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8th level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4431675" data-attributes="member: 1210"><p>EDIT: Updated to MM3 standards <a href="http://www.enworld.org/forum/showthread.php?238855-8th-level-Monster-Conversions/page3&p=6108067&viewfull=1#post6108067" target="_blank">here.</a> (Also, a higher-level minion version added.)</p><p></p><p><strong><span style="font-size: 18px">STENCH KINE</span></strong></p><p> </p><p>Stench kine are the cattle of the Nine Hells. Because they roam the fiery or even frosty wastes of the Nine Hells, stench kine are resistant to the dangerous environments that they dwell in. If a herd of stench kine are molested, both the bulls and the kows will fight, for even the kows have wicked horns.</p><p></p><p><strong><span style="font-size: 15px">STENCH KOW--- Level 8 Soldier</span></strong></p><p>Large immortal beast--- XP 350</p><p>---</p><p>Initiative +8; Senses Perception +7</p><p><strong>Stench</strong> aura 6; any creature entering the aura or in it at the start of its turn is attacked: +11 vs. Fort; Hit: target is weakened while within the aura (save ends).</p><p>HP 93; Bloodied 46</p><p>AC 24; Fortitude 22; Reflex 18; Will 20</p><p>Resist cold 10, fire 10, poison 10</p><p>Speed 8</p><p>---</p><p><strong>[Melee basic] Gore</strong> (standard; at will): +15 vs. AC; 2d4+5 damage and target is pushed 1 square.</p><p></p><p><strong>[Melee] Pounding Charge </strong>(standard; encounter): The stench kow moves at least 4 and up to 8 squares and attacks: +15 vs. AC; 3d10+5 damage, target is pushed 2 squares, and target is knocked prone.</p><p>---</p><p>Alignment evil; Languages -</p><p>Skills Endurance +14</p><p>Str 16; Dex 14; Wis 17</p><p>Con 21; Int 2; Cha 8</p><p></p><p></p><p><strong><span style="font-size: 15px">STENCH BULL--- Level 10 Soldier</span></strong></p><p>Large immortal beasT--- XP 450</p><p>---</p><p>Initiative +9; Senses Perception +9</p><p><strong>Stench </strong>aura 6; any creature entering the aura or in it at the start of its turn is attacked: +13 vs. Fort; Hit: target is weakened until the end of its next turn.</p><p>HP 109; Bloodied 54</p><p>AC 26; Fortitude 24; Reflex 20; Will 22</p><p>Resist cold 10, fire 10, poison 10</p><p>Speed 8</p><p>---</p><p><strong>[Melee basic] Gore</strong> (standard; at will): +17 vs. AC; 2d6+5 damage and target is pushed 2 squares.</p><p><strong></strong></p><p><strong>[Melee] Pounding Charge</strong> (standard; encounter): The stench bull moves at least 4 and up to 8 squares and attacks: +17 vs. AC; 4d8+5 damage, target is pushed 2 squares, and target is knocked prone.</p><p>---</p><p>Alignment evil; Languages -</p><p>Skills Endurance +15</p><p>Str 23; Dex 14; Wis 18</p><p>Con 21; Int 2; Cha 8</p></blockquote><p></p>
[QUOTE="the Jester, post: 4431675, member: 1210"] EDIT: Updated to MM3 standards [URL="http://www.enworld.org/forum/showthread.php?238855-8th-level-Monster-Conversions/page3&p=6108067&viewfull=1#post6108067"]here.[/URL] (Also, a higher-level minion version added.) [B][SIZE="5"]STENCH KINE[/SIZE][/B] Stench kine are the cattle of the Nine Hells. Because they roam the fiery or even frosty wastes of the Nine Hells, stench kine are resistant to the dangerous environments that they dwell in. If a herd of stench kine are molested, both the bulls and the kows will fight, for even the kows have wicked horns. [B][SIZE="4"]STENCH KOW--- Level 8 Soldier[/SIZE][/B] Large immortal beast--- XP 350 --- Initiative +8; Senses Perception +7 [B]Stench[/B] aura 6; any creature entering the aura or in it at the start of its turn is attacked: +11 vs. Fort; Hit: target is weakened while within the aura (save ends). HP 93; Bloodied 46 AC 24; Fortitude 22; Reflex 18; Will 20 Resist cold 10, fire 10, poison 10 Speed 8 --- [B][Melee basic] Gore[/B] (standard; at will): +15 vs. AC; 2d4+5 damage and target is pushed 1 square. [B][Melee] Pounding Charge [/B](standard; encounter): The stench kow moves at least 4 and up to 8 squares and attacks: +15 vs. AC; 3d10+5 damage, target is pushed 2 squares, and target is knocked prone. --- Alignment evil; Languages - Skills Endurance +14 Str 16; Dex 14; Wis 17 Con 21; Int 2; Cha 8 [B][SIZE="4"]STENCH BULL--- Level 10 Soldier[/SIZE][/B] Large immortal beasT--- XP 450 --- Initiative +9; Senses Perception +9 [B]Stench [/B]aura 6; any creature entering the aura or in it at the start of its turn is attacked: +13 vs. Fort; Hit: target is weakened until the end of its next turn. HP 109; Bloodied 54 AC 26; Fortitude 24; Reflex 20; Will 22 Resist cold 10, fire 10, poison 10 Speed 8 --- [B][Melee basic] Gore[/B] (standard; at will): +17 vs. AC; 2d6+5 damage and target is pushed 2 squares. [B] [Melee] Pounding Charge[/B] (standard; encounter): The stench bull moves at least 4 and up to 8 squares and attacks: +17 vs. AC; 4d8+5 damage, target is pushed 2 squares, and target is knocked prone. --- Alignment evil; Languages - Skills Endurance +15 Str 23; Dex 14; Wis 18 Con 21; Int 2; Cha 8 [/QUOTE]
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