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<blockquote data-quote="the Jester" data-source="post: 6107547" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">RHINOCEROS </span></strong></p><p><strong> Source:</strong> Real life; 3e Fiend Folio (dire rhino).</p><p> A rhinoceros is a large herbivorous creature, characterized by a single large horn on its head and extraordinarily thick hide. A rhino is typically a foul-tempered and aggressive beast, and despite being a plant-eater, can be a real danger to adventurers. Dire rhinos are even worse-tempered and are tremendously powerful.</p><p></p><p><strong><span style="font-size: 15px">Rhinoceros Charger --- Level 8 Skirmisher </span></strong> </p><p>Large natural beast --- XP 350 </p><p>HP 90; Bloodied 45 Initiative +8 </p><p>AC 22; Fortitude 22; Reflex 19; Will 20 Perception +7 </p><p>Speed 8 (plus see swift charge) </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Horn * At Will </strong></p><p> Attack: Melee 1 (one creature); +13 vs. AC.</p><p> Hit: 3d6+6 damage.</p><p></p><p><strong>(melee) Swift Charge * At Will</strong></p><p> Effect: The rhinoceros charges, moving a minimum of 2 squares and up to 10 squares. It makes the following attack in place of a basic attack.</p><p> Attack: Melee 1 (one creature); +14 vs. AC. (This includes the +1 bonus for charging.)</p><p> Hit: 4d6+6 damage, and the rhino pushes the target 2 squares.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>Stubborn * At Will </strong></p><p> Trigger: The rhino is pulled, pushed or slid.</p><p> Effect (Immediate Interrupt): The forced movement is reduced by 1 square.</p><p>---</p><p>Skills Athletics +14, Endurance +13 </p><p>Str 21 Dex 15 Wis 17 </p><p>Con 18 Int 1 Cha 6 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Rhinoceros Crusher --- Level 12 Brute </span></strong> </p><p>Large natural beast --- XP 700 </p><p>HP 150; Bloodied 75 Initiative +8 </p><p>AC 24; Fortitude 26; Reflex 22; Will 22 Perception +8 </p><p>Speed 6 </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Horn * At Will </strong></p><p> Attack: Melee 1 (one creature); +17 vs. AC.</p><p> Hit: 4d8+7 damage.</p><p></p><p><strong>(melee) Piercing Blow * At Will</strong></p><p> Attack: Melee 1 (one creature); +17 vs. AC.</p><p> Hit: 3d6+15 damage, and the target suffers a -2 penalty to AC (save ends).</p><p></p><p><strong>(melee) Trample * Recharges when first bloodied</strong></p><p> Effect: The rhinoceros moves up to 4 squares. It can move through medium or smaller creatures' squares during this move, and it makes the following attack against each creature whose space it enters during this movement.</p><p> Attack: Melee 0 (each creature whose space the rhino enters); +15 vs. Fortitude.</p><p> Hit: 4d10+6 damage, the rhino pushes the target 2 squares and the target falls prone.</p><p> Miss: Half damage, and the rhino pushes the target 1 square.</p><p><strong></strong></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>Stubborn * At Will </strong></p><p> Trigger: The rhino is pulled, pushed or slid.</p><p> Effect (Immediate Interrupt): The forced movement is reduced by 1 square.</p><p>---</p><p>Skills Athletics +18, Endurance +16</p><p>Str 24 Dex 15 Wis 15 </p><p>Con 20 Int 1 Cha 6 </p><p>Alignment unaligned Languages -</p><p></p><p>Dire Rhinoceros --- Level 19 Soldier </p><p>Huge natural beast --- XP 2,400 </p><p>HP 180; Bloodied 90 Initiative +13</p><p>AC 35; Fortitude 34; Reflex 29; Will 29 Perception +11 </p><p>Speed 6 </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Horn * At Will </strong></p><p> Attack: Melee 1 (one creature); +24 vs. AC.</p><p> Hit: 4d8+9 damage, and the dire rhino pushes the target 1 and shifts into the space the target occupied.</p><p></p><p><strong>(melee) Horn Throw * At Will</strong></p><p> Attack: Melee 1 (one creature); +24 vs. AC.</p><p> Hit: 4d8+9 damage, the dire rhino slides the target 6 squares and the target falls prone.</p><p></p><p><strong>(melee) Trample * Recharges when first bloodied</strong></p><p> Effect: The dire rhinoceros moves up to 4 squares. It can move through medium or smaller creatures' squares during this move, and it makes the following attack against each creature whose space it enters during this movement.</p><p> Attack: Melee 0 (each creature whose space the rhino enters); +22 vs. Fortitude.</p><p> Hit: 4d10+5 damage, the rhino pushes the target 2 squares and the target falls prone.</p><p> Miss: Half damage, and the rhino pushes the target 1 square.</p><p></p><p><strong>(melee) Incredible Charge * Encounter </strong></p><p> Effect: The dire rhinoceros charges and makes the following attack in place of a melee basic attack.</p><p> Attack: Melee 1 (one creature); +24 vs. AC.</p><p> Hit: 6d8+7 damage, and the target is stunned (save ends).</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>Stubborn * At Will </strong></p><p> Trigger: The rhino is pulled, pushed or slid.</p><p> Effect (Immediate Interrupt): The forced movement is reduced by 1 square.</p><p>---</p><p>Skills Athletics +23, Endurance +19</p><p>Str 28 Dex 15 Wis 15 </p><p>Con 20 Int 1 Cha 6 </p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 6107547, member: 1210"] [B][SIZE=5]RHINOCEROS [/SIZE] Source:[/B] Real life; 3e Fiend Folio (dire rhino). A rhinoceros is a large herbivorous creature, characterized by a single large horn on its head and extraordinarily thick hide. A rhino is typically a foul-tempered and aggressive beast, and despite being a plant-eater, can be a real danger to adventurers. Dire rhinos are even worse-tempered and are tremendously powerful. [B][SIZE=4]Rhinoceros Charger --- Level 8 Skirmisher [/SIZE][/B] Large natural beast --- XP 350 HP 90; Bloodied 45 Initiative +8 AC 22; Fortitude 22; Reflex 19; Will 20 Perception +7 Speed 8 (plus see swift charge) [B]STANDARD ACTIONS (mbasic) Horn * At Will [/B] Attack: Melee 1 (one creature); +13 vs. AC. Hit: 3d6+6 damage. [B](melee) Swift Charge * At Will[/B] Effect: The rhinoceros charges, moving a minimum of 2 squares and up to 10 squares. It makes the following attack in place of a basic attack. Attack: Melee 1 (one creature); +14 vs. AC. (This includes the +1 bonus for charging.) Hit: 4d6+6 damage, and the rhino pushes the target 2 squares. [B]TRIGGERED ACTIONS Stubborn * At Will [/B] Trigger: The rhino is pulled, pushed or slid. Effect (Immediate Interrupt): The forced movement is reduced by 1 square. --- Skills Athletics +14, Endurance +13 Str 21 Dex 15 Wis 17 Con 18 Int 1 Cha 6 Alignment unaligned Languages - [B][SIZE=4]Rhinoceros Crusher --- Level 12 Brute [/SIZE][/B] Large natural beast --- XP 700 HP 150; Bloodied 75 Initiative +8 AC 24; Fortitude 26; Reflex 22; Will 22 Perception +8 Speed 6 [B]STANDARD ACTIONS (mbasic) Horn * At Will [/B] Attack: Melee 1 (one creature); +17 vs. AC. Hit: 4d8+7 damage. [B](melee) Piercing Blow * At Will[/B] Attack: Melee 1 (one creature); +17 vs. AC. Hit: 3d6+15 damage, and the target suffers a -2 penalty to AC (save ends). [B](melee) Trample * Recharges when first bloodied[/B] Effect: The rhinoceros moves up to 4 squares. It can move through medium or smaller creatures' squares during this move, and it makes the following attack against each creature whose space it enters during this movement. Attack: Melee 0 (each creature whose space the rhino enters); +15 vs. Fortitude. Hit: 4d10+6 damage, the rhino pushes the target 2 squares and the target falls prone. Miss: Half damage, and the rhino pushes the target 1 square. [B] TRIGGERED ACTIONS Stubborn * At Will [/B] Trigger: The rhino is pulled, pushed or slid. Effect (Immediate Interrupt): The forced movement is reduced by 1 square. --- Skills Athletics +18, Endurance +16 Str 24 Dex 15 Wis 15 Con 20 Int 1 Cha 6 Alignment unaligned Languages - Dire Rhinoceros --- Level 19 Soldier Huge natural beast --- XP 2,400 HP 180; Bloodied 90 Initiative +13 AC 35; Fortitude 34; Reflex 29; Will 29 Perception +11 Speed 6 [B]STANDARD ACTIONS (mbasic) Horn * At Will [/B] Attack: Melee 1 (one creature); +24 vs. AC. Hit: 4d8+9 damage, and the dire rhino pushes the target 1 and shifts into the space the target occupied. [B](melee) Horn Throw * At Will[/B] Attack: Melee 1 (one creature); +24 vs. AC. Hit: 4d8+9 damage, the dire rhino slides the target 6 squares and the target falls prone. [B](melee) Trample * Recharges when first bloodied[/B] Effect: The dire rhinoceros moves up to 4 squares. It can move through medium or smaller creatures' squares during this move, and it makes the following attack against each creature whose space it enters during this movement. Attack: Melee 0 (each creature whose space the rhino enters); +22 vs. Fortitude. Hit: 4d10+5 damage, the rhino pushes the target 2 squares and the target falls prone. Miss: Half damage, and the rhino pushes the target 1 square. [B](melee) Incredible Charge * Encounter [/B] Effect: The dire rhinoceros charges and makes the following attack in place of a melee basic attack. Attack: Melee 1 (one creature); +24 vs. AC. Hit: 6d8+7 damage, and the target is stunned (save ends). [B]TRIGGERED ACTIONS Stubborn * At Will [/B] Trigger: The rhino is pulled, pushed or slid. Effect (Immediate Interrupt): The forced movement is reduced by 1 square. --- Skills Athletics +23, Endurance +19 Str 28 Dex 15 Wis 15 Con 20 Int 1 Cha 6 Alignment unaligned Languages - [/QUOTE]
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