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8th level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4437671" data-attributes="member: 1210"><p>EDIT: Revised to MM3 standards, <a href="http://www.enworld.org/forum/showthread.php?238855-8th-level-Monster-Conversions/page2&p=6108048&viewfull=1#post6108048" target="_blank">here.</a></p><p></p><p><strong><span style="font-size: 18px">KOPRU</span></strong></p><p> </p><p>A kopru is a strange creature resembling no other known thing. It combines several familiar features into one monstrous whole. Its body is vaguely eel-like, but ends in three long, flexible, barbed flukes. Its torso is nearly human in appearance, and it has two arms that end in webbed claws. It has no neck; instead, like a fish, its head grows directly from its trunk. It has huge, unblinking, fish-like eyes. Its mouth is surrounded by four small tentacles- an oddity that has led to some speculation that the koprus are somehow related to illithids.</p><p> </p><p>Long ago, koprus had a large and mysterious undersea civilization. For reasons unknown to surface scholars, their society grew more degenerate over time, falling into decline. Now the only traces of it are undersea ruins and a few scattered outposts. </p><p></p><p><strong><span style="font-size: 15px">KOPRU SCOUT--- Level 8 Minion</span></strong></p><p>Medium aberrant magical beast (aquatic)--- XP 70</p><p>---</p><p>Initiative +7; Senses Perception +5; darkvision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 22; Fortitude 19; Reflex 20; Will 20</p><p>Speed 3, swim 8</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +11 vs. AC; 4 damage.</p><p></p><p><strong>[Melee] Fluke Strike </strong>(standard; only while in water; at will): +13 vs. AC; 6 damage. </p><p>---</p><p>Alignment chaotic evil; Languages Kopru</p><p>Str 16; Dex 17; Wis 12</p><p>Con 14; Int 11; Cha 17</p><p></p><p></p><p><strong><span style="font-size: 15px">KOPRU WARRIOR--- Level 8 Soldier</span></strong></p><p>Medium aberrant magical beast (aquatic)--- XP 70</p><p>---</p><p>Initiative +8; Senses Perception +5; darkvision</p><p>HP 89; Bloodied 44</p><p>AC 24; Fortitude 22; Reflex 20; Will 20</p><p>Speed 3, swim 8</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +13 vs. AC; 1d8+5 damage.</p><p></p><p><strong>[Melee] Fluke Strike</strong> (standard; only while in water; at will): +15 vs. AC; 2d6+5 damage, and target slides 2 squares.</p><p></p><p><strong>[Melee] Claw </strong>(standard; only while in water; at will): +15 vs. AC; 1d6+5 damage.</p><p></p><p><strong>[Close] Flurry of Attacks</strong> (standard; encounter): Burst 1; targets up to four enemies in burst; the kopru warrior makes up to one bite, one fluke strike and two claw attacks, one per target. </p><p>---</p><p>Alignment chaotic evil--- Languages Kopru</p><p>Str 21; Dex 18; Wis 12</p><p>Con 17; Int 11; Cha 17</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">KOPRU DOMINATOR--- Level 9 Controller</span></strong></p><p>Medium aberrant magical beast (aquatic)--- XP 400</p><p>---</p><p>Initiative +6; Senses Perception +5; darkvision</p><p>HP 96; Bloodied 48</p><p>AC 23; Fortitude 20; Reflex 22; Will 24</p><p>Speed 3, swim 8</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +12 vs. AC; 1d8+5 damage.</p><p><strong></strong></p><p><strong>[Melee] Fluke Strike</strong> (standard; only while in water; at will): +14 vs. AC; 2d6+5 damage, and target slides 2 squares.</p><p></p><p><strong>[Ranged] Overwhelming Will</strong> (minor; at will): Range 10; +12 vs. Will; Hit: target slides 4 squares; Miss: target slides 1 square.</p><p></p><p><strong>[Ranged] Mind Bore</strong> (standard; recharge 4 5 6) Psychic: Range 6; +12 vs. Will; 1d12+5 psychic damage and target is dazed (save ends).</p><p><strong></strong></p><p><strong>[Close] Burst of Fear </strong>(standard; encounter) Fear, Psychic: Burst 3; targets each enemy in burst; +10 vs. Will; Hit: 2d12+5 psychic damage, and target slides 4 squares; Miss: half damage and target slides 1 square.</p><p>---</p><p>Alignment chaotic evil; Languages Common, Kopru</p><p>Str 16; Dex 14; Wis 12</p><p>Con 16; Int 19; Cha 21</p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 15px">KOPRU HARRIER--- Level 9 Skirmisher</span></strong></p><p>Medium aberrant magical beast (aquatic)--- XP 400</p><p>---</p><p>Initiative +8; Senses Perception +12; darkvision</p><p>HP 96; Bloodied 48</p><p>AC 23; Fortitude 23; Reflex 22; Will 21</p><p>Speed 3, swim 8</p><p>---</p><p><strong>[Melee basic] Bite </strong>(standard; at will): +12 vs. AC; 1d8+5 damage.</p><p><strong></strong></p><p><strong>[Melee] Fluke Strike</strong> (standard; only while in water; at will): +14 vs. AC; 2d6+5 damage, and target slides 2 squares.</p><p></p><p><strong>[Type] Churning Flukes</strong> (move; only while in water; at will): The kopru harrier’s flukes churn the water into a mass of bubbles. It shifts 6 squares and gains concealment until the end of its next turn. In addition, it gains combat advantage against any enemy that it is adjacent to at the end of its shift.</p><p>---</p><p>Alignment chaotic evil; Languages Common, Kopru</p><p>Skills Athletics +14, Perception +12</p><p>Str 21; Dex 19; Wis 17</p><p>Con 16; Int 16; Cha 15</p></blockquote><p></p>
[QUOTE="the Jester, post: 4437671, member: 1210"] EDIT: Revised to MM3 standards, [URL="http://www.enworld.org/forum/showthread.php?238855-8th-level-Monster-Conversions/page2&p=6108048&viewfull=1#post6108048"]here.[/URL] [B][SIZE="5"]KOPRU[/SIZE][/B] A kopru is a strange creature resembling no other known thing. It combines several familiar features into one monstrous whole. Its body is vaguely eel-like, but ends in three long, flexible, barbed flukes. Its torso is nearly human in appearance, and it has two arms that end in webbed claws. It has no neck; instead, like a fish, its head grows directly from its trunk. It has huge, unblinking, fish-like eyes. Its mouth is surrounded by four small tentacles- an oddity that has led to some speculation that the koprus are somehow related to illithids. Long ago, koprus had a large and mysterious undersea civilization. For reasons unknown to surface scholars, their society grew more degenerate over time, falling into decline. Now the only traces of it are undersea ruins and a few scattered outposts. [B][SIZE="4"]KOPRU SCOUT--- Level 8 Minion[/SIZE][/B] Medium aberrant magical beast (aquatic)--- XP 70 --- Initiative +7; Senses Perception +5; darkvision HP 1; a missed attack never damages a minion. AC 22; Fortitude 19; Reflex 20; Will 20 Speed 3, swim 8 --- [B][Melee basic] Bite[/B] (standard; at will): +11 vs. AC; 4 damage. [B][Melee] Fluke Strike [/B](standard; only while in water; at will): +13 vs. AC; 6 damage. --- Alignment chaotic evil; Languages Kopru Str 16; Dex 17; Wis 12 Con 14; Int 11; Cha 17 [B][SIZE="4"]KOPRU WARRIOR--- Level 8 Soldier[/SIZE][/B] Medium aberrant magical beast (aquatic)--- XP 70 --- Initiative +8; Senses Perception +5; darkvision HP 89; Bloodied 44 AC 24; Fortitude 22; Reflex 20; Will 20 Speed 3, swim 8 --- [B][Melee basic] Bite[/B] (standard; at will): +13 vs. AC; 1d8+5 damage. [B][Melee] Fluke Strike[/B] (standard; only while in water; at will): +15 vs. AC; 2d6+5 damage, and target slides 2 squares. [B][Melee] Claw [/B](standard; only while in water; at will): +15 vs. AC; 1d6+5 damage. [B][Close] Flurry of Attacks[/B] (standard; encounter): Burst 1; targets up to four enemies in burst; the kopru warrior makes up to one bite, one fluke strike and two claw attacks, one per target. --- Alignment chaotic evil--- Languages Kopru Str 21; Dex 18; Wis 12 Con 17; Int 11; Cha 17 [B][SIZE="4"]KOPRU DOMINATOR--- Level 9 Controller[/SIZE][/B] Medium aberrant magical beast (aquatic)--- XP 400 --- Initiative +6; Senses Perception +5; darkvision HP 96; Bloodied 48 AC 23; Fortitude 20; Reflex 22; Will 24 Speed 3, swim 8 --- [B][Melee basic] Bite[/B] (standard; at will): +12 vs. AC; 1d8+5 damage. [B] [Melee] Fluke Strike[/B] (standard; only while in water; at will): +14 vs. AC; 2d6+5 damage, and target slides 2 squares. [B][Ranged] Overwhelming Will[/B] (minor; at will): Range 10; +12 vs. Will; Hit: target slides 4 squares; Miss: target slides 1 square. [B][Ranged] Mind Bore[/B] (standard; recharge 4 5 6) Psychic: Range 6; +12 vs. Will; 1d12+5 psychic damage and target is dazed (save ends). [B] [Close] Burst of Fear [/B](standard; encounter) Fear, Psychic: Burst 3; targets each enemy in burst; +10 vs. Will; Hit: 2d12+5 psychic damage, and target slides 4 squares; Miss: half damage and target slides 1 square. --- Alignment chaotic evil; Languages Common, Kopru Str 16; Dex 14; Wis 12 Con 16; Int 19; Cha 21 [B][SIZE="4"] KOPRU HARRIER--- Level 9 Skirmisher[/SIZE][/B] Medium aberrant magical beast (aquatic)--- XP 400 --- Initiative +8; Senses Perception +12; darkvision HP 96; Bloodied 48 AC 23; Fortitude 23; Reflex 22; Will 21 Speed 3, swim 8 --- [B][Melee basic] Bite [/B](standard; at will): +12 vs. AC; 1d8+5 damage. [B] [Melee] Fluke Strike[/B] (standard; only while in water; at will): +14 vs. AC; 2d6+5 damage, and target slides 2 squares. [B][Type] Churning Flukes[/B] (move; only while in water; at will): The kopru harrier’s flukes churn the water into a mass of bubbles. It shifts 6 squares and gains concealment until the end of its next turn. In addition, it gains combat advantage against any enemy that it is adjacent to at the end of its shift. --- Alignment chaotic evil; Languages Common, Kopru Skills Athletics +14, Perception +12 Str 21; Dex 19; Wis 17 Con 16; Int 16; Cha 15 [/QUOTE]
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