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<blockquote data-quote="the Jester" data-source="post: 6107443" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">MUDMAW </span></strong></p><p><strong> Source:</strong> 3e Monster Manual II.</p><p> A mudmaw is a crocodile-like monster which has a rubbery green tentacle growing from each corner of its mouth. These tentacles flail about and grab enemies, drawing them into the mudmaw's mouth. Like a crocodile, a mudmaw is an ambush hunter, disguising itself as a floating log to get close to prey.</p><p></p><p><strong><span style="font-size: 15px">MUDMAW AMBUSHER --- Level 8 Lurker</span></strong> </p><p>Large natural beast (reptile) --- XP 350 </p><p>HP 71; Bloodied 35 Initiative +11</p><p>AC 22; Fortitude 22; Reflex 20; Will 19 Perception +5</p><p>Speed 5, swim 6 </p><p> </p><p><strong>TRAITS </strong></p><p><strong>Threatening Reach</strong></p><p> A mudmaw can make opportunity attacks against creatures within 4 squares of it.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Tentacle * At Will</strong></p><p> Requirement: The mudmaw may not have two targets grabbed.</p><p> Attack: Melee 4 (one creature); +11 vs. Reflex.</p><p> Hit: 1d10+9 damage and the target is grabbed (escape ends).</p><p></p><p><strong>(m) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature grabbed by the mudmaw); +13 vs. AC; 4d8+11 damage.</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>(m) Reel in the Prey * At Will (special)</strong></p><p> Special: The mudmaw may use this attack against each grabbed creature once per round.</p><p> Attack: Melee 4 (one creature grabbed by the mudmaw); +11 vs. Reflex; the mudmaw pulls the target 2 squares.</p><p></p><p><strong>TRIGGERED ACTIONS </strong> </p><p>(m) Sudden Frenzy * Encounter</p><p> Trigger: The mudmaw first becomes bloodied.</p><p> Effect (Immediate Reaction): The mudmaw ambusher releases any grabbed creatures, then makes a tentacle attack on each creature within 2 squares of it.</p><p>---</p><p>Skills Stealth +12 </p><p>Str 20 Dex 17 Wis 12</p><p>Con 17 Int 3 Cha 16 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">RAVENOUS MUDMAW --- Level 9 Brute </span></strong> </p><p>Large natural beast (reptile) --- XP 400 </p><p>HP 118; Bloodied 59 Initiative +6</p><p>AC 21; Fortitude 23; Reflex 20; Will 19 Perception +6</p><p>Speed 5, swim 6</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Tentacle Rake * At Will</strong></p><p> Attack: Melee 4 (one creature); +12 vs. AC.</p><p> Hit: 1d8+6 damage.</p><p></p><p><strong>(m) Tentacle Flurry * At Will</strong></p><p> Effect: The ravenous mudmaw makes two tentacle rake attacks. </p><p></p><p><strong>(m) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +12 vs. AC.</p><p> Hit: 4d6+7 damage, and the ravenous mudmaw gains a +2 bonus to speed and attack rolls until the end of its next turn.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>Ravenous Pursuit * At Will</strong></p><p> Trigger: The ravenous mudmaw starts its turn without an adjacent enemy.</p><p> Effect (Free Action): The ravenous mudmaw shifts 2 squares. It must end this shift adjacent to an enemy if possible; otherwise, it must end this shift closer to the nearest enemy.</p><p>---</p><p>Skills Stealth +11 </p><p>Str 22 Dex 15 Wis 14</p><p>Con 18 Int 3 Cha 10 </p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 6107443, member: 1210"] [B][SIZE=5]MUDMAW [/SIZE] Source:[/B] 3e Monster Manual II. A mudmaw is a crocodile-like monster which has a rubbery green tentacle growing from each corner of its mouth. These tentacles flail about and grab enemies, drawing them into the mudmaw's mouth. Like a crocodile, a mudmaw is an ambush hunter, disguising itself as a floating log to get close to prey. [B][SIZE=4]MUDMAW AMBUSHER --- Level 8 Lurker[/SIZE][/B] Large natural beast (reptile) --- XP 350 HP 71; Bloodied 35 Initiative +11 AC 22; Fortitude 22; Reflex 20; Will 19 Perception +5 Speed 5, swim 6 [B]TRAITS Threatening Reach[/B] A mudmaw can make opportunity attacks against creatures within 4 squares of it. [B]STANDARD ACTIONS (mbasic) Tentacle * At Will[/B] Requirement: The mudmaw may not have two targets grabbed. Attack: Melee 4 (one creature); +11 vs. Reflex. Hit: 1d10+9 damage and the target is grabbed (escape ends). [B](m) Bite * At Will[/B] Attack: Melee 1 (one creature grabbed by the mudmaw); +13 vs. AC; 4d8+11 damage. [B]MINOR ACTIONS (m) Reel in the Prey * At Will (special)[/B] Special: The mudmaw may use this attack against each grabbed creature once per round. Attack: Melee 4 (one creature grabbed by the mudmaw); +11 vs. Reflex; the mudmaw pulls the target 2 squares. [B]TRIGGERED ACTIONS [/B] (m) Sudden Frenzy * Encounter Trigger: The mudmaw first becomes bloodied. Effect (Immediate Reaction): The mudmaw ambusher releases any grabbed creatures, then makes a tentacle attack on each creature within 2 squares of it. --- Skills Stealth +12 Str 20 Dex 17 Wis 12 Con 17 Int 3 Cha 16 Alignment unaligned Languages - [B][SIZE=4]RAVENOUS MUDMAW --- Level 9 Brute [/SIZE][/B] Large natural beast (reptile) --- XP 400 HP 118; Bloodied 59 Initiative +6 AC 21; Fortitude 23; Reflex 20; Will 19 Perception +6 Speed 5, swim 6 [B]STANDARD ACTIONS (mbasic) Tentacle Rake * At Will[/B] Attack: Melee 4 (one creature); +12 vs. AC. Hit: 1d8+6 damage. [B](m) Tentacle Flurry * At Will[/B] Effect: The ravenous mudmaw makes two tentacle rake attacks. [B](m) Bite * At Will[/B] Attack: Melee 1 (one creature); +12 vs. AC. Hit: 4d6+7 damage, and the ravenous mudmaw gains a +2 bonus to speed and attack rolls until the end of its next turn. [B]TRIGGERED ACTIONS Ravenous Pursuit * At Will[/B] Trigger: The ravenous mudmaw starts its turn without an adjacent enemy. Effect (Free Action): The ravenous mudmaw shifts 2 squares. It must end this shift adjacent to an enemy if possible; otherwise, it must end this shift closer to the nearest enemy. --- Skills Stealth +11 Str 22 Dex 15 Wis 14 Con 18 Int 3 Cha 10 Alignment unaligned Languages - [/QUOTE]
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