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8 minutes/turn - is that very slow? slow? average?
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<blockquote data-quote="skotothalamos" data-source="post: 6122303" data-attributes="member: 83398"><p>A lot of that will come with player commitment to it. There was a rogue in my recent group who was a very casual gamer. Unfortunately, her boyfriend had "helped" build her character with a bunch of conditional combos and cool but tricky effects. After being frustrated by all the things she had to sort out, she asked me to help her re-train into a more direct build where one feat caused combat advantage and everything else was triggered from combat advantage. Suddenly all of her turns were 30 seconds of, "That guy's isolated; move up and Sly Flourish him. Oh, I rolled a 3 and hit for 50," and she seemed to be having a lot more fun.</p><p></p><p>Combats went faster, but it was because she wanted it.</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 6122303, member: 83398"] A lot of that will come with player commitment to it. There was a rogue in my recent group who was a very casual gamer. Unfortunately, her boyfriend had "helped" build her character with a bunch of conditional combos and cool but tricky effects. After being frustrated by all the things she had to sort out, she asked me to help her re-train into a more direct build where one feat caused combat advantage and everything else was triggered from combat advantage. Suddenly all of her turns were 30 seconds of, "That guy's isolated; move up and Sly Flourish him. Oh, I rolled a 3 and hit for 50," and she seemed to be having a lot more fun. Combats went faster, but it was because she wanted it. [/QUOTE]
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Community
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8 minutes/turn - is that very slow? slow? average?
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