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8th level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4436686" data-attributes="member: 1210"><p>EDIT: Redcaps are a type of spriggan in 4e, so I shan't be updating these guys.</p><p></p><p><strong><span style="font-size: 18px">REDCAP</span></strong></p><p> </p><p>Redcaps are psychotic, mass-murdering fey. They epitomize the worst traits of faerie-kind: inconsistency, violent passions, chaotic whimsy and disregard for the rules, desires and needs of others. Redcaps can sometimes be bargained with, but they sometimes immediately betray their bargains.</p><p></p><p><strong><span style="font-size: 15px">REDCAP SLINGER--- Level 8 Artillery</span></strong></p><p>Small fey humanoid--- XP 350</p><p>---</p><p>Initiative +9; Senses Perception +7</p><p>HP 71; Bloodied 35</p><p>AC 20; Fortitude 20; Reflex 22; Will 20</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Scythe</strong> (standard; at will) <strong>Weapon:</strong> +15 vs. AC; 1d8+2 damage (1d8+10 on a critical hit).</p><p></p><p><strong>[Ranged basic] Eldritch Sling</strong> (standard; at will) <strong>Weapon:</strong> Range 10/20; +15 vs. AC; 2d6+5 damage.</p><p></p><p><strong>[Area] Eldritch Hail</strong> (standard; recharges when first bloodied) <strong>Weapon: </strong>Requires sling; burst 2 within 10; the redcap slinger makes one eldritch sling attack at each enemy in burst.</p><p>---</p><p>Alignment evil; Languages Elven</p><p>Skills Intimidate +6, Nature +7, Stealth +9</p><p>Str 14; Dex 21; Wis 17</p><p>Con 17; Int 11; Cha 14</p><p>---</p><p>Equipment sling, scythe</p><p></p><p></p><p><strong><span style="font-size: 15px">REDCAP REAPER--- Level 8 Skirmisher</span></strong></p><p>Small fey humanoid--- XP 350</p><p>---</p><p>Initiative +7; Senses Perception +7</p><p>HP 86; Bloodied 43</p><p>AC 22; Fortitude 22; Reflex 20; Will 20</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Scythe</strong> (standard; at will) <strong>Weapon:</strong> +13 vs. AC; 2d6+5 damage (2d6+17 on a critical hit).</p><p></p><p><strong>[Ranged basic] Eldritch Sling </strong>(standard; at will) <strong>Weapon: </strong>Range 10/20; +13 vs. AC; 1d6+5 damage.</p><p></p><p><strong>[Melee] Reaping Run</strong> (standard; at will) <strong>Weapon:</strong> The redcap reaper moves up to 6 squares and makes a scythe attack at any point during its movement. It gains +4 bonus to AC vs. opportunity attacks triggered by its movement.</p><p><strong></strong></p><p><strong>Blood-Curdling Scream</strong> (minor; upon bloodying an enemy; encounter): The redcap gains 10 temporary hit points and a +1 attack bonus until the end of the encounter.</p><p>---</p><p>Alignment evil; Languages Elven</p><p>Skills Intimidate +6, Nature +7, Stealth +9</p><p>Str 21; Dex 17; Wis 17</p><p>Con 14; Int 11; Cha 14</p><p>---</p><p>Equipment sling, scythe</p><p></p><p></p><p><strong><span style="font-size: 15px">REDCAP PSYCHONAUT--- Level 10 Controller</span></strong></p><p>Small fey humanoid; XP 450</p><p>---</p><p>Initiative +7; Senses Perception +7</p><p>HP 86; Bloodied 43</p><p>AC 24; Fortitude 20; Reflex 22; Will 24</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Scythe</strong> (standard; at will) <strong>Weapon:</strong> +15 vs. AC; 1d8+5 damage (1d8+13 on a critical hit).</p><p></p><p><strong>[Ranged basic] Eldritch Sling</strong> (standard; at will) <strong>Weapon:</strong> Range 10/20; +15 vs. AC; 1d8+5 damage.</p><p></p><p><strong>[Melee] Psychedelic Blow</strong> (standard; at will) <strong>Weapon:</strong> +15 vs. AC; 1d8+5 damage and the target is dazed (save ends).</p><p></p><p><strong>[Close] Hallucinogenic Cloud</strong> (minor; encounter) <strong>Poison:</strong> Burst 3; targets each creature in burst; +11 vs. Will; Hit: the redcap psychonaut chooses the target’s standard action (save ends); Aftereffect: the redcap psychonaut chooses the target’s move action (save ends); Aftereffect: the redcap psychonaut chooses the target’s minor action (save ends); Miss: the target is dazed (save ends). (In all cases, the redcap chooses when in the character’s turn its chosen action triggers; if the redcap is slain, the effect ends.)</p><p>---</p><p>Alignment evil; Languages Elven</p><p>Skills Intimidate +6, Nature +7, Stealth +9</p><p>Str 15; Dex 17; Wis 17</p><p>Con 14; Int 11; Cha 22</p><p>---</p><p>Equipment sling, scythe</p></blockquote><p></p>
[QUOTE="the Jester, post: 4436686, member: 1210"] EDIT: Redcaps are a type of spriggan in 4e, so I shan't be updating these guys. [B][SIZE="5"]REDCAP[/SIZE][/B] Redcaps are psychotic, mass-murdering fey. They epitomize the worst traits of faerie-kind: inconsistency, violent passions, chaotic whimsy and disregard for the rules, desires and needs of others. Redcaps can sometimes be bargained with, but they sometimes immediately betray their bargains. [B][SIZE="4"]REDCAP SLINGER--- Level 8 Artillery[/SIZE][/B] Small fey humanoid--- XP 350 --- Initiative +9; Senses Perception +7 HP 71; Bloodied 35 AC 20; Fortitude 20; Reflex 22; Will 20 Speed 6 --- [B][Melee basic] Scythe[/B] (standard; at will) [B]Weapon:[/B] +15 vs. AC; 1d8+2 damage (1d8+10 on a critical hit). [B][Ranged basic] Eldritch Sling[/B] (standard; at will) [B]Weapon:[/B] Range 10/20; +15 vs. AC; 2d6+5 damage. [B][Area] Eldritch Hail[/B] (standard; recharges when first bloodied) [B]Weapon: [/B]Requires sling; burst 2 within 10; the redcap slinger makes one eldritch sling attack at each enemy in burst. --- Alignment evil; Languages Elven Skills Intimidate +6, Nature +7, Stealth +9 Str 14; Dex 21; Wis 17 Con 17; Int 11; Cha 14 --- Equipment sling, scythe [B][SIZE="4"]REDCAP REAPER--- Level 8 Skirmisher[/SIZE][/B] Small fey humanoid--- XP 350 --- Initiative +7; Senses Perception +7 HP 86; Bloodied 43 AC 22; Fortitude 22; Reflex 20; Will 20 Speed 6 --- [B][Melee basic] Scythe[/B] (standard; at will) [B]Weapon:[/B] +13 vs. AC; 2d6+5 damage (2d6+17 on a critical hit). [B][Ranged basic] Eldritch Sling [/B](standard; at will) [B]Weapon: [/B]Range 10/20; +13 vs. AC; 1d6+5 damage. [B][Melee] Reaping Run[/B] (standard; at will) [B]Weapon:[/B] The redcap reaper moves up to 6 squares and makes a scythe attack at any point during its movement. It gains +4 bonus to AC vs. opportunity attacks triggered by its movement. [B] Blood-Curdling Scream[/B] (minor; upon bloodying an enemy; encounter): The redcap gains 10 temporary hit points and a +1 attack bonus until the end of the encounter. --- Alignment evil; Languages Elven Skills Intimidate +6, Nature +7, Stealth +9 Str 21; Dex 17; Wis 17 Con 14; Int 11; Cha 14 --- Equipment sling, scythe [B][SIZE="4"]REDCAP PSYCHONAUT--- Level 10 Controller[/SIZE][/B] Small fey humanoid; XP 450 --- Initiative +7; Senses Perception +7 HP 86; Bloodied 43 AC 24; Fortitude 20; Reflex 22; Will 24 Speed 6 --- [B][Melee basic] Scythe[/B] (standard; at will) [B]Weapon:[/B] +15 vs. AC; 1d8+5 damage (1d8+13 on a critical hit). [B][Ranged basic] Eldritch Sling[/B] (standard; at will) [B]Weapon:[/B] Range 10/20; +15 vs. AC; 1d8+5 damage. [B][Melee] Psychedelic Blow[/B] (standard; at will) [B]Weapon:[/B] +15 vs. AC; 1d8+5 damage and the target is dazed (save ends). [B][Close] Hallucinogenic Cloud[/B] (minor; encounter) [B]Poison:[/B] Burst 3; targets each creature in burst; +11 vs. Will; Hit: the redcap psychonaut chooses the target’s standard action (save ends); Aftereffect: the redcap psychonaut chooses the target’s move action (save ends); Aftereffect: the redcap psychonaut chooses the target’s minor action (save ends); Miss: the target is dazed (save ends). (In all cases, the redcap chooses when in the character’s turn its chosen action triggers; if the redcap is slain, the effect ends.) --- Alignment evil; Languages Elven Skills Intimidate +6, Nature +7, Stealth +9 Str 15; Dex 17; Wis 17 Con 14; Int 11; Cha 22 --- Equipment sling, scythe [/QUOTE]
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