Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
8th level Monster Conversions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6108109" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">LOXO </span> </strong></p><p><strong> Source:</strong> 2e Spelljammer.</p><p> Loxo are a race of elephantine humanoids with bifurcated trunks that split about halfway down. These trunks are quite adroit and dexterous. Loxo are a civilized race, and have had a number of small kingdoms and empires throughout history. They are long-lived but slow to reproduce, so once the tide turns against one of their civilizations, its decline is almost tragically inevitable. </p><p></p><p><strong><span style="font-size: 15px">Loxo Bull --- Level 8 Soldier </span></strong> </p><p>Medium natural humanoid --- XP 350 </p><p>HP 89; Bloodied 44 Initiative +6 </p><p>AC 24; Fortitude 21; Reflex 18; Will 20 Perception +7</p><p>Speed 5</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Maul (weapon) * At Will </strong></p><p> Attack: Melee 1 (one creature); +13 vs. AC.</p><p> Hit: 2d6+9 damage, and the loxo bull marks the target until the end of the bull's next turn.</p><p></p><p><strong>(rbasic) Javelin (weapon) * At Will</strong></p><p> Attack: Ranged 10 (one creature); +13 vs. AC.</p><p> Hit: 2d6+5 damage.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>Protect the Herd * At Will </strong></p><p> Trigger: An allied loxo within 10 squares becomes bloodied.</p><p> Effect (Immediate Reaction): The loxo bull makes a basic attack.</p><p>---</p><p>Skills Athletics +14, Endurance +12</p><p>Str 20 Dex 10 Wis 17 </p><p>Con 17 Int 10 Cha 14 </p><p>Alignment unaligned Languages Common, Loxo </p><p>Equipment chain mail, maul, 4 javelins</p><p></p><p><strong><span style="font-size: 15px">Loxo Young Bull --- Level 8 Minion Soldier </span></strong> </p><p>Medium natural humanoid --- XP 70 </p><p>HP 1; a missed attack never damages a minion Initiative +6 </p><p>AC 23; Fortitude 21; Reflex 18; Will 20 Perception +7</p><p>Speed 5</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Maul (weapon) * At Will </strong></p><p> Attack: Melee 1 (one creature); +13 vs. AC.</p><p> Hit: 8 damage, and the loxo young bull marks the target until the end of the young bull's next turn.</p><p></p><p><strong>(rbasic) Javelin (weapon) * At Will</strong></p><p> Attack: Ranged 10 (one creature); +13 vs. AC.</p><p> Hit: 6 damage.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>Protect the Herd * Encounter </strong></p><p> Trigger: An allied loxo within 10 squares becomes bloodied.</p><p> Effect (Immediate Reaction): The loxo young bull makes a basic attack.</p><p>---</p><p>Skills Athletics +14, Endurance +11</p><p>Str 20 Dex 10 Wis 17 </p><p>Con 14 Int 10 Cha 10 </p><p>Alignment unaligned Languages Common, Loxo </p><p>Equipment chain mail, maul, 4 javelins</p><p></p><p><strong><span style="font-size: 15px">Loxo Berserker --- Level 10 Brute </span></strong> </p><p>Medium natural humanoid --- XP 500 </p><p>HP 129; Bloodied 64 Initiative +5</p><p>AC 22; Fortitude 24; Reflex 20; Will 22 Perception +7 </p><p>Speed 5</p><p></p><p><strong>TRAITS </strong></p><p><strong>Rage</strong></p><p> While it is bloodied, the loxo berserker suffers a -2 penalty to AC and Reflex but gets a +5 bonus to damage rolls.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Maul (weapon) * At Will </strong></p><p> Attack: Melee 1 (one creature); +15 vs. AC.</p><p> Hit: 3d6+13 damage, or 3d6+18 while the berserker is bloodied.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>Raging Blow * Encounter</strong></p><p> Trigger: The loxo berserker becomes bloodied.</p><p> Effect (Immediate Reaction): The loxo berserker makes a basic attack against the enemy that bloodied it.</p><p></p><p><strong>Protect the Herd * Encounter </strong></p><p> Trigger: An allied loxo within 3 squares falls to 0 hit points or below.</p><p> Effect (Immediate Reaction): The loxo berserker either makes a basic attacks against the enemy that dropped the allied loxo or else charges it.</p><p>---</p><p>Skills Athletics +17, Endurance +14</p><p>Str 24 Dex 10 Wis 15 </p><p>Con 19 Int 10 Cha 12 </p><p>Alignment unaligned Languages Common, Loxo </p><p>Equipment hide armor, maul</p><p></p><p><strong><span style="font-size: 15px">Loxo General --- Level 14 Soldier (Leader) </span></strong></p><p>Medium natural humanoid --- XP 1,000 </p><p>HP 140; Bloodied 70 Initiative +9</p><p>AC 30; Fortitude 28; Reflex 24; Will 26 Perception +11</p><p>Speed 5</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Maul (weapon) * At Will </strong></p><p> Attack: Melee 1 (one creature); +19 vs. AC.</p><p> Hit: 4d6+8 damage, and the loxo general pushes the target 1 square and marks it until the end of the general's next turn.</p><p></p><p><strong>(rbasic) Javelin (weapon) * At Will</strong></p><p> Attack: Ranged 10 (one creature); +19 vs. AC.</p><p> Hit: 3d6+8 damage.</p><p></p><p><strong>(melee) Mighty Strike (weapon) * At Will </strong></p><p> Requirement: The loxo general must be wielding a maul.</p><p> Attack: Melee 1 (one creature); +19 vs. AC.</p><p> Hit: 3d6+8 damage, and the target falls prone. </p><p> Effect: The loxo general marks the target until the end of the general's next turn.</p><p></p><p><strong>(melee) Inspiring Strike * Encounter</strong></p><p> Attack: Melee 1 (one creature); +21 vs. AC.</p><p> Hit: 6d6+8 damage, and up to two allies within 8 squares of the loxo general that can see the general may make a basic attack as a free action.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(melee) Protect the Herd * At Will </strong></p><p> Trigger: An enemy marked by the general makes an attack that does not include it as a target.</p><p> Attack (Immediate Reaction): Melee 1 (the triggering enemy); +21 vs. AC.</p><p> Hit: 4d6+8 damage, and the loxo general slides the target 1 square.</p><p>---</p><p>Skills Athletics +20, Diplomacy +17, Endurance +17 </p><p>Str 26 Dex 10 Wis 18 </p><p>Con 20 Int 16 Cha 20 </p><p>Alignment unaligned Languages Common, Loxo </p><p>Equipment full plate armor, maul, 4 javelins </p><p></p><p><strong><span style="font-size: 15px">Loxo Mercenary --- Level 18 Minion Brute </span></strong> </p><p>Medium natural humanoid --- XP 500 </p><p>HP 1; a missed attack never damages a minion Initiative +9 </p><p>AC 30; Fortitude 32; Reflex 28; Will 29 Perception +10 </p><p>Speed 5</p><p>Resist 10 all </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Maul (weapon) * At Will </strong></p><p> Attack: Melee 1 (one creature); +23 vs. AC.</p><p> Hit: 16 damage.</p><p></p><p><strong>(rbasic) Javelin (weapon) * At Will</strong></p><p> Attack: Ranged 10 (one creature); +21 vs. AC.</p><p> Hit: 12 damage.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>Protect the Herd (weapon) * Encounter </strong></p><p> Trigger: An allied loxo within 4 squares falls to 0 hit points or below. </p><p> Effect (Immediate Reaction): The loxo mercenary either makes a basic attack against the enemy that dropped the allied loxo or charges it.</p><p>---</p><p>Str 26 Dex 10 Wis 12 </p><p>Con 20 Int 10 Cha 10 </p><p>Alignment unaligned Languages Common, Loxo </p><p>Equipment full plate armor, maul, 4 javelins</p></blockquote><p></p>
[QUOTE="the Jester, post: 6108109, member: 1210"] [B][SIZE=5]LOXO [/SIZE] Source:[/B] 2e Spelljammer. Loxo are a race of elephantine humanoids with bifurcated trunks that split about halfway down. These trunks are quite adroit and dexterous. Loxo are a civilized race, and have had a number of small kingdoms and empires throughout history. They are long-lived but slow to reproduce, so once the tide turns against one of their civilizations, its decline is almost tragically inevitable. [B][SIZE=4]Loxo Bull --- Level 8 Soldier [/SIZE][/B] Medium natural humanoid --- XP 350 HP 89; Bloodied 44 Initiative +6 AC 24; Fortitude 21; Reflex 18; Will 20 Perception +7 Speed 5 [B]STANDARD ACTIONS (mbasic) Maul (weapon) * At Will [/B] Attack: Melee 1 (one creature); +13 vs. AC. Hit: 2d6+9 damage, and the loxo bull marks the target until the end of the bull's next turn. [B](rbasic) Javelin (weapon) * At Will[/B] Attack: Ranged 10 (one creature); +13 vs. AC. Hit: 2d6+5 damage. [B]TRIGGERED ACTIONS Protect the Herd * At Will [/B] Trigger: An allied loxo within 10 squares becomes bloodied. Effect (Immediate Reaction): The loxo bull makes a basic attack. --- Skills Athletics +14, Endurance +12 Str 20 Dex 10 Wis 17 Con 17 Int 10 Cha 14 Alignment unaligned Languages Common, Loxo Equipment chain mail, maul, 4 javelins [B][SIZE=4]Loxo Young Bull --- Level 8 Minion Soldier [/SIZE][/B] Medium natural humanoid --- XP 70 HP 1; a missed attack never damages a minion Initiative +6 AC 23; Fortitude 21; Reflex 18; Will 20 Perception +7 Speed 5 [B]STANDARD ACTIONS (mbasic) Maul (weapon) * At Will [/B] Attack: Melee 1 (one creature); +13 vs. AC. Hit: 8 damage, and the loxo young bull marks the target until the end of the young bull's next turn. [B](rbasic) Javelin (weapon) * At Will[/B] Attack: Ranged 10 (one creature); +13 vs. AC. Hit: 6 damage. [B]TRIGGERED ACTIONS Protect the Herd * Encounter [/B] Trigger: An allied loxo within 10 squares becomes bloodied. Effect (Immediate Reaction): The loxo young bull makes a basic attack. --- Skills Athletics +14, Endurance +11 Str 20 Dex 10 Wis 17 Con 14 Int 10 Cha 10 Alignment unaligned Languages Common, Loxo Equipment chain mail, maul, 4 javelins [B][SIZE=4]Loxo Berserker --- Level 10 Brute [/SIZE][/B] Medium natural humanoid --- XP 500 HP 129; Bloodied 64 Initiative +5 AC 22; Fortitude 24; Reflex 20; Will 22 Perception +7 Speed 5 [B]TRAITS Rage[/B] While it is bloodied, the loxo berserker suffers a -2 penalty to AC and Reflex but gets a +5 bonus to damage rolls. [B]STANDARD ACTIONS (mbasic) Maul (weapon) * At Will [/B] Attack: Melee 1 (one creature); +15 vs. AC. Hit: 3d6+13 damage, or 3d6+18 while the berserker is bloodied. [B]TRIGGERED ACTIONS Raging Blow * Encounter[/B] Trigger: The loxo berserker becomes bloodied. Effect (Immediate Reaction): The loxo berserker makes a basic attack against the enemy that bloodied it. [B]Protect the Herd * Encounter [/B] Trigger: An allied loxo within 3 squares falls to 0 hit points or below. Effect (Immediate Reaction): The loxo berserker either makes a basic attacks against the enemy that dropped the allied loxo or else charges it. --- Skills Athletics +17, Endurance +14 Str 24 Dex 10 Wis 15 Con 19 Int 10 Cha 12 Alignment unaligned Languages Common, Loxo Equipment hide armor, maul [B][SIZE=4]Loxo General --- Level 14 Soldier (Leader) [/SIZE][/B] Medium natural humanoid --- XP 1,000 HP 140; Bloodied 70 Initiative +9 AC 30; Fortitude 28; Reflex 24; Will 26 Perception +11 Speed 5 [B]STANDARD ACTIONS (mbasic) Maul (weapon) * At Will [/B] Attack: Melee 1 (one creature); +19 vs. AC. Hit: 4d6+8 damage, and the loxo general pushes the target 1 square and marks it until the end of the general's next turn. [B](rbasic) Javelin (weapon) * At Will[/B] Attack: Ranged 10 (one creature); +19 vs. AC. Hit: 3d6+8 damage. [B](melee) Mighty Strike (weapon) * At Will [/B] Requirement: The loxo general must be wielding a maul. Attack: Melee 1 (one creature); +19 vs. AC. Hit: 3d6+8 damage, and the target falls prone. Effect: The loxo general marks the target until the end of the general's next turn. [B](melee) Inspiring Strike * Encounter[/B] Attack: Melee 1 (one creature); +21 vs. AC. Hit: 6d6+8 damage, and up to two allies within 8 squares of the loxo general that can see the general may make a basic attack as a free action. [B]TRIGGERED ACTIONS (melee) Protect the Herd * At Will [/B] Trigger: An enemy marked by the general makes an attack that does not include it as a target. Attack (Immediate Reaction): Melee 1 (the triggering enemy); +21 vs. AC. Hit: 4d6+8 damage, and the loxo general slides the target 1 square. --- Skills Athletics +20, Diplomacy +17, Endurance +17 Str 26 Dex 10 Wis 18 Con 20 Int 16 Cha 20 Alignment unaligned Languages Common, Loxo Equipment full plate armor, maul, 4 javelins [B][SIZE=4]Loxo Mercenary --- Level 18 Minion Brute [/SIZE][/B] Medium natural humanoid --- XP 500 HP 1; a missed attack never damages a minion Initiative +9 AC 30; Fortitude 32; Reflex 28; Will 29 Perception +10 Speed 5 Resist 10 all [B]STANDARD ACTIONS (mbasic) Maul (weapon) * At Will [/B] Attack: Melee 1 (one creature); +23 vs. AC. Hit: 16 damage. [B](rbasic) Javelin (weapon) * At Will[/B] Attack: Ranged 10 (one creature); +21 vs. AC. Hit: 12 damage. [B]TRIGGERED ACTIONS Protect the Herd (weapon) * Encounter [/B] Trigger: An allied loxo within 4 squares falls to 0 hit points or below. Effect (Immediate Reaction): The loxo mercenary either makes a basic attack against the enemy that dropped the allied loxo or charges it. --- Str 26 Dex 10 Wis 12 Con 20 Int 10 Cha 10 Alignment unaligned Languages Common, Loxo Equipment full plate armor, maul, 4 javelins [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
8th level Monster Conversions
Top