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<blockquote data-quote="DEFCON 1" data-source="post: 7694040" data-attributes="member: 7006"><p>- I'm presuming combat is faster than 1st edition, where each character had twice their Resolve in dramatic wounds before going unconscious so it meant high Resolve characters could withstand punishment for an hour plus of gametime during duels. Swordfights between a PC and NPC could literally take hours to finish. This new system looks at first blush to not be nearly as long.</p><p></p><p>- Yes, there are pistols and rifles in the setting, but they are usually one-and-done weapons you tend to drop after firing once rather than attempting to reload. Standard pirate setting use of gunpowder-- powerful weapons that take too long to reload and tend to break at inopportune moments.</p><p></p><p>- System is fairly open. 1st edition had three types of "classes" (if you could call them that): Sorcerers, Swordsman School members, and other folks. Buying a Sorcery or Swordsman School gave you great benefits but were really expensive in terms of build points. This new system seems to make Sorceries and Swordsman Schools into Advantages or Backgrounds you buy like any others, so they probably are much cheaper but won't give as powerful benefits as you got in 1st edition. Also, that really no longer makes them more like "Classes" in the traditional sense. Anyone can probably buy a sorcery or swordsman school.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7694040, member: 7006"] - I'm presuming combat is faster than 1st edition, where each character had twice their Resolve in dramatic wounds before going unconscious so it meant high Resolve characters could withstand punishment for an hour plus of gametime during duels. Swordfights between a PC and NPC could literally take hours to finish. This new system looks at first blush to not be nearly as long. - Yes, there are pistols and rifles in the setting, but they are usually one-and-done weapons you tend to drop after firing once rather than attempting to reload. Standard pirate setting use of gunpowder-- powerful weapons that take too long to reload and tend to break at inopportune moments. - System is fairly open. 1st edition had three types of "classes" (if you could call them that): Sorcerers, Swordsman School members, and other folks. Buying a Sorcery or Swordsman School gave you great benefits but were really expensive in terms of build points. This new system seems to make Sorceries and Swordsman Schools into Advantages or Backgrounds you buy like any others, so they probably are much cheaper but won't give as powerful benefits as you got in 1st edition. Also, that really no longer makes them more like "Classes" in the traditional sense. Anyone can probably buy a sorcery or swordsman school. [/QUOTE]
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