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General Tabletop Discussion
*Dungeons & Dragons
8 minutes/turn - is that very slow? slow? average?
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<blockquote data-quote="Hussar" data-source="post: 6119222" data-attributes="member: 22779"><p>Oo, yeah, forgot about the polymorphing thing. Yeah, that can screech a game to a halt. Totally appreciate any player that takes the time to figure out before hand a few stock shapes and what the new stats will be be. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Maybe my 4e issues aren't as pronounced because I play on Maptools. The framework we use tracks 90% of the status effects we need to worry about. Drop a quick note on the battle map and you're good to go. To be fair, I have seen a bad guy with 9 status effects on him after the first round. It's pretty funny because the framework we use places each status effect in one of 9 grid points on top of the mini. So, basically, the entire mini is nothing but status effects. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>But, that's also not all that common either. Without the computer tracking this stuff though, I could see how that could get really hard to track. </p><p></p><p>Do you use status cards or something similar? That might help a lot. Just chits with status effects that you can place under the mini. Maybe a status track sheet on the side marking down everything and tracking it. That wouldn't be hard to make.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6119222, member: 22779"] Oo, yeah, forgot about the polymorphing thing. Yeah, that can screech a game to a halt. Totally appreciate any player that takes the time to figure out before hand a few stock shapes and what the new stats will be be. :D Maybe my 4e issues aren't as pronounced because I play on Maptools. The framework we use tracks 90% of the status effects we need to worry about. Drop a quick note on the battle map and you're good to go. To be fair, I have seen a bad guy with 9 status effects on him after the first round. It's pretty funny because the framework we use places each status effect in one of 9 grid points on top of the mini. So, basically, the entire mini is nothing but status effects. :D But, that's also not all that common either. Without the computer tracking this stuff though, I could see how that could get really hard to track. Do you use status cards or something similar? That might help a lot. Just chits with status effects that you can place under the mini. Maybe a status track sheet on the side marking down everything and tracking it. That wouldn't be hard to make. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
8 minutes/turn - is that very slow? slow? average?
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