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General Tabletop Discussion
*Dungeons & Dragons
8 minutes/turn - is that very slow? slow? average?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6117844" data-attributes="member: 40398"><p>Eh, I think the Sherlock Effect is one Hollywoodism that doesn't need to exist in gaming. Smarts doesn't help a body react any smarter in tense situations where adrenaline is screaming FIGHT OR FLIGHT! Only experience helps a body react strategically under pressure, which is conveniently enough reflected by a player's experience using his PC's powers.</p><p></p><p>On the main topic, I strangely enough just started a campaign with mostly new players. Most of them had 6th level pregens, and I didn't time their turns, but I don't think anyone took anywhere near 8 minutes. Even so, they felt that turns were taking too long so one of the new guys actually came up with the egg timer idea mid-combat. Personally, I think it helps -- it certainly did during that session.</p><p></p><p>Other time saving tricks I've used: Have PC defenses listed on a page behind my DM screen, so I don't have to continually ask "Your AC is...23, yeah?" Write out monster defenses on index cards and have players pass them around as they take their turns, so they don't have to continually ask whether they've hit. Have everyone roll attacks and damage at the same time. (I actually need to remind myself of these for the next session!)</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6117844, member: 40398"] Eh, I think the Sherlock Effect is one Hollywoodism that doesn't need to exist in gaming. Smarts doesn't help a body react any smarter in tense situations where adrenaline is screaming FIGHT OR FLIGHT! Only experience helps a body react strategically under pressure, which is conveniently enough reflected by a player's experience using his PC's powers. On the main topic, I strangely enough just started a campaign with mostly new players. Most of them had 6th level pregens, and I didn't time their turns, but I don't think anyone took anywhere near 8 minutes. Even so, they felt that turns were taking too long so one of the new guys actually came up with the egg timer idea mid-combat. Personally, I think it helps -- it certainly did during that session. Other time saving tricks I've used: Have PC defenses listed on a page behind my DM screen, so I don't have to continually ask "Your AC is...23, yeah?" Write out monster defenses on index cards and have players pass them around as they take their turns, so they don't have to continually ask whether they've hit. Have everyone roll attacks and damage at the same time. (I actually need to remind myself of these for the next session!) [/QUOTE]
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8 minutes/turn - is that very slow? slow? average?
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