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<blockquote data-quote="the Jester" data-source="post: 4427912" data-attributes="member: 1210"><p>EDIT: As there is an official version of the mimic, I'm not going to bother updating these guys to MM3 standards.</p><p></p><p><span style="font-size: 22px">MIMIC</span></p><p> </p><p>Mimics are strange, dungeon-dwelling creatures that can change shape. They lure prey by impersonating objects such as treasure chests or doors. Although typical mimics are dumb beasts, larger, more intelligent mimics do exist. These are called “killer mimics” and can sometimes be bargained with. Rumors persist of still larger, house-sized mimics, and even of epic mimics that impersonate entire dungeons, animating the objects within themselves.</p><p></p><p><span style="font-size: 15px"><strong>CHEST MIMIC--- Level 7 Elite Lurker</strong></span></p><p>Medium aberrant magical beast--- XP 600</p><p>---</p><p>Initiative +4; Senses Perception +6, tremorsense 10</p><p>HP 130; Bloodied 65</p><p>AC 19; Fortitude 22; Reflex 16; Will 18</p><p>Resist acid 10</p><p>Saving Throws +2</p><p>Speed 2</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic]</strong> Tentacle Slam (standard; at will): The mimic extrudes a tentacle and attacks. +12 vs. AC; 2d6+5 damage and target is grabbed (escape ends).</p><p></p><p><strong>[Melee] Inescapable Blow</strong> (standard; recharge 5 6): Only against a grabbed target; +16 vs. AC; 2d6+5 damage and target is stunned until the end of the mimic’s next turn.</p><p></p><p><strong>[Close] Explosion of Tentacles</strong> (standard; recharges when first bloodied): Close burst 1; attacks each enemy in burst; +10 vs. AC; 3d8+5 damage.</p><p></p><p><strong>[Melee] Adhesive Grab</strong> (immediate reaction; when hit by a melee attack): +10 vs. Reflex; Hit: attacker’s weapon is stuck to the mimic. The attacker can either hold onto the weapon and become immobilized, or let go. If the attacker holds on to the weapon, she can free it with a Strength attack vs. Fortitude. A creature not holding on to the weapon may grab the weapon with a Dexterity vs. Reflex attack. </p><p></p><p><strong>Combat Advantage:</strong> A chest mimic deals an extra 1d6 points of damage when it has combat advantage.</p><p></p><p><strong>Chest Form:</strong> A chest mimic looks almost exactly like a normal chest. A Perception check, DC 28, is requires to spot something amiss before it attacks. </p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 19; Dex 12; Wis 16</p><p>Con 17; Int 5; Cha 8</p><p></p><p></p><p><strong><span style="font-size: 15px">KILLER MIMIC--- Level 12 Elite Lurker</span></strong></p><p>Large aberrant magical beast--- XP 1400</p><p>---</p><p>Initiative +7; Senses Perception +10, tremorsense 10</p><p>HP 192; Bloodied 96</p><p>AC 24; Fortitude 27; Reflex 21; Will 23</p><p>Resist acid 10</p><p>Saving Throws +2</p><p>Speed 2</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Tentacle Slam </strong>(standard; at will): The mimic extrudes a tentacle and attacks. Reach 2; +17 vs. AC; 2d6+5 damage and target is grabbed (escape ends).</p><p></p><p><strong>[Melee] Inescapable Blow</strong> (standard; recharge 5 6): Only against a grabbed target; +21 vs. AC; 2d6+5 damage and target is stunned until the end of the mimic’s next turn.</p><p><strong></strong></p><p><strong>[Close] Explosion of Tentacles</strong> (standard; recharges when first bloodied): Close burst 2; attacks each enemy in burst; +15 vs. AC; 3d8+5 damage.</p><p></p><p><strong>[Melee] Adhesive Grab </strong>(immediate reaction; when hit by a melee attack): +15 vs. Reflex; Hit: attacker’s weapon is stuck to the mimic. The attacker can either hold onto the weapon and become immobilized, or let go. If the attacker holds on to the weapon, she can free it with a Strength attack vs. Fortitude. A creature not holding on to the weapon may grab the weapon with a Dexterity vs. Reflex attack. </p><p></p><p><strong>Combat Advantage:</strong> A killer mimic deals an extra 2d6 points of damage when it has combat advantage.</p><p></p><p><strong>Mimic Shape:</strong> A killer mimic can change its shape to appear to be any object of up to Large size, such as a double doorway, a desk, a stack of wood and so on. A Perception check, DC 30, is requires to spot something amiss before it attacks. </p><p>---</p><p>Alignment unaligned; Languages Common, Deep Speech</p><p>Str 22; Dex 13; Wis 19</p><p>Con 18; Int 12; Cha 15</p></blockquote><p></p>
[QUOTE="the Jester, post: 4427912, member: 1210"] EDIT: As there is an official version of the mimic, I'm not going to bother updating these guys to MM3 standards. [SIZE="6"]MIMIC[/SIZE] Mimics are strange, dungeon-dwelling creatures that can change shape. They lure prey by impersonating objects such as treasure chests or doors. Although typical mimics are dumb beasts, larger, more intelligent mimics do exist. These are called “killer mimics” and can sometimes be bargained with. Rumors persist of still larger, house-sized mimics, and even of epic mimics that impersonate entire dungeons, animating the objects within themselves. [SIZE="4"][B]CHEST MIMIC--- Level 7 Elite Lurker[/B][/SIZE] Medium aberrant magical beast--- XP 600 --- Initiative +4; Senses Perception +6, tremorsense 10 HP 130; Bloodied 65 AC 19; Fortitude 22; Reflex 16; Will 18 Resist acid 10 Saving Throws +2 Speed 2 Action Points 1 --- [B][Melee basic][/B] Tentacle Slam (standard; at will): The mimic extrudes a tentacle and attacks. +12 vs. AC; 2d6+5 damage and target is grabbed (escape ends). [B][Melee] Inescapable Blow[/B] (standard; recharge 5 6): Only against a grabbed target; +16 vs. AC; 2d6+5 damage and target is stunned until the end of the mimic’s next turn. [B][Close] Explosion of Tentacles[/B] (standard; recharges when first bloodied): Close burst 1; attacks each enemy in burst; +10 vs. AC; 3d8+5 damage. [B][Melee] Adhesive Grab[/B] (immediate reaction; when hit by a melee attack): +10 vs. Reflex; Hit: attacker’s weapon is stuck to the mimic. The attacker can either hold onto the weapon and become immobilized, or let go. If the attacker holds on to the weapon, she can free it with a Strength attack vs. Fortitude. A creature not holding on to the weapon may grab the weapon with a Dexterity vs. Reflex attack. [B]Combat Advantage:[/B] A chest mimic deals an extra 1d6 points of damage when it has combat advantage. [B]Chest Form:[/B] A chest mimic looks almost exactly like a normal chest. A Perception check, DC 28, is requires to spot something amiss before it attacks. --- Alignment unaligned; Languages - Str 19; Dex 12; Wis 16 Con 17; Int 5; Cha 8 [B][SIZE="4"]KILLER MIMIC--- Level 12 Elite Lurker[/SIZE][/B] Large aberrant magical beast--- XP 1400 --- Initiative +7; Senses Perception +10, tremorsense 10 HP 192; Bloodied 96 AC 24; Fortitude 27; Reflex 21; Will 23 Resist acid 10 Saving Throws +2 Speed 2 Action Points 1 --- [B][Melee basic] Tentacle Slam [/B](standard; at will): The mimic extrudes a tentacle and attacks. Reach 2; +17 vs. AC; 2d6+5 damage and target is grabbed (escape ends). [B][Melee] Inescapable Blow[/B] (standard; recharge 5 6): Only against a grabbed target; +21 vs. AC; 2d6+5 damage and target is stunned until the end of the mimic’s next turn. [B] [Close] Explosion of Tentacles[/B] (standard; recharges when first bloodied): Close burst 2; attacks each enemy in burst; +15 vs. AC; 3d8+5 damage. [B][Melee] Adhesive Grab [/B](immediate reaction; when hit by a melee attack): +15 vs. Reflex; Hit: attacker’s weapon is stuck to the mimic. The attacker can either hold onto the weapon and become immobilized, or let go. If the attacker holds on to the weapon, she can free it with a Strength attack vs. Fortitude. A creature not holding on to the weapon may grab the weapon with a Dexterity vs. Reflex attack. [B]Combat Advantage:[/B] A killer mimic deals an extra 2d6 points of damage when it has combat advantage. [B]Mimic Shape:[/B] A killer mimic can change its shape to appear to be any object of up to Large size, such as a double doorway, a desk, a stack of wood and so on. A Perception check, DC 30, is requires to spot something amiss before it attacks. --- Alignment unaligned; Languages Common, Deep Speech Str 22; Dex 13; Wis 19 Con 18; Int 12; Cha 15 [/QUOTE]
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