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<blockquote data-quote="Challenger RPG" data-source="post: 7652885" data-attributes="member: 6701020"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6963" target="_blank">LonePaladin</a></u></strong></em> : Hey, great idea! That's actually just the thing I was thinking about for the Genius, but you've explained it far better than I ever could have. I also like how the mastermind plans things out retroactively instead of the other way around (preemptively). This would make for some pretty cool adventures.</p><p></p><p>The 'gaps' at the end of his plan are also a nice touch. Sometimes I can get carried away and create a villain who's a little 'too' smart/powerful.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=26651" target="_blank">amerigoV</a></u></strong></em> : Ha ha, nice. That dragon battle sounds totally awesome. Now that you mention it, I remember reading an old Dragon magazine article where someone did something similar to your aerial battle, but they were using complex figures.</p><p></p><p>I really like the idea of using a roll to determine position in an aerial dogfight. This adds a huge element of strategy to the battle over and above, "You hit, he misses, you hit again." Just the fact you planned out a massive dragon dogfight is pretty awesome.</p><p></p><p>As a game designer, I've owned and run Savage Worlds for a while now. Does that make me a Savage? Anyway, if you had the opportunity to design/help design the Deluxe chase rules that's pretty epic.</p><p></p><p>The card and dice element is pretty cool. The players love the exploding dice. Also, I have one guy who keeps taking two weapon fighting no matter what. I try to hit him with all kinds of mental checks, but he kind of just shrugs it off and looks for the next battle.</p></blockquote><p></p>
[QUOTE="Challenger RPG, post: 7652885, member: 6701020"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6963"]LonePaladin[/URL][/U][/B][/I] : Hey, great idea! That's actually just the thing I was thinking about for the Genius, but you've explained it far better than I ever could have. I also like how the mastermind plans things out retroactively instead of the other way around (preemptively). This would make for some pretty cool adventures. The 'gaps' at the end of his plan are also a nice touch. Sometimes I can get carried away and create a villain who's a little 'too' smart/powerful. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=26651"]amerigoV[/URL][/U][/B][/I] : Ha ha, nice. That dragon battle sounds totally awesome. Now that you mention it, I remember reading an old Dragon magazine article where someone did something similar to your aerial battle, but they were using complex figures. I really like the idea of using a roll to determine position in an aerial dogfight. This adds a huge element of strategy to the battle over and above, "You hit, he misses, you hit again." Just the fact you planned out a massive dragon dogfight is pretty awesome. As a game designer, I've owned and run Savage Worlds for a while now. Does that make me a Savage? Anyway, if you had the opportunity to design/help design the Deluxe chase rules that's pretty epic. The card and dice element is pretty cool. The players love the exploding dice. Also, I have one guy who keeps taking two weapon fighting no matter what. I try to hit him with all kinds of mental checks, but he kind of just shrugs it off and looks for the next battle. [/QUOTE]
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