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8 minutes/turn - is that very slow? slow? average?
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<blockquote data-quote="Quickleaf" data-source="post: 6118110" data-attributes="member: 20323"><p>Yes, there's an issue. At various points players were away from the table, the player connecting via Skype was playing Star Wars simultaneously, one of the players was constantly checking his facebook on iPad, another was playing Magic Online on iPad. I had to repeat myself a lot, fill in players who were away from the table what was going on, the leader's benefits didn't get applied a couple times because others forgot and he wasn't present to remind them, and conditional "I forgot" modifiers were being tossed at me left and right!</p><p></p><p>For what it's worth, here's my "analysis" of the players:</p><p></p><p><strong>Parent 1, experienced player/DM</strong> - <span style="color: #FF8C00">Cavalier/Vampire</span>, Actor, an insane amount of conditional modifiers that slows things down</p><p><strong>Parent 2, experienced 4e player/DM</strong> - <span style="color: #FF8C00">Elementalist</span>, Watcher/Storyteller, often suffers from analysis paralysis, and usually tending to the newborn</p><p><strong>Experienced player/DM, couple</strong> - <span style="color: #FF8C00">Wizard</span>, Actor/Thinker, takes a bit longer for being a controller & trying outside of the box stuff (which is usually quite fun!), he helps his partner when he can</p><p><strong>Chinese-Native Speaker, couple</strong> - <span style="color: #FF8C00">Barbarian</span>, Slayer, still shaky on the rules and sometimes unsure what to do, but has translation of 4e barbarian which has helped her, and played this PC at heroic tier before</p><p><strong>Wizards of the Coast Rep, host</strong> - <span style="color: #FF8C00">Bard/Warlord</span>, Instigator/Power Gamer, very savvy player but at the same time he's playing a build which requires him to pay lots of attention to other players, and he's one of the guys getting bored and distracted cause of long turns</p><p><strong>Moderately experienced player, host</strong> - <span style="color: #FF8C00">Fighter</span>, Thinker/Power Gamer, pretty efficient on taking his turns except he's playing a multi-attacker build which can get complicated on nova rounds, not as into the role-play side of things, getting bored with long turns</p><p><strong>New Guy on Skype</strong> - <span style="color: #FF8C00">Paladin</span>, Actor?, This campaign is his first time playing D&D in any form, and while he has taken to the role-playing quite naturally, he is often unfamiliar with the rules and spends a lot of time making decisions, getting bored with long turns</p><p></p><p></p><p></p><p><img src="http://i4.photobucket.com/albums/y141/quickleaf/IMG_0700.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>This is a view "from the player's side" of the monster/PC defense cards listed in initiative order from left to right. I've been doing this consistently in this new campaign. Guess what? After 12 sessions, most of the time players still ask "does a 27 hit?" No one has any major vision problems and I know the defenses are legible because when I remind folks to look at the monster defenses written on the card they go "ah, yes that hits". Old habits die very hard it would seem. I've gotten tired of reminding everyone.</p><p></p><p></p><p>Just one newborn in our group, and the parents do a great job of swapping off between turns, so the long turns can't be blamed on the baby <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>So, suggestions like egg-timers, auto-delays, and banning smartphones I may end up using, but I'd rather try a carrot before a stick approach, or rather, address the problem at the source rather than doing something top-down with limited effect. Also, myself and one of my players are strongly opposed to egg-timers because it changes the vibe from "game" to "something else" (for us). </p><p></p><p>Also, I think some kind of compromise is needed between different play styles - the power-gamers aren't as interested in other peoples' turns, whereas the more narrative-players are. No judgment, just a fact. For example, one of the power-gamers felt it was more rude for others to take 8 minutes on their turn than it was for players to get distracted when bored. On the other hand, getting so distracted that it disrupts the game could be construed as rude. I understand both sides.</p><p></p><p></p><p>Right now, I'm just reflecting that there's an issue, and letting the players come up with solutions. </p><p></p><p>I'm not sure what else I can do as DM that will constructively address the source of what is, essentially, a player problem.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6118110, member: 20323"] Yes, there's an issue. At various points players were away from the table, the player connecting via Skype was playing Star Wars simultaneously, one of the players was constantly checking his facebook on iPad, another was playing Magic Online on iPad. I had to repeat myself a lot, fill in players who were away from the table what was going on, the leader's benefits didn't get applied a couple times because others forgot and he wasn't present to remind them, and conditional "I forgot" modifiers were being tossed at me left and right! For what it's worth, here's my "analysis" of the players: [B]Parent 1, experienced player/DM[/B] - [COLOR="#FF8C00"]Cavalier/Vampire[/COLOR], Actor, an insane amount of conditional modifiers that slows things down [B]Parent 2, experienced 4e player/DM[/B] - [COLOR="#FF8C00"]Elementalist[/COLOR], Watcher/Storyteller, often suffers from analysis paralysis, and usually tending to the newborn [B]Experienced player/DM, couple[/B] - [COLOR="#FF8C00"]Wizard[/COLOR], Actor/Thinker, takes a bit longer for being a controller & trying outside of the box stuff (which is usually quite fun!), he helps his partner when he can [B]Chinese-Native Speaker, couple[/B] - [COLOR="#FF8C00"]Barbarian[/COLOR], Slayer, still shaky on the rules and sometimes unsure what to do, but has translation of 4e barbarian which has helped her, and played this PC at heroic tier before [B]Wizards of the Coast Rep, host[/B] - [COLOR="#FF8C00"]Bard/Warlord[/COLOR], Instigator/Power Gamer, very savvy player but at the same time he's playing a build which requires him to pay lots of attention to other players, and he's one of the guys getting bored and distracted cause of long turns [B]Moderately experienced player, host[/B] - [COLOR="#FF8C00"]Fighter[/COLOR], Thinker/Power Gamer, pretty efficient on taking his turns except he's playing a multi-attacker build which can get complicated on nova rounds, not as into the role-play side of things, getting bored with long turns [B]New Guy on Skype[/B] - [COLOR="#FF8C00"]Paladin[/COLOR], Actor?, This campaign is his first time playing D&D in any form, and while he has taken to the role-playing quite naturally, he is often unfamiliar with the rules and spends a lot of time making decisions, getting bored with long turns [IMG]http://i4.photobucket.com/albums/y141/quickleaf/IMG_0700.jpg[/IMG] This is a view "from the player's side" of the monster/PC defense cards listed in initiative order from left to right. I've been doing this consistently in this new campaign. Guess what? After 12 sessions, most of the time players still ask "does a 27 hit?" No one has any major vision problems and I know the defenses are legible because when I remind folks to look at the monster defenses written on the card they go "ah, yes that hits". Old habits die very hard it would seem. I've gotten tired of reminding everyone. Just one newborn in our group, and the parents do a great job of swapping off between turns, so the long turns can't be blamed on the baby :) So, suggestions like egg-timers, auto-delays, and banning smartphones I may end up using, but I'd rather try a carrot before a stick approach, or rather, address the problem at the source rather than doing something top-down with limited effect. Also, myself and one of my players are strongly opposed to egg-timers because it changes the vibe from "game" to "something else" (for us). Also, I think some kind of compromise is needed between different play styles - the power-gamers aren't as interested in other peoples' turns, whereas the more narrative-players are. No judgment, just a fact. For example, one of the power-gamers felt it was more rude for others to take 8 minutes on their turn than it was for players to get distracted when bored. On the other hand, getting so distracted that it disrupts the game could be construed as rude. I understand both sides. Right now, I'm just reflecting that there's an issue, and letting the players come up with solutions. I'm not sure what else I can do as DM that will constructively address the source of what is, essentially, a player problem. [/QUOTE]
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