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<blockquote data-quote="the Jester" data-source="post: 6107423" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">SLUG </span> </strong></p><p><strong> Source:</strong> 1e Monster Manual (giant slug); Dragon Magazine #139 (metal master).</p><p> </p><p>While most slugs are inoffensive, or at worst garden pests, there are a number of less mundane species that are very dangerous to humanoids. Many of them live underground, dwelling in dungeons or the Underdark. A few are even intelligent.</p><p></p><p><strong><span style="font-size: 15px">Giant Rasping Slug --- Level 8 Soldier </span></strong> </p><p>Large natural beast --- XP 350 </p><p>HP 86; Bloodied 43 Initiative +4</p><p>AC 22; Fortitude 22; Reflex 18; Will 22 Perception +7</p><p>Speed 4 (cannot shift) Low-light vision</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Slimy Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +13 vs. AC.</p><p> Hit: 2d8+7 damage and the target is slowed (save ends).</p><p></p><p><strong>(ranged) Spit Slime (acid) * At Will</strong></p><p> Attack: Ranged 10 (one creature); +11 vs. Reflex.</p><p> Hit: 1d12+6 acid damage and the taret is slowed (save ends). </p><p></p><p><strong>(ranged or melee) Acid Gob (acid) * Encounter</strong></p><p> Attack: Melee 1 or ranged 5 (one creature); +11 vs. Reflex. </p><p> Hit: 3d6+10 acid damage, plus ongoing 5 acid damage (save ends).</p><p>---</p><p>Str 21 Dex 10 Wis 17</p><p>Con 14 Int 1 Cha 1 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Deep Slug --- Level 13 Solo Brute </span></strong> </p><p>Huge natural beast --- XP 4,000 </p><p>HP 640; Bloodied 320 Initiative +5</p><p>AC 24; Fortitude 27; Reflex 23; Will 27 Perception +11</p><p>Speed 4 Darkvision</p><p>Resist 20 acid </p><p>Saving Throws +5; Action Points 2</p><p></p><p><strong>TRAITS </strong></p><p><strong>Mindless</strong></p><p> Any dazed, dominated and stunned conditions affecting the deep slug end at the beginning of its turn.</p><p></p><p><strong>Slow but Steady</strong></p><p> At the start of its turn, the deep slug makes a saving throw against each effect including the immobilized, restrained or slowed condition.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite (acid) * At Will</strong></p><p> Attack: Melee 2 (one creature); +18 vs. AC.</p><p> Hit: 3d6+12 damage, plus ongoing 10 acid damage (save ends).</p><p></p><p><strong>Slugfest * Recharges when first bloodied and when the deep slug spends its last action point</strong></p><p> Effect: The deep slug uses bite once against each enemy within 2 squares of it, taking a -2 penalty to each such attack if the slug is not bloodied.</p><p></p><p><strong>MOVE ACTIONS </strong></p><p><strong>(melee) Implacable Advance * At Will</strong></p><p> Effect: The deep slug moves up to its speed. It can move into squares occupied by enemies during this movement and gains resist 10 against opportunity attacks triggered by this movement. It makes the following attack on each creature whose space it enters doing this movement.</p><p> Attack: Melee 0 (each creature whose space the deep slug enters); +16 vs. Fortitude.</p><p> Hit: 4d6+6 damage, and the target is knocked prone. </p><p></p><p><strong>Sticky Trail (zone) * At Will</strong></p><p> Effect: The slug moves up to its speed. Each square it leaves becomes a zone of sticky mucus that lasts until the end of the encounter. Any creature other than the slug that ends its turn in a square of mucus is grabbed by the mucus (escape DC 14).</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>(ranged) Spit Acid (acid) * At Will</strong></p><p> Attack: Ranged 10 (one creature); +16 vs. Reflex. This does not trigger opportunity attacks. </p><p> Hit: 3d10+5 acid damage.</p><p>---</p><p>Str 25 Dex 8 Wis 20</p><p>Con 20 Int 1 Cha 1 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Giant Spitting Slug --- Level 14 Artillery </span></strong> </p><p>Large natural beast --- XP 1,000 </p><p>HP 108; Bloodied 54 Initiative +14</p><p>AC 24; Fortitude 28; Reflex 24; Will 28 Perception +12</p><p>Speed 4 (cannot shift), climb 4 Low-light vision</p><p><strong></strong></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +19 vs. AC.</p><p> Hit: 2d10+5 damage.</p><p></p><p><strong>(ranged) Spit Acid (acid) * At Will</strong></p><p> Attack: Ranged 20 (one creature); +19 vs. Refflex.</p><p> Hit: 4d8+4 acid damage and the target is slowed (save ends).</p><p></p><p><strong>(area) Slimy Splatter (acid) * Encounter</strong></p><p> Attack: Area burst 2 within 10 squares (each creature in burst); +29 vs. Reflex.</p><p> Hit: 2d10+9 acid damage and the target is immobilized (save ends).</p><p> Aftereffect: The target is slowed (save ends).</p><p> Miss: Half damage and the target is slowed (save ends). </p><p>---</p><p>Str 20 Dex 24 Wis 20</p><p>Con 18 Int 1 Cha 1 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Giant Banana Slug --- Level 18 Soldier </span></strong> </p><p>Large natural beast --- XP 2,000 </p><p>HP 170; Bloodied 85 Initiative +12</p><p>AC 32; Fortitude 32; Reflex 28; Will 32 Perception +15</p><p>Speed 4 (cannot shift), climb 4 Low-light vision</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +23 vs. AC.</p><p> Hit: 3d8+10 damage and the target falls prone.</p><p></p><p><strong>(melee) Numbing Bite (poison) * Recharge 5 6</strong></p><p> Attack: Melee 1 (one creature); +23 vs. AC.</p><p> Hit: 3d8+13 damage and the target takes a -2 penalty to attacks, AC and Reflex (save ends all).</p><p></p><p><strong>(ranged) Spit Slime (acid) * At Will</strong></p><p> Attack: Ranged 10 (one creature); +21 vs. Reflex. </p><p> Hit: 3d6+8 acid damage and the target is slowed (save ends).</p><p>---</p><p>Str 26 Dex 12 Wis 22</p><p>Con 18 Int 1 Cha 1 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Metal Master --- Level 20 Controller </span></strong> </p><p>Large fey magical beast --- XP 2,800 </p><p> A metal master is an intelligent giant slug from the Feywild that is able to use magnetism to influence metal. Metal masters usually accumulate enough small metal items that they can form a protective halo that surrounds them. </p><p>HP 190; Bloodied 95 Initiative +9</p><p>AC 33; Fortitude 33; Reflex 30; Will 34 Perception +16</p><p>Speed 4 (cannot shift) Low-light vision</p><p></p><p><strong>TRAITS </strong></p><p><strong>Control Metal * Aura 6</strong></p><p> Whenever a creature bearing at least 5 lbs. of metal ends its turn in the aura, the metal master slides that creature up to 3 squares. </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Slam * At Will</strong></p><p> Attack: Melee 1 (one creature); +25 vs. AC.</p><p> Hit: 3d12+9 damage.</p><p><strong></strong></p><p><strong>(area) Magnetic Pulse * Encounter</strong></p><p> Attack: Area burst 2 within 10 squares.</p><p> Hit: 5d6+4 damage, the target falls prone and the metal master slides the target up to 2 squares.</p><p><strong></strong></p><p><strong>(close) Corona of Metal (zone) * Encounter</strong></p><p> Attack: Close burst 1 (each creature in the burst); +23 vs. Reflex. </p><p> Hit: 4d8+6 damage.</p><p> Effect: The area of the burst becomes a zone that lasts until the end of the metal master's next turn that is filled with a whirling maelstrom of bits of metal and loose objects. Any creature other than the metal master that ends its turn in the zone takes 10 damage. </p><p> Sustain Minor: The zone persists.</p><p> Sustain Standard: The metal master repeats the attack.</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>(ranged) Magnetic Slide * At Will 1/round</strong></p><p> Attack: Ranged 10 (one creautre); +23 vs. Reflex.</p><p> Hit: The metal master slides the target up to 6 squares. </p><p> Miss: The metal master slides the target 1 square.</p><p>---</p><p>Str 15 Dex 9 Wis 23</p><p>Con 22 Int 18 Cha 27 </p><p>Alignment unaligned Languages Common</p></blockquote><p></p>
[QUOTE="the Jester, post: 6107423, member: 1210"] [B][SIZE=5]SLUG [/SIZE] Source:[/B] 1e Monster Manual (giant slug); Dragon Magazine #139 (metal master). While most slugs are inoffensive, or at worst garden pests, there are a number of less mundane species that are very dangerous to humanoids. Many of them live underground, dwelling in dungeons or the Underdark. A few are even intelligent. [B][SIZE=4]Giant Rasping Slug --- Level 8 Soldier [/SIZE][/B] Large natural beast --- XP 350 HP 86; Bloodied 43 Initiative +4 AC 22; Fortitude 22; Reflex 18; Will 22 Perception +7 Speed 4 (cannot shift) Low-light vision [B]STANDARD ACTIONS (mbasic) Slimy Bite * At Will[/B] Attack: Melee 1 (one creature); +13 vs. AC. Hit: 2d8+7 damage and the target is slowed (save ends). [B](ranged) Spit Slime (acid) * At Will[/B] Attack: Ranged 10 (one creature); +11 vs. Reflex. Hit: 1d12+6 acid damage and the taret is slowed (save ends). [B](ranged or melee) Acid Gob (acid) * Encounter[/B] Attack: Melee 1 or ranged 5 (one creature); +11 vs. Reflex. Hit: 3d6+10 acid damage, plus ongoing 5 acid damage (save ends). --- Str 21 Dex 10 Wis 17 Con 14 Int 1 Cha 1 Alignment unaligned Languages - [B][SIZE=4]Deep Slug --- Level 13 Solo Brute [/SIZE][/B] Huge natural beast --- XP 4,000 HP 640; Bloodied 320 Initiative +5 AC 24; Fortitude 27; Reflex 23; Will 27 Perception +11 Speed 4 Darkvision Resist 20 acid Saving Throws +5; Action Points 2 [B]TRAITS Mindless[/B] Any dazed, dominated and stunned conditions affecting the deep slug end at the beginning of its turn. [B]Slow but Steady[/B] At the start of its turn, the deep slug makes a saving throw against each effect including the immobilized, restrained or slowed condition. [B]STANDARD ACTIONS (mbasic) Bite (acid) * At Will[/B] Attack: Melee 2 (one creature); +18 vs. AC. Hit: 3d6+12 damage, plus ongoing 10 acid damage (save ends). [B]Slugfest * Recharges when first bloodied and when the deep slug spends its last action point[/B] Effect: The deep slug uses bite once against each enemy within 2 squares of it, taking a -2 penalty to each such attack if the slug is not bloodied. [B]MOVE ACTIONS (melee) Implacable Advance * At Will[/B] Effect: The deep slug moves up to its speed. It can move into squares occupied by enemies during this movement and gains resist 10 against opportunity attacks triggered by this movement. It makes the following attack on each creature whose space it enters doing this movement. Attack: Melee 0 (each creature whose space the deep slug enters); +16 vs. Fortitude. Hit: 4d6+6 damage, and the target is knocked prone. [B]Sticky Trail (zone) * At Will[/B] Effect: The slug moves up to its speed. Each square it leaves becomes a zone of sticky mucus that lasts until the end of the encounter. Any creature other than the slug that ends its turn in a square of mucus is grabbed by the mucus (escape DC 14). [B]MINOR ACTIONS (ranged) Spit Acid (acid) * At Will[/B] Attack: Ranged 10 (one creature); +16 vs. Reflex. This does not trigger opportunity attacks. Hit: 3d10+5 acid damage. --- Str 25 Dex 8 Wis 20 Con 20 Int 1 Cha 1 Alignment unaligned Languages - [B][SIZE=4]Giant Spitting Slug --- Level 14 Artillery [/SIZE][/B] Large natural beast --- XP 1,000 HP 108; Bloodied 54 Initiative +14 AC 24; Fortitude 28; Reflex 24; Will 28 Perception +12 Speed 4 (cannot shift), climb 4 Low-light vision [B] STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 1 (one creature); +19 vs. AC. Hit: 2d10+5 damage. [B](ranged) Spit Acid (acid) * At Will[/B] Attack: Ranged 20 (one creature); +19 vs. Refflex. Hit: 4d8+4 acid damage and the target is slowed (save ends). [B](area) Slimy Splatter (acid) * Encounter[/B] Attack: Area burst 2 within 10 squares (each creature in burst); +29 vs. Reflex. Hit: 2d10+9 acid damage and the target is immobilized (save ends). Aftereffect: The target is slowed (save ends). Miss: Half damage and the target is slowed (save ends). --- Str 20 Dex 24 Wis 20 Con 18 Int 1 Cha 1 Alignment unaligned Languages - [B][SIZE=4]Giant Banana Slug --- Level 18 Soldier [/SIZE][/B] Large natural beast --- XP 2,000 HP 170; Bloodied 85 Initiative +12 AC 32; Fortitude 32; Reflex 28; Will 32 Perception +15 Speed 4 (cannot shift), climb 4 Low-light vision [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 1 (one creature); +23 vs. AC. Hit: 3d8+10 damage and the target falls prone. [B](melee) Numbing Bite (poison) * Recharge 5 6[/B] Attack: Melee 1 (one creature); +23 vs. AC. Hit: 3d8+13 damage and the target takes a -2 penalty to attacks, AC and Reflex (save ends all). [B](ranged) Spit Slime (acid) * At Will[/B] Attack: Ranged 10 (one creature); +21 vs. Reflex. Hit: 3d6+8 acid damage and the target is slowed (save ends). --- Str 26 Dex 12 Wis 22 Con 18 Int 1 Cha 1 Alignment unaligned Languages - [B][SIZE=4]Metal Master --- Level 20 Controller [/SIZE][/B] Large fey magical beast --- XP 2,800 A metal master is an intelligent giant slug from the Feywild that is able to use magnetism to influence metal. Metal masters usually accumulate enough small metal items that they can form a protective halo that surrounds them. HP 190; Bloodied 95 Initiative +9 AC 33; Fortitude 33; Reflex 30; Will 34 Perception +16 Speed 4 (cannot shift) Low-light vision [B]TRAITS Control Metal * Aura 6[/B] Whenever a creature bearing at least 5 lbs. of metal ends its turn in the aura, the metal master slides that creature up to 3 squares. [B]STANDARD ACTIONS (mbasic) Slam * At Will[/B] Attack: Melee 1 (one creature); +25 vs. AC. Hit: 3d12+9 damage. [B] (area) Magnetic Pulse * Encounter[/B] Attack: Area burst 2 within 10 squares. Hit: 5d6+4 damage, the target falls prone and the metal master slides the target up to 2 squares. [B] (close) Corona of Metal (zone) * Encounter[/B] Attack: Close burst 1 (each creature in the burst); +23 vs. Reflex. Hit: 4d8+6 damage. Effect: The area of the burst becomes a zone that lasts until the end of the metal master's next turn that is filled with a whirling maelstrom of bits of metal and loose objects. Any creature other than the metal master that ends its turn in the zone takes 10 damage. Sustain Minor: The zone persists. Sustain Standard: The metal master repeats the attack. [B]MINOR ACTIONS (ranged) Magnetic Slide * At Will 1/round[/B] Attack: Ranged 10 (one creautre); +23 vs. Reflex. Hit: The metal master slides the target up to 6 squares. Miss: The metal master slides the target 1 square. --- Str 15 Dex 9 Wis 23 Con 22 Int 18 Cha 27 Alignment unaligned Languages Common [/QUOTE]
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