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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="Travis Henry" data-source="post: 7770960" data-attributes="member: 6985696"><p>Well, if that is what is required, then it'd be great if the STARTER SET wasn't presented in that way. If the character sheet only had like six numbers on it, a box for HP and AC, and a line to write your name, then the required light-touch would be obvious. As it stood, we were all trying to figure out the rules and make heads-and-tails of these densely worded character sheets at the same time. It took us like a half hour at least to read through the pregen character sheets. </p><p></p><p></p><p></p><p>But all we had was the Starter Set - there are no character creation rules. I did start with questions: which of these class/backgrounds would you like to play? And what is the name of your noble fighter?</p><p></p><p></p><p></p><p>I don't know how to build a character. I got Starter Set, and for the second session, printed off some spell list from the Basic Rules.</p><p></p><p></p><p></p><p>It's not a DDB print out. It's the Starter Set character sheet!</p><p></p><p></p><p></p><p>Okay, but I am learning how to play too. That's why I bought the Starter Set.</p><p></p><p></p><p></p><p>That sounds great, but even after reading the Starter rule book a couple times, that capacity for rules mastery did not sink in.</p><p></p><p></p><p></p><p>Okay, true - yet *I* am learning how to play/DM 5E for the first time too. Are you speaking to me, or to whoever wrote the Starter Set?</p><p></p><p>I do appreciate your tips, yet I am speaking as a Novice DM who invited two Novice Players to try to learn how to play D&D with the STARTER SET. And that was my experience and observations. I can only imagine the level of complexity at 10th level+.</p><p></p><p>The good news is that the other player is really digging it, and we have been playing one-on-one feverishly now. Into our sixth session - cleared Crawmaw Hideout and Redbrand Hideout. The basics are starting to become intuitive.</p><p></p><p>And yet...really, I'm not looking forward to mastering more and more rules and info. I like the D&D world - the adventure sites. And I like the basic D&D "vibe."</p><p></p><p>Basically, I want a D&D that is still a RPG, and still looks and feels like D&D, and is set in the D&D Multiverse...but which has only one new power/character ability per level. Including only one spell per level.</p><p></p><p>This "Simply D&D" outline gives some good parameters: <a href="https://sites.google.com/site/dndphilmont/simple-rpg" target="_blank">https://sites.google.com/site/dndphilmont/simple-rpg</a></p></blockquote><p></p>
[QUOTE="Travis Henry, post: 7770960, member: 6985696"] Well, if that is what is required, then it'd be great if the STARTER SET wasn't presented in that way. If the character sheet only had like six numbers on it, a box for HP and AC, and a line to write your name, then the required light-touch would be obvious. As it stood, we were all trying to figure out the rules and make heads-and-tails of these densely worded character sheets at the same time. It took us like a half hour at least to read through the pregen character sheets. But all we had was the Starter Set - there are no character creation rules. I did start with questions: which of these class/backgrounds would you like to play? And what is the name of your noble fighter? I don't know how to build a character. I got Starter Set, and for the second session, printed off some spell list from the Basic Rules. It's not a DDB print out. It's the Starter Set character sheet! Okay, but I am learning how to play too. That's why I bought the Starter Set. That sounds great, but even after reading the Starter rule book a couple times, that capacity for rules mastery did not sink in. Okay, true - yet *I* am learning how to play/DM 5E for the first time too. Are you speaking to me, or to whoever wrote the Starter Set? I do appreciate your tips, yet I am speaking as a Novice DM who invited two Novice Players to try to learn how to play D&D with the STARTER SET. And that was my experience and observations. I can only imagine the level of complexity at 10th level+. The good news is that the other player is really digging it, and we have been playing one-on-one feverishly now. Into our sixth session - cleared Crawmaw Hideout and Redbrand Hideout. The basics are starting to become intuitive. And yet...really, I'm not looking forward to mastering more and more rules and info. I like the D&D world - the adventure sites. And I like the basic D&D "vibe." Basically, I want a D&D that is still a RPG, and still looks and feels like D&D, and is set in the D&D Multiverse...but which has only one new power/character ability per level. Including only one spell per level. This "Simply D&D" outline gives some good parameters: [URL]https://sites.google.com/site/dndphilmont/simple-rpg[/URL] [/QUOTE]
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