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8th Level Wizard Career Path Advice
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<blockquote data-quote="alcoholander" data-source="post: 6119373" data-attributes="member: 87534"><p>We are in the middle of a Forgotten Realms campaign set up in Waterdeep. Our 8th level party consists of a Warblade, Rogue, Cleric, Monk and my Wizard. So far we are doing well in terms of tactic combat. I am playing a battlefield controller/summoner who, in my opinion, is pretty good. In almost all combats I manage to rearrange the battlefield as I want it to be, hindering enemies while providing my fellow adventurers with the opportunity to shine. I often summon some kind of monster to either deal damage, aid the others as a flanker or just take damage. Sometimes I deal direct damage with orbs or area of effect spells.</p><p></p><p>Right now we are searching for a missing noble’s daughter in Skullport. Our main quest is to find out why she’s become evil and where she’s gone. The antagonists are a mind flayer who has managed to escape us a couple of times and Trobriand the Metal Mage who is constantly harassing us with metal constructs.</p><p></p><p>So far we’ve fought all kinds of monsters but at some point we will have to confront the mind flayer and later on one of Trobriand’s more important helpers.</p><p></p><p>My character looks like this:</p><p>Norwald - human conjurer 3, master specialist 5</p><p>Stats: int 18, con 16, dex 14, wis 10, str 8, cha 8</p><p>ACFs: Rapid Summoning, Enhanced Summoning</p><p>Feats (in no particular order): Augment Summoning, Spell Focus Conjuration, Greater Spell Focus Conjuration, Metamagic School Focus Conjuration , Skill Focus Spellcraft, Extend Spell, Sculpt Spell.</p><p></p><p>I plan to take all 10 levels of Master Specialist. Although some might disagree on this, I think it is a nice prestige class and what it offers fits nicely with my concept for a conjurer. Later on I may take a couple of levels in Fate Spinner (my wizard is already a hooked up gambling statistician) but I am not dead set on this.</p><p></p><p>I’ve already read Dictum Mortuum’ Wizard Handbook, Logic Ninja’s Guide to Being Batman, Treantmonk's guide to Wizards and The Conjurer's Handbook by Echodork so I have a good idea about optimization.</p><p></p><p>What is missing me is what to do with my wizard from level 9 onward. What feats should I take to make him viable later on with respect to our major enemies while keeping the conjurer/summoner flavor?</p><p></p><p>I was thinking about Cloudy Conjuration at level 9 and Craft Contingent Spell at level 12. However Cloudy Conjuration seems to have limited long-term use.</p><p></p><p>I would appreciate your comments and suggestions about feats, prestige classes and spells/feats combinations suitable for our game setting.</p><p></p><p>I apologize if I’ve missed some important details but the post has turned out to be longer than I expected.</p></blockquote><p></p>
[QUOTE="alcoholander, post: 6119373, member: 87534"] We are in the middle of a Forgotten Realms campaign set up in Waterdeep. Our 8th level party consists of a Warblade, Rogue, Cleric, Monk and my Wizard. So far we are doing well in terms of tactic combat. I am playing a battlefield controller/summoner who, in my opinion, is pretty good. In almost all combats I manage to rearrange the battlefield as I want it to be, hindering enemies while providing my fellow adventurers with the opportunity to shine. I often summon some kind of monster to either deal damage, aid the others as a flanker or just take damage. Sometimes I deal direct damage with orbs or area of effect spells. Right now we are searching for a missing noble’s daughter in Skullport. Our main quest is to find out why she’s become evil and where she’s gone. The antagonists are a mind flayer who has managed to escape us a couple of times and Trobriand the Metal Mage who is constantly harassing us with metal constructs. So far we’ve fought all kinds of monsters but at some point we will have to confront the mind flayer and later on one of Trobriand’s more important helpers. My character looks like this: Norwald - human conjurer 3, master specialist 5 Stats: int 18, con 16, dex 14, wis 10, str 8, cha 8 ACFs: Rapid Summoning, Enhanced Summoning Feats (in no particular order): Augment Summoning, Spell Focus Conjuration, Greater Spell Focus Conjuration, Metamagic School Focus Conjuration , Skill Focus Spellcraft, Extend Spell, Sculpt Spell. I plan to take all 10 levels of Master Specialist. Although some might disagree on this, I think it is a nice prestige class and what it offers fits nicely with my concept for a conjurer. Later on I may take a couple of levels in Fate Spinner (my wizard is already a hooked up gambling statistician) but I am not dead set on this. I’ve already read Dictum Mortuum’ Wizard Handbook, Logic Ninja’s Guide to Being Batman, Treantmonk's guide to Wizards and The Conjurer's Handbook by Echodork so I have a good idea about optimization. What is missing me is what to do with my wizard from level 9 onward. What feats should I take to make him viable later on with respect to our major enemies while keeping the conjurer/summoner flavor? I was thinking about Cloudy Conjuration at level 9 and Craft Contingent Spell at level 12. However Cloudy Conjuration seems to have limited long-term use. I would appreciate your comments and suggestions about feats, prestige classes and spells/feats combinations suitable for our game setting. I apologize if I’ve missed some important details but the post has turned out to be longer than I expected. [/QUOTE]
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