.</p><p><strong></strong></p><p><strong>[Area] Web</strong> (standard; recharge 3 4 5 6): Burst 2 within 10; creates a zone of sticky webbing that persists for one day or until cleared away with 10 points of fire damage; any creature in the zone when it is created or at the start of its turn, or entering the zone, is attacked: +9 vs. Reflex; Hit: target is restrained and must make an Acrobatics or Athletics check, DC 22, to escape; Aftereffect: target is slowed (save ends); Miss: target is slowed (save ends). </p><p></p><p><strong>Change Shape</strong> (minor; at will) <strong>Polymorph:</strong> An aranea can change shape to resemble a normal human woman.</p><p>---</p><p>Alignment chaotic evil; Languages Aranea, Common</p><p>Skills Bluff +11, Stealth +13</p><p>Str 11; Dex 17; Wis 14</p><p>Con 13; Int 15; Cha 20</p><p>---</p><p>Equipment leather armor, dagger</p></blockquote><p></p>
[QUOTE="the Jester, post: 4360166, member: 1210"] EDIT: Updated to MM3 standards [URL="http://www.enworld.org/forum/showthread.php?234722-7th-level-Monster-Conversions!/page3&p=6102769&viewfull=1#post6102769"]here.[/URL] [B][SIZE="3"]ARANEA SPY--- Level 7 Lurker[/SIZE][/B] Medium fey humanoid (spider)--- XP 300 --- Initiative +12; Senses Perception +4; darkvision HP 64; Bloodied 32 AC 21; Fortitude 19; Reflex 21; Will 19 Speed 6, climb 5 (spider climb) --- [B][Melee basic] Dagger[/B] (standard; at will; poison recharges on a minor) [B]Poison, Weapon:[/B] +12 vs. AC; 1d4 damage plus ongoing 5 poison. [B] [Melee] Blinding Strike[/B] (standard; recharge 6) [B]Weapon:[/B] Requires dagger; +12 vs. AC; 1d4 damage, plus target is blinded (save ends). [B]Shift into Shadow[/B] (move; at will): The aranea spy shifts 3 squares and gains concealment until the end of its next turn. [B]Change Shape[/B] (minor; at will) [B]Polymorph:[/B] An aranea can change shape to resemble a normal human woman. [B]Combat Advantage:[/B] An aranea spy deals an extra 2d6 points of damage when it has combat advantage. --- Alignment chaotic evil; Languages Aranea, Common Skills Bluff +11, Stealth +13 Str 11; Dex 20; Wis 12 Con 16; Int 15; Cha 16 --- Equipment leather armor, dagger [B][SIZE="3"]ARANEA WEBSPINNER--- Level 7 Controller[/SIZE][/B] Medium fey humanoid (spider)--- XP 300 --- Initiative +6; Senses Perception +5; darkvision HP 77; Bloodied 38 AC 21; Fortitude 17; Reflex 19; Will 21 Speed 6, climb 5 (spider climb) --- [B][Melee basic] Dagger[/B] (standard; at will; poison recharges on a minor) [B]Poison, Weapon:[/B] +12 vs. AC; 1d4 damage plus ongoing 5 poison. [B][Ranged] Spit Poison[/B] (minor; recharge 5 6) [B]Poison:[/B] Range 4; +11 vs. Reflex; 1d8+5 poison damage, plus ongoing 5 poison. [B] [Area] Web[/B] (standard; recharge 3 4 5 6): Burst 2 within 10; creates a zone of sticky webbing that persists for one day or until cleared away with 10 points of fire damage; any creature in the zone when it is created or at the start of its turn, or entering the zone, is attacked: +9 vs. Reflex; Hit: target is restrained and must make an Acrobatics or Athletics check, DC 22, to escape; Aftereffect: target is slowed (save ends); Miss: target is slowed (save ends). [B]Change Shape[/B] (minor; at will) [B]Polymorph:[/B] An aranea can change shape to resemble a normal human woman. --- Alignment chaotic evil; Languages Aranea, Common Skills Bluff +11, Stealth +13 Str 11; Dex 17; Wis 14 Con 13; Int 15; Cha 20 --- Equipment leather armor, dagger [/QUOTE]
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