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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="Travis Henry" data-source="post: 7770800" data-attributes="member: 6985696"><p>Frankly, D&D is too complex at any level, especially beyond 10th. I'm new to 5E, and been running the Starter Set for about five sessions. It is fun. And yet...we lost one player due to complexity at 1st level. And even though I played 3e back in the day, my head swims to keep track of everything. It's fun, but still...</p><p></p><p>I implore "Mearls, Crawford, and team" to produce another kind of D&D which is still a RPG (not a boardgame or TCG), but which is super-streamlined. I call it "Simply D&D." It could perhaps be based on the Tails of Equestria system. Or it could be an even more streamlined distillation of the Basic Rules.</p><p></p><p>But the main thing is that a character only gets one Power per level. So by 10th level the character has 10 powers. And only 20 powers by 20th level.</p><p></p><p>Juveniles have one power (a Race power), Adults have a Background power, and Adventurers have one Class power. Literally, one. Like, the Wizard has one spell.</p><p></p><p>The first session of the game is run as a party of 2nd-level classless "commoner" adults. (For an even simpler start, could also run a game as children PCs...especially when running the game *for* children.)</p><p></p><p>Anyway, the first session is only about learning how to use the system: Initiative, Action + Move, Ability Checks, HP, AC. That's about it.</p><p></p><p>Here's an overview of SD&D:</p><p></p><p><a href="https://sites.google.com/site/dndphilmont/simple-rpg" target="_blank">https://sites.google.com/site/dndphilmont/simple-rpg</a></p></blockquote><p></p>
[QUOTE="Travis Henry, post: 7770800, member: 6985696"] Frankly, D&D is too complex at any level, especially beyond 10th. I'm new to 5E, and been running the Starter Set for about five sessions. It is fun. And yet...we lost one player due to complexity at 1st level. And even though I played 3e back in the day, my head swims to keep track of everything. It's fun, but still... I implore "Mearls, Crawford, and team" to produce another kind of D&D which is still a RPG (not a boardgame or TCG), but which is super-streamlined. I call it "Simply D&D." It could perhaps be based on the Tails of Equestria system. Or it could be an even more streamlined distillation of the Basic Rules. But the main thing is that a character only gets one Power per level. So by 10th level the character has 10 powers. And only 20 powers by 20th level. Juveniles have one power (a Race power), Adults have a Background power, and Adventurers have one Class power. Literally, one. Like, the Wizard has one spell. The first session of the game is run as a party of 2nd-level classless "commoner" adults. (For an even simpler start, could also run a game as children PCs...especially when running the game *for* children.) Anyway, the first session is only about learning how to use the system: Initiative, Action + Move, Ability Checks, HP, AC. That's about it. Here's an overview of SD&D: [URL]https://sites.google.com/site/dndphilmont/simple-rpg[/URL] [/QUOTE]
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